(Broacasting our studies)
(Broacasting our studies)
«Ça fait plus de 20 ans que le First person shooter (FPS) existe et on arrive encore à faire évoluer le genre», se réjouit Damien Djaouti, enseignant chercheur en informatique spécialisé sur les jeux vidéos. Les premiers titres à succès du genre,Wolfenstein 3D en 1992 ou Doom en 1993, sont devenus des références toujours émulées aujourd’hui. En témoignent l
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This article questions the place of games in language teaching and more specifically examines how the transition between the use of traditional games in the classroom and their adaptation to digital media has been carried out. Are these games the same or have they changed ? Has the digital switchover preserved the entertaining aspects of these games or have these aspects changed in order to accommodate more serious content ? We will thus examine the potential added value of digital ver
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Keywords : learning games, language learning, tasks, action-based learning, playful attitude
(Broacasting our studies)
A conference dedicated to GamePlay bricks and their use to analyse and classify video games. Speakers:Julian Alvarez (Julian.alvarez@univ-lille1.fr)Docteur en Sciences de l’information et de la communication. Responsable du laboratoire consulaire Play Research Lab (PRL) dédié à l’étude du jeu et de ses usages.Plus de 150 Serious Games à son actif pour TF1, Dupuis, Milan, CNRS …Damien Djaouti (damien@ludoscience.com)Maître
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Keywords : gameplay, bricks, Game design, Classification
Depuis 2005, nous dispensons des cours sur la conception de jeux vidéo aux étudiants de plusieurs cursus universitaires et centres de formation (INSA et plusieurs départements de l’Université de Toulouse, France). L’objectif pédagogique visé est d’amener les apprenants à concevoir et réaliser de petits projets de jeux vidéo à message. Les thématiques étant orientées par exemple sur la sen
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Keywords : newsgames, critical thinking, project-based learning
ABSTRACT • Learning Games (LG) are educational environments based on a playful approach to learning. Their use has proven to be promising in many domains, but is at present restricted by the time consuming and costly nature of the developing process. In this paper, we propose a grid of quality indicators that can help the conception team evaluate the quality of their LG during the designing process and before it is developed. By doing so, the designers can identify and repair the problems i
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Keywords : Learning Games, Serious Games, Evaluation, Quality, Cost, Conception, Development
Nowadays, videogames are an important part of popular culture. Although videogames are most famous as leisure, the wave of " Serious Games " aims to use them for a wide range of serious purposes: teaching, communication, therapy, professional training, advertising, political propaganda… This thesis focuses on the design of such " Serious Games ". More specifically, we will try to identify means able to ease the creation of Serious Games. To achieve this goal, we will f
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Keywords : Serious Game, Game Design, creation, game creation toolkits, modding, videogames, constructionnism , pedagogy
(Broacasting our studies)