A tiny book (140 pages in small format) gathering trivia and funny stories about 50 famous videogames: Pac-Man, Mario, Zelda, GTA... Each game is presented over two pages by several pictures and a short text. While this book reads easily, most of its information is far from being unique. Most of them are now part of the common knowledge of the average videogame player, or can be easily found in Wikipedia and similar sources. Anyway, this book remains a good gift idea for anyone discovering video
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Keywords : history, anecdote, simple
This book is full of nostalgia, as it details games, machines and other elements of the videogame culture (ads, magazines, etc.) coming from a "golden era" of their history, according to the author: from the end of the 70's to the beginning of the 90's. This book gathers about 200 games and memories from the author, who are described with passion over one or two pages each. As the author is British, he was exposed to the European wave of videogames. This book will thus triggers a lot o
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Keywords : history, games, machines, europe, culture
This article describes the innovative approach taken by the French Ministry of Education, which is using video gamesto convey a message to the 15-18 age group in order to promote its industrial sectors.Taking a scientific approach to communication and sociology, we begin by exploring the strategy putin place to develop games designed to convey the desired message, followed by a study of the very firstreceptions in the field. Read paper on Research Gate Read paper on HAL &n
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Keywords : Pedagogy, Video Game, Serious Game, Education
The autobiography of Ralph Baer, the inventor of home video game consoles. Released in 1972, the Magnavox Odyssey is one of the starting points of the history of video games. First of all, it's the first video console solely dedicated to games. Moreover, one of its titles, Ping-Pong, was a direct source of inspiration for Atari to create Pong. Through a book featuring many pictures, Ralph Baer details us the process he followed to invent this first console ever. As a natural-born engineer, he ke
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Keywords : ralph baer, magnavox odyssey, first video game, simon, lawsuit, biography
A tiny 60 pages book released by the french national postal services alongside with a videogames-themed stamps collection. The book presents some of the most famous videogames thanks to a lot of images. And here the series of stamps released alongside with this book (the stamps were packaged within the book):
Keywords : pictures, histoire, french national postal service
The french written reference about the history of videogames. This must-have book has know five different editions between 1997 and 2012. It details the story of many famous videogames thanks to interviews with their designers: Pong, Tomb Raider, Tetris, Doom, Myst, Sim City, etc. The book also have a background story with the life of Philippe Ulrich, famous french game designer and founder of Cryo, who have lived through all the stages of the videogames history. A very interesting read with a l
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Keywords : french, history, phillipe ulrich
This book focuses on the history of role-playing and adventure games made in the USA. The central theme of the book is the truly captivating story of Richard Garriott, the creator of famous rpg saga Ultima (1981-1999). The book details his path starting with his teenage years, when he discovered Dungeons & Dragons, a game that will greatly influence his first amateurs creations on the Apple II. After two years of work, he attempts to sell his first "real" game, Akalabehth (1980), b
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Keywords : history, ultima, richard garriot, origin systems, id software, john romero, doom, texas
This book tells the story of id Software, the company that created the game "Doom". It mainly focuses on the life of the two key people of the studio, John Romero and John Carmack, from their first experience with videogames during their youth to their split-up after the massive success of "Quake". It also goes through the numerous hits that they created throughout their careers: "Commander Keen", "Wolfenstein 3D" and of course "Doom". Full of un
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Keywords : id software, john carmack, john romero, doom, wolfentstein 3d, commander keen, quake, shareware
One of the best book ever written about the history of video games. Over more than 450 pages, the book explores the American history of videogames with a great deal of details: the beginnings with Spacewar!, the rise and fall of Atari, the arrival of Nintendo, the birth of the ESRB alongside the Nintendo-Sega war, etc. It also focuses on several important trials related to video games: the Atari-Ralph Baer case for the paternity of video games, the Universal strike to Donkey Kong over King-
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Keywords : history, united states, trials
This is the third edition of one of the first, if not the first, book to seriously tackle the history of video game on a global level. The book structure is chronological: each chapter covers the main events of a single year. Moreover, the author chose to mostly focuses his book on the history of consoles in the US. After a first chapter dedicated to early digital games, the book details the main events of the video game industry between 1970 and 2000. Among others things, it presents the variou
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Keywords : history, videogame, usa, console