A dancing game with a food theme. Burn calories by moving into the rythm ! This game is compatible with Dance Dance Revolution dance mats.
Keywords : serious game, music, dance dance revolution (ddr)
An entertaining mashup clip that illustrates the different sides of the engineer job.
Keywords : movie, music, engineer
UrbaniZ (Student project)
A serious game teaching about the urban planner job. You'll face up to 5 urban planning missions, through a nice Sim City-like building game. But be carefut about your ecological and budgertary constraints !
Keywords : serious game, urban planner, build, sim city
A serious game about the engineer job. This game is a Final Fantasy-like RPG, in which you play as an engineer-wannabe. You'll have to face loads of hazards (team management, logic, ressource collection...) through your quest to become a real engineer, so you can save the fantasy world of Engineeland !
Keywords : serious game, engineer, role-playing game (rpg), rpg maker, final fantasy
A serious game that deals with the engineer job. It's an Escape the room adventure game: trapped in a room, you'll have to pass a series of tests and puzzle in order to exit. Do you have all the engineer-like skills required to escape this room ?
Keywords : serious game, escape the room, adventure, engineer
Drive it (Student project)
Use the ball to "drive" each block towards the upper-right square. A variant on the classical game "Breakout ".
Keywords : mouse
A tiny book (140 pages in small format) gathering trivia and funny stories about 50 famous videogames: Pac-Man, Mario, Zelda, GTA... Each game is presented over two pages by several pictures and a short text. While this book reads easily, most of its information is far from being unique. Most of them are now part of the common knowledge of the average videogame player, or can be easily found in Wikipedia and similar sources. Anyway, this book remains a good gift idea for anyone discovering video
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Keywords : history, anecdote, simple
A book introducing a unique and thought-provoking approach to Game Design. Through a concept they call "Zen Game Design", the two authors emphasize over the fact that many game design methodologies exist, and that these methodologies are many because they suit different needs. The authors thus start form the "needs", and dedicate the first part of the book to a detailed analysis of the different player profiles. This analysis is based on a theoretical model called "Demog
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Keywords : game design, players typology, DGD1, zen game design, psychology, methodology