-= Presentation slides (in french) =- (Flash file - click inside the window to give it the keyboard focus,then use the left and right arrow keys to browse through the slides)
Keywords : art
-= Presentation slides (in french) =- (Flash file - click inside the window to give it the keyboard focus,then use the left and right arrow keys to browse through the slides)
Keywords : gameplay
A small selection of tools suited for game design and realisation, splitted in two categories : 2D and 3D. -= Presentation slides (in french) =- (Flash file - click inside the window to give it the keyboard focus,then use the left and right arrow keys to browse through the slides)
Keywords : tools
Gears (Student project)
A serious game concept aimed to present the job of systems analyst, and the skills it requires. The game is deeply inspired by The Incredible Machine. (Game Design documents)
Keywords : serious game, build, puzzle, systems analyst
A serious game concept to present the nutritionist job to teenagers. The game is a parody of Super Mario Bros., as the player need to collect foodstufs instead of coins. But be careful, you'll have to follow the indication of Mario's nutritionist to prepare a balanced meal ! (Game Design documents)
Keywords : serious game, platform, mario, nutritionist
The aim of this article is first to present V.E.Ga.S., a tool which intend to classify video games, study their nature and to corroborate hypothesis by a pragmatic approach. It consists in studying a significant number of video games in order to index their composition of elementary “game bricks”. Basing our study on this bricks and crossing them, we try to classify and study video games. In a second time, this paper presents the classification deduced from the results of V.E.Ga.S.
Keywords : Classification, Bricks, Experimental Methods, Gameplay, Game design, Video Games, Morphology, Taxonomy
A scientific book that gathers contributions from 18 researchers who are studying different sides of videogames (design, use, interactivity, storytelling, emotions, gender, etc.).
Keywords : science, humanities
A 700 pages introductory bible to the many concepts of Game Design. This book is an updated and revised edition of "Andrew Rollings and Ernest Adams on Game Design", and it's still divided in two parts. The first one is explaining the fundamental concepts of video game design: game design process, game mechanics, balancing, storytelling, characters, level design, etc. The second part of the book presents the main video game genres (action, adventure, simulation, sports, etc.) and their
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Keywords : game design, introduction, genre, beginner
The aim of this article is to present V.E.Ga.S tool, which intends to classify video games, study their nature and to corroborate hypothesis by a pragmatic approach. The approach has been inspired by the methodology of Vladimir Propp, who has classified Russian Tales at the time, as well as on the works and the "iterative" approach of the game designers Katie Salen and Eric Zimmerman. The approach consists in studying a significant number of video games in order to index their composit
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Keywords : Classification, Game design, Video Games, Morphology, Taxonomy, Bricks, Experimental Methods
A small book (150 pages) laying down a general introduction to the universe of videogames. The author details the history of videogames (with the contribution of the Le Diberder brothers and their "cycles theory" on this topic), the various jobs of the videogames industry and the process of game design, and in a last chapter try to analyze the future of videogames as a communicational tool. It's the English translation of a french book published in 2004 under the title "Jeux
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Keywords : introduction, jobs, history, schools