Abstract Players of video games often find themselves at a set location, in a room or a game hall, playing alone, with family or friends, even both, or maybe with strangers over the Internet. The game becomes intense when the player reaches a crucial moment or event. Such moments might be when the player has reached a new level, received a new piece of equipment, found the last hidden key or is about to kill the last “boss” in the game to win a war. The emotional state of the pl
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Keywords : Pervasive games, Learning
During this joint talk with Ben Sawyer, we presented a deep look on the classification of Serious Games, and the possible links between videogames-related and serious games-related classification systems. Talk slides (space bar or left / right to navigate) Video recording of the talk (4 parts)
Keywords : classification, serious games