AbstractIn learning environments, appropriate objectives are needed to create the conditions for learning and consequently the performance to occur. It follows that appropriate metrics would also be necessary to properly measure what actually constitute performance in situ (within that environment), and to measure if learning has indeed occurred. Serious games environments can be problematic for performance measurement because publishers often posit the game would automatically facilit
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Abstract The use of tablet computers have increased significantly in numerous parts of society during recent years, and the educational sector is no exception. Use of games in educational situations has intrigued scholars of different disciplines, presenting both favouring and opposing opinions. Whilst the educational effectiveness of the game media is discussed, research done in the area of cognitive development, psychology and pedagogy argue for the importance of play and the positive eff
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Mots-clés : Game design, Educational games for children, Playfulness, Educational games in Sweden
Human wellbeing, in a large component, relies on the harmony between the body and the mind. Unfortunately, we often miss or ignore important signals from our bodies, and sometimes this can negatively impact our health. Therefore, the use of intelligent systems that grasp such signals and convey them in an intuitive manner to our minds can result in great health benefits. In this Thesis, we introduce a family of multimedia technologies and techniques aimed at realizing such systems. We call them:
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Abstract: Portugal is at hand with an unprecedented crisis with the government having to take policies, some of them tough measures. Due to the characteristics of some measures and the unaccomplishment of others, people fail to comprehend them and do not believe in its execution. This work tries to bring greater clarity to the situation of the Portuguese economy, through a serious game. The use of serious games in contexts of awareness is increasing, according to which the learning ability
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Mots-clés : serious games, learning, knowledge, awareness, population, economics, finances, budget
Abstract Serious games have been receiving a lot of interest in the recent years and have been increasingly used for educational, military and business purposes. One of the positive sides of serious games is the fact of being tools that allow the creation of an environment where players are immersed in a playful activity, and are much more receptive to knowledge acquisition. Through serious games players are more likely to retain information for a longer period of time. The terrain instabil
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Abstract This paper analyzes the potential of serious games for professional and pedagogical purposes and learning. To do this, the authors have questioned the efficiency of these games. They present an experiment conducted with 66 students trained in sales that compares a group of players with a group of non-players. The game’s impact on skills was studied from two angles: first from a theoretical point of view (based on the marks obtained in tests), and second from a practical poin
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Mots-clés : Serious Games, ICT efficiency, Experiment
Abstract:Nowadays, organizations have to be flexible enough to allow adjustments to new circumstances and to be able to align their processes in a short time according to the users requirements, respecting environmental constraints and technological evolution. The challenges are then to improve process efficiency and quality, to introduce a continuous process evolution and to improve the stakeholder's satisfaction. This article proposes a Serious Game-based Method for Business Process Management
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Mots-clés : Serious Game, Business Process, Modeling, Management, Participative process, Process improvement, BPM
Video games are ubiquitous in modern day life. Unfortunately, several children are overweight or even obese because they spend a lot of time watching television or playing non-physical video games, instead of perfoming physical activities. Furthermore, this lack of exercise affects their development. The fact that children are becoming overweight or obese is a health concern for many countries that are economical developed (like England) or are in development (like Mexico). In this paper we pres
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Mots-clés : Costs, Medical treatment, Pediatrics, Minimally invasive surgery, TV, Games, Airplanes, Virtual reality