In this episode, Dr. Ludus explores game designer Raph Koster's theory of fun. This theory aims to explain why some games amuse us and others bore us. This exploration is based on Raph Koster's 2004 book "A theory of fun for game design": https://www.theoryoffun.com/ Credits : Graphic and sound design: Quentin AlvarezAssembly: Quentin AlvarezScenario: Julian AlvarezProduction: INSPE Lille Nord de France / Ludoscience - 2020
Keywords : Fun theory, Gameplay, Gamed esign
P0627THE PERIODIC TABLE FOR VIDEO GAME ANALYZISCHEMISTRY AND EDUCATION2. Tools in chemistry educationJ. Alvarez 1.,*Recherche Dept. / Université Polytechnique Hauts-de-France - Devisu - Lille (France)*Corresponding author(s).Email: julian.alvarez@espe-lnf.fr (J.Alvarez)Abstract This communication aims to present a formal deconstruction of video games in the form of various elementary elements called "Gameplay Bricks". To understand these elements and stu
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Keywords : Atomic Approach, Gameplay, Taxinomy, Formalism, Periodic Table
In the field of microbiology training, in which contaminated products must be handled and recycled, there are new needs in order to reduce risks and costs. New advances in Tangible interaction and serious game domains can provide solutions to answer these needs. We propose a serious game relating to waste sorting. It is available on a tangible tabletop equipped with RFID technology. The design and realisation using tangibility and gamification concepts are presented. An exploratory study with st
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Keywords : Tangible interaction, Serious Game, Interactive tabletop, RFID, Gamification, Gameplay, Waste sorting, Microbiology
Back to school! It's time to review your mental calculation skills, and we've just released a video game for that: Math Smashers. It's an arcade game that will challenge both your dexterity and your mental calculation skills.Each level is made of bubbles floating around. Each bubble holds a number. You play as a "Smasher", a soldier equipped with a grappling hook. Using this weapon, you’ll have to smash bubbles together: their numbers will then add up. Smash bubbles so their numb
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Keywords : serious game, math, arcade
Math Smashers is an arcade game that will challenge both your dexterity and your mental calculation skills.Each level is made of bubbles floating around. Each bubble holds a number. You play as a "Smasher", a soldier equipped with a grappling hook. Using this weapon, you’ll have to smash bubbles together: their numbers will then add up. Smash bubbles so their numbers match the goal number displayed on top of the screen to earn points! But beware, if your soldier get hit by a bubb
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Keywords : math, mental calculation, arcade, smash
Introduction Depuis Septembre 2016, le Paris St Germain[1], puis l’AS Monaco[2] et enfin l’Olympique Lyonnais[3] se sont lancés respectivement dans l’e-sport en s’offrant leur équipe de pro-gamers. Le rapprochement de ces clubs professionnels français vers l'e-sport n'est pas un cas isolé et s'inscrit dans un mouvement déjà amorcé par d’autres clubs européens : Beşiktaş Jimnas
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Keywords : Football (Soccer), Video Game, e-sport, Markets, Sport Simulation
AbstractDigital multi-player learning games are believed to represent an important step forward in risk management training, especially related to human factors, where they are trusted to improve the performance of a team of learners in reducing serious adverse events, near-misses and crashes in complex socio-technical systems. Team situation awareness is one of the critical factors that can lead the team to consider the situation with an erroneous mental representation. Then, inadequate decisio
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Keywords : Digital collaborative environment, Team situation awareness, Communication, Information, Decision Making, Learning game, Virtual environment, Socio-technical system
AbstractDigital multi-player learning games are believed to represent an important step forward in risk management training, especially related to human factors, where they are trusted to improve the performance of a team of learners in reducing serious adverse events, near-misses and crashes in complex socio-technical systems. Team situation awareness is one of the critical factors that can lead the team to consider the situation with an erroneous mental representation. Then, inadequate decisio
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Keywords : Digital collaborative environment, Team situation awareness, Communication, Information, Decision Making, Learning game, Virtual environment, Socio-technical system
Abstract How to create an interactive product that encourages high school students to get in contact with the world of chemistry. Or how to get high school students pay any attention to the discipline of chemistry through an interactive entertainment application that besides entertaining can teach some of the most basic concepts of the The science that can better explain the progress of humanity. In the following lines we will present the steps taken in the design an interactive entertainme
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Keywords : Video games, Game Mecanics, Design, Aesthetics, chemistry, School, Learning
A presentation of both practical and theoretical dimensions of Game Design. It explains the basics before you can launch in creating a (video) game.Deals with the concepts of Fun, Flow, Gameplay loop, game rule, Gameplay bricks, etc. It will also tell you to participate in Game Jams! -= Presentation slides (in french) =- (Flash file - click inside the left or right side of the window to browse through the slides) Download the game Frog Hunt (1.7mo)
Keywords : game design, theory, pratice, gameplay, fun