A Serious Game released by the builders of an ecological town, called Andromède, in order to raise people awareness about the way to create and manage ecological public gardens. Will you manage to create a nice park while avoiding to waste water? Publications related to this project Damien Djaouti "Serious Game Design - Considérations théoriques et techniques sur la création de jeux vidéo à vocation utilitaire" Th&e
[...]
Keywords : serious game, ecology
A serious game about the engineer job, focused on INSA , a french engineer school. The game features several minigames illustrating each department, thus different specializations: urban engineer, systems engineer and chemical engineer.
Keywords : serious game, engineer, school, minigames
A serious game created the 100th anniversary celebration of the "Gargas caves", a prehistoric site located in France. Famous for its negative wall-paintings of hands and its overlapping engravings of animal figures, part of this cave is unfortunately no longer visitable. Indeed, public access limited to avoid the deterioration (due to lightning and or CO2 rejected by breathing visitors) of its historical treasures. This virtual version of the caves presents you with a wall roc
[...]
Keywords : serious game, prehistory
Technocity is a serious game released in March 2006, and freely distributed to the 600 high school and college located in the region around Toulouse City (South-West in France). The purpose of this edumarket game is to promote courses related to industrial and technical jobs towards a 15 to 18 years old audience. This title was created for the french ministry of education. This was a first experiment for the Toulouse section of french ministry of education, who wan
[...]
Keywords : serious game
This tiny 80 pages book tackles the question of the artistic and cultural potential of video games. The first part of the book quickly reviews the history and classification of video games, using elements from the classical book written by Le Diberder Brothers. In the second part, the author deals with how players regard games. He then draws elements from his personal experience in a "gamer's club" running monthly Lan Parties (networked computer game sessions). Thanks to the interview
[...]
Keywords : video game, art, culture, introduction
A scientific essay trying to analyze pen & paper role-playing games and videogames using the lens of sociology.
Keywords : sociology
The french written reference about the history of videogames. This must-have book has know five different editions between 1997 and 2012. It details the story of many famous videogames thanks to interviews with their designers: Pong, Tomb Raider, Tetris, Doom, Myst, Sim City, etc. The book also have a background story with the life of Philippe Ulrich, famous french game designer and founder of Cryo, who have lived through all the stages of the videogames history. A very interesting read wi
[...]
Keywords : history, france
An updated and improved edition of the french book "Qui a peur des jeux vidéo ? " ("Who's afraid of videogames?"). This new edition keeps the passionating chapter on the history of videogames (which introduces the idea of dividing the history according to generations of home consoles), the classification of videogames, and the global view of the influence of videogames in our society. The book content have been renewed, rewritten and updated, four years after its first
[...]
Keywords : history, violence, addiction, society, france, ideology, sexism
The first edition of a book that will later become the french written reference about the history of videogames under the title "La Saga des Jeux Vidéo". This must-have book has known five different editions between 1997 and 2012. It details the story of many famous videogames thanks to interviews with their designers: Pong, Tomb Raider, Tetris, Doom, Myst, Sim City, etc. The book also have a background story with the life of Philippe Ulrich, famous french game designer and
[...]
Keywords : history, france, philippe ulrich
One of the first french book which seriously discussed about videogames. It features a passionating chapter on the history of videogames (which introduces the idea of dividing the history according to generations of home consoles), a classification of videogames, and a global view of the influence of videogames in our society. The two authors also address a series of then hot but still current issues: can videogames make kids violent? Are players really lacking social skills?Are videogames s
[...]
Keywords : history, violence, addiction, society, france, ideology, sexism