
Multidisciplinary approach to analyse and design videogames whose purpose isn't sole entertainment (serious games, art games, edugames...).
Alongside with my researches, I am also a designer and developer specialised in serious and casual games.
I'm currently studying gameplay as a gateway between "serious" and "game" aspects of serious games.
Videogame and game design teacher.
Teaching theoretical lessons on videogaming history and culture. Also teaching on game design (theories and applied methodologies) in both public and private courses.
Teaching Flash, PHP and HTML/CSS software technologies to professionals, alongside with the management of "end-course" projects. Also teaching algorithms science and the basics of programming for the web.
Design and development for websites (2.0 projects, galeries...), CDRom and videogames (casual and serious games), mainly by using Flash, PHP/MySQL and XHTML/CSS.
Online portfolio and curriculum vitae: http://cv.ddams.com