The objective of this paper is to restore the process of development and installation of a project called "Technocity" which aims to develop technology courses of French State Education among the young people from 15 to 18 years old. We develop a gameplay to build a new school guidance tools. We choose to create a dynamic approach with video game and shortly report on different technical job. After, we explore the impact and the reception of this tool in different classrooms by childre
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Keywords : Advertaising tools, Advertainment, Education, Innovation, Marketing, Reception, School guidance, Serious Game
The objective of this paper is to restore the process of development and installation of a project called "Technocity" which aims to develop technology courses of French State Education among the young people from 15 to 18 years old, with a very special care for the girls. We develop a gameplay to build a new school guidance tools. We choose to create a dynamic approach with video game and shortly report on different technical job. After, we explore the impact and the reception of this
[...]
Keywords : School guidance, Advertaising tools, Advertainment, Education, Edumarket game, Innovation, Marketing, Reception
The objective of this paper is to restore the process of development and installation of a project called "Technocity" which aims to develop technology courses of French State Education among the young people from 15 to 18 years old, with a very special care for the girls. We develop a gameplay to build a new school guidance tools. We choose to create a dynamic approach with video game and shortly report on different technical job. After, we explore the impact and the reception of this
[...]
Keywords : serious game, Advertising tools, Advertainment, Education, Edumarket game, Innovation, Marketing, Reception
Your keyboard is a dancefloor ! Follow the flashlights by pressing the according key, and let the groove runs though your veins ! Disco is still alive !
Keywords : keyboard
ColdHot (Student project)
Press any key on your keybord and you'll see if you're near ("hot") or far ("cold") from the chosen key. Conception and development by Sfeir Dyana and Vialaret Christian. ESAV 2006.
Keywords : keyboard
Stop sick ducks with your chainsaw. Beware, keyboard keys mappings will change during play !
Keywords : keyboard
Drive it (Student project)
Use the ball to "drive" each block towards the upper-right square. A variant on the classical game "Breakout ".
Keywords : mouse
A game for nervous people. A two players duel, the most nervous win the game.
Keywords : keyboard
A videogame project involving a flying ferret, which is controled in an innovative way trough mouse inputs (Game Design documents).
Keywords : mouse
A shoot'em up where you play as an alien who have to kill humans. But be careful not to shoot friendly alien trooper !
Keywords : free topic