This book focuses on the design of "Casual Games", i.e. video games aimed to people playing them casually. The three first chapters deals with the definition of casual games, their professional creation process, and a broader study of the various play from they can offer. The nine following chapters are then dedicated to each sub-category of casual games: management, match-3, puzzles, hidden objects, construction, social games, etc. While the text is easy to read and understand, this b
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Keywords : game design, casual games, examples, analysis, industry
A book explaining in a clear and illustrated way how to use the videogame creation software RPG Maker (XP and VX versions). This software tool allows to easily create role-playing and adventure computer games without requiring any kind of computer programming skills. The author details the different aspects of this tool, from the simplest ones (software installation, level edition, visual events creation system...) to the more complex ones (Ruby scripts programming, creation of a real-tim
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Keywords : rpg maker xp, rpg maker vx, introduction, manual, programmation, simple, role playing game
What Happens Before Game Design? What is it that happens before the design of a video game?...
Keywords : Blog
This presentation compares several easy to use tools suited to create videogames. -= Presentation slides (in french) =- (Flash file - click inside the window to give it the keyboard focus,then use the left and right arrow keys to browse through the slides)
Keywords : game design, tools, creation, easy
Introduction to a simple methodology (3 steps) to design videogames. -= Presentation slides (in french) =- (Flash file - click inside the window to give it the keyboard focus,then use the left and right arrow keys to browse through the slides)
Keywords : game design, methodology, simple
This book is dedicated to level design, i.e. the design of levels, maps and other "playing spaces" for video games. Written as an introductory book, it first details the basis of level design, before discussing how it can be used to "embody" the mechanisms defined by game rules, to tell a story, or even to spark off emotions in player's mind. An interesting book for beginners discovering this topic.
Keywords : level design, introduction
The french written reference about the history of videogames. This must-have book has know five different editions between 1997 and 2012. It details the story of many famous videogames thanks to interviews with their designers: Pong, Tomb Raider, Tetris, Doom, Myst, Sim City, etc. The book also have a background story with the life of Philippe Ulrich, famous french game designer and founder of Cryo, who have lived through all the stages of the videogames history. A very interesting read wi
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Keywords : history, france, world of warcraft