LudoScience

Morphologie des jeux vidéo Julian Alvarez, Damien Djaouti, Jean-Pierre Jessel, Gilles Methel, Pierre Molinier - 2007

Informations

Support : Publications
Author(s) : Julian Alvarez, Damien Djaouti, Jean-Pierre Jessel, Gilles Methel, Pierre Molinier
Editor : Actes du colloque "H2PTM'07 (Collaborer, Echanger, Inventer : Expériences de réseaux)", Hammamet, Tunisie, Hermes science, ISBN : 978-2-7462-1891-8, Lavoisier
Date : 2007
Lang : Lang


Description

This paper is part of an experimental approach aimed to raise a classification suited to videogames. According to the methodology that Propp used for its classification of the Russian tales, we have found recurring diagrams within the rules of videogames. We named these recurrent rules "GamePlay bricks", as the combination of those bricks seems to be an interesting way to classify video games. In this article, we will study the nature of “GamePlay bricks”, especially the links which can be drawn between bricks and two kinds of videogame rules: rules allowing the player "to handle" elements of a videogame and rules defining its "goal". We will then be able to deeply analyse the relation between bricks and gameplay. 

Keywords : classification, gameplay, video games, rules, bricks