Abstract: The article is dedicated to trending topic on gamifi cation of education. Nowadays video games and game technologies are important parts of modern educational technologies. The aim of the study is to develop mechanism for determining the possibility of using video game mechanics in gamifi cation. The authors described the classifi cation of video games and game mechanics based on literature review of English and Russian authors. The new evaluation method based on the computation o
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Keywords : Gamification, Education, Video games genres, Video games classification, Game mechanics, Gameplay, Method to evaluate gameplay, Flow state
To end this year in a good mood, we offer you a new little game: Growing Ties. The challenge is simple: You run a tie shop. Patrons want to get custom ties. Can you cut a tie at the right size for each one of your patrons? Hold Right Arrow key to grow a tie.Press Left Arrow key to cut it.The tie will fall down, and hopefully reach a patron.(Alternatively, you can use Up Arrow / Down Arrow or Z / X or D / F keys if you prefer)Be careful to cut right-sized ties! A perfect-sized t
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Keywords : casual game, ludum dare, experimental gameplay
You run a tie shop. Patrons want to get custom ties.Can you cut a tie at the right size for each one of your patrons?Hold Right Arrow key to grow a tie.Press Left Arrow key to cut it.The tie will fall down, and hopefully reach a patron.(Alternatively, you can use Up Arrow / Down Arrow or Z / X or D / F keys if you prefer)Be careful to cut right-sized ties! A perfect-sized tie matches the height of the patron’s shirt.You'll get 10 points for such a perfectly fitting tie, but less points i
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Keywords : ludum dare, growing, 2 buttons control, it's a tie
This review examines the literature on Serious Games used as learning tools for people with intellectual disabilities. Although intellectual disabilities are a very broad field where each individual has very specific characteristics, it would be beneficial to have general evidence-based recommendations about how to design videogames adapted to their cognitive requirements. Thus, the purpose of this paper is to identify and review the available literature on Serious Games for intellectual disabil
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Keywords : Serious Game, Health games, Videogames, Intellectual disabilities
Abstract: Games are increasingly being used in educational contexts. The view of some game educationists is that games are able to effectively fulfil the requirements of a constructivist learning pedagogy. It is suggested, for example, that games are useful at representing complexity and often possess mechanisms that make learning more effective through mimicking behaviours required for study. This includes such elements as a call to focus, increasing levels of difficulty of skill, repetiti
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Keywords : Game-based learning, Neuroscience, How to learn, Primary school
Abstract:Continuous developments in the web and computer technologies along with an increasing availability of game engines contribute to an expansion of techniques that bridge culture and education with gaming. In addition, open linked data technologies pave the way towards the semantic web of the future by exploiting the abundance in data availability. In this work we present an innovative and content-dynamic web-based framework, which relies and exploits the rich content of distributed web cu
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Keywords : Games, Three-dimensional displays, Engines, Cultural differences, Buildings, Virtual environments, Navigation
Abstract The continuous development of web services and computer infrastructures complemented by the increasing availability of game development software engines, contribute to an on-going expansion in the release of serious games (SG) in diverse areas, ranging from entertainment, cultural heritage (CH), education, artificial intelligence (AI), sociology, military to health systems [1]. In this sense SGs can be thought of as bridging culture and education with gaming. By utilizing contempor
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Keywords : Cultural heritage, Serious game
Creation of better template models of strategic planning and leadership control aided by business simulation games based on real-life case studies and analysis tools Abstract The business simulation games, which expose the players/managers to a huge range of learning objectives, on many occasions fail to provide a template model which can govern the desirable actions that are not always effectively linked to the repetitive cycles of arriving at decisions or confronting a result i
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Keywords : Business simulation games, Heptalysis, CATWOE, VPEC-T, SCRS, MoSCoW
Here is my latest game, created for the Ludum Dare 32 competition (game creation in 48h), under the theme "An Unconventional Weapon". Weapon Regulator is sending you to a battlefield. Your mission is to seize any unconventional weapon that you'll see. You are neutral, so the soldiers won't hurt you, but beware of the stray bullets! Use arrow keys / WASD to move.Use Space / Control / Shift to seize a weapon from a soldier (you have to move over the soldier first). &nb
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Keywords : ludum dare, experimental gameplay
Even the war has rules : some weapons are allowed, while others are forbidden. They are called unconventional weapons. You are sent to a battlefield. Your mission is to seize any unconventional weapon that you'll see. You are neutral, so the soldiers won't hurt you. But beware of the stray bullets. Use arrow keys / WASD to move.Use Space / Control / Shift to seize a weapon from a soldier (you have to move over the soldier first). The weapons convention change regularly.try to ca
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Keywords : ludum dare 32, an unconventional weapon