(Broacasting our studies)
The present study aims to verify the emergence of the terms « game play » (in one word) and « gameplay » (in two words) within the framework of the Anglophone and Francophone video game cultural sphere. Starting from the writings of Wikipedia who sees the origin of these words associated with the mention « How the game plays ? » which would have appeared on the first coin-op arcade games, we are conducting an investigation of
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Keywords : gameplay, game play, video game, lexicometry, emergence, coin-op arcade Games, History of video game
ABSTRACT : This paper presents a comparative study of cognitive mediations between pedagogical devices dedicated to introduced robotic/ computer science to last section of kindergarten learners. The ludo-pedagogical session “Blue Bot” used for the experimentations was declined in three modalities: the body, the robot and digital tablets. This study highlights how mediator instruments influence acts of teaching through the identification of professional gestures, postures an
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Keywords : Educational robotics, Cognitive mediation, Activity analysis, Last section of kindergarten, Teacher acts, Professional gestures and postures
ABSTRACT : This article presents an educational setting intended to introduce 5-6 year olds pupils to the loop concept. It articulates unplugged activities, problem solving and creative activities through an online platform. The analysis of observations and digital traces collected in an ecological setting shows that it is possible to introduce basic algorithmic concepts by relying solely on visual patterns identification, avoiding spatial tracking difficulties (robot movements). We al
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Keywords : Computational Thinking, Programming Learning, Game-based Learning, Serious Play
(Broacasting our studies)
Abstract : This thesis begins by questioning the legitimacy and durability of the serious game. For this, we propose to explore both Serious Game and Serious Play. Indeed, the association of Game Studies and Play Studies is, in our opinion, a complementary and necessary approach to hope to conduct such analysis. These aspects specified, this thesis explores the possibility of using game to assign to it utilitarian objectives. The concepts of Serious Gaming, Serious Game design, Gamification
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Keywords : Gamification, Game Based Learning, Serious Game, Serious Gaming, Serious Play, Serious Playing, Ludopedagogy, Ungamification
P0627THE PERIODIC TABLE FOR VIDEO GAME ANALYZISCHEMISTRY AND EDUCATION2. Tools in chemistry educationJ. Alvarez 1.,*Recherche Dept. / Université Polytechnique Hauts-de-France - Devisu - Lille (France)*Corresponding author(s).Email: julian.alvarez@espe-lnf.fr (J.Alvarez)Abstract This communication aims to present a formal deconstruction of video games in the form of various elementary elements called "Gameplay Bricks". To understand these elements and stu
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Keywords : Atomic Approach, Gameplay, Taxinomy, Formalism, Periodic Table
20181019-Séminaire de recherche en robotique pédagogique avec Julian Alvarez et Katell BellegardeMatin: 9:30h Bienvenue9:45h Protocoles de recherche en robotique pédagogique CréaCube (ANR CreaMaker) et BisouxBlueBots (SmartEdTech et enseignants-chercheurs LINE).10:15 Présentation du projet BlueBot à l'ESPE de Lille de 9h45 à 10h45h puis échanges sur les suites et préparation des appels à projets à venir (
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(Broacasting our studies)