This study aims at analyzing the influence of 3-D interaction on learning a foreign language from an experiment conducted with German language learners. The objective is to draw empirical evidence on the usefulness of Virtual Reality technologies in the conception of a serious game. The results of the empirical study show a positive influence of 3D interaction on lexical short-term memorization, but did not revealed a significant influence on long-term memorization. The study also highlights the
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Keywords : Serious game, Virtual reality, Learning, Languages, Interaction
The aim of this paper is to show the relevance of motivational key concepts in evaluating the use of serious game. Thisresearch involves115studentstrainingwith Mecagenius® (serious game in mechanical engineering). The results of theexploratorystudy also confirmthe relevance of theuseof flow in Education scale (EduFlow) to evaluatethe optimallearning experiencewitha serious game. It also appearsthatEduFlowisrelated tospecific actions within the school context such as self-efficacy, motivatio
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Keywords : Serious game, Flow, Self-efficacy, Interest, Motivational climate
Serious games are becoming increasingly important in Education. Generally, the creation of a serious game must take into account both the gaming aspects and the educational aspects from the beginning of the design. An other approach is increasingly used: gamification. It allows to add fun aspects to an already existing application. In addition, players have different sensitivities regarding the use of some&nb
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Keywords : Gamification, Personalisation, Memorisation, Help
To develop a complex learning game, it is necessary to use an iterative design methodology, since the design task is particularly challenging. Within an ongoing project that uses such a methodology, for each iteration and for each part of the game, four dimensions are analyzed: ludic, epistemic, ergonomic and contextual. Some questions regarding assessment in this context are raised, especially regarding the balance
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Keywords : Learning video game, Instructional game design, Evaluation, Iterative design
(Broacasting our studies)
Journée d’études sur le Serious Game 7 décembre, MSH Paris Nord Labex ICCA (Industries de la Culture et Création Artistique) Résumé Dans le cadre du groupe de recherche sur le Serious Game du Labex Industries culturelles et création artistique (ICCA), cette journée d’études vise à présenter et discuter des approches théoriques et méthodologiques en se penchant &ag
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We wrote an article about the historical origins of "Serious Games", which get published by Springer in the book "Serious Games and Edutainment Applications" a few months ago. We first review the historical definitions of the "Serious Games" oxymoron. We then explore the history of videogames in search of the first "Serious Games", that actually appeared before the first entertainment videogames... This book gathers several scientific articles ded
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Keywords : serious games, history
(Broacasting our studies)