Back to school! It's time to review your mental calculation skills, and we've just released a video game for that: Math Smashers. It's an arcade game that will challenge both your dexterity and your mental calculation skills.Each level is made of bubbles floating around. Each bubble holds a number. You play as a "Smasher", a soldier equipped with a grappling hook. Using this weapon, you’ll have to smash bubbles together: their numbers will then add up. Smash bubbles so their numb
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Keywords : serious game, math, arcade
IDATE is pleased to offer for free the Serious Games study published in 2012.This is the 3rd edition that succeeds those of 2010 and 2008. This third edition analyzes the different segments of the Serious Gaming market based on detailed case studies and a systematic presentation of technologies, uses and professions, particularly analyzing the key stages of design, development and diffusion. It also presents the technological and business prospects for each market segme
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Keywords : Study, Market, Education, Training, Health, Defence, Evolution, Serious Game
Math Smashers is an arcade game that will challenge both your dexterity and your mental calculation skills.Each level is made of bubbles floating around. Each bubble holds a number. You play as a "Smasher", a soldier equipped with a grappling hook. Using this weapon, you’ll have to smash bubbles together: their numbers will then add up. Smash bubbles so their numbers match the goal number displayed on top of the screen to earn points! But beware, if your soldier get hit by a bubb
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Keywords : math, mental calculation, arcade, smash
AbstractSerious games are games with an educational purpose. In these games, players develop their skills by facing a number of challenges, and students are assessed according to their game playing behaviour. Assessment of serious game-based learning experiences has to take into account diverse features as game genre, pedagogical aim or game context. This paper analyses how skills are usually assessed in learning experiences based on serious games. To reach this objective, a systematic mapping s
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Keywords : Serious games, Game based learning, Systematic mapping study, Skill assessment, Interactive learning environments