A research project designed to build a classification system suited to videogames. This projet resulted in a website featuring a collaborative classification system based on multiple criterias. The games are classified according to their gameplay, their purposes, their markets and target audience, alongside with user-contributed keywords.
The classification of videogames, a complex problem...
The classification of videogames is far from being a new idea. Many "empirical classifications" systems already exist, and are actually used by videogame industry, critics and gamers. However, even if these many systems are undoubtedly an important part of the common videogame culture, they are unfortunately not suited for the unified classification of the whole released videogames.
Indeed, these "empirical" systems closely follow the evolution of videogames: new categories appear, others are removed, and their definitions keep on changing though their frontiers remain unclear. Moreover, there is no true overall classification system recognized by everyone: these classifications are subjective and mostly shared by small group of users, for a defined set of videogames. Several attempts to build an unified system from these empirical classifications does exists, but none of these academic-based or designer-based systems succeeded to produce a recognised classification yet...
From this lack of videogame classification suited for every released title, raise the need to explore new classification approaches.
Among the various criteria used in this classification system, gameplay is obviously the most complex and most interesting one. This word, whose exact definition remains unclear, is commonly cited by players as key to define the inner quality of a game. In a pragmatic way, gameplay could be defined as "a set rules defining goals associated to rules offering means and constraints to reach them".
However, unlike the rules of boardgames, videogames rules are hardly stated explicitly. They need to be "discovered" while playing, through a "trial-and-error" process. Hence, besides the other criteria, this site highlights the "rules" which define the gameplay core of each title.
This analysis is based on an study that tends to indicate that the gameplay core of videogames can be represented from a limited set of "core rules". We call each one of these ten "core rules" a GamePlay brick, as explained in the video below:
N.B.: This video was made in July 2007, and shows a non-definitive classification system. Among other differences, you may notice that the "Block" brick is no longer part of the actual system.
Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel "Towards a classification of Video Games" Actes du colloque "Artificial and Ambient Intelligence convention (Artificial Societies for Ambient Intelligence) (AISB (ASAMi) 2007)", Newcastle upon Tyne, Royaume-Uni, The Society for the Study of Artificial Intelligence and Simulation of Behaviour, 2007. Lire l'article (GameClassification)