Serious games have become a key segment in the games market as well as in academic research. Although the number of games that identify themselves as belonging to this category as well as the research done on their effects has been rapidly growing, there has thus far been no attempt to define all of the various opportunities that digital games provide for learning. To address this issue we look at existing definitions of serious games and their potential for learning. We identify the shortcoming
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Keywords : Serious game, Learning
Alongside with "The Ultimate History of Videogames" and "La Saga des Jeux vidéo", here is without a doubt the third must-read book for anyone who want to have a global view on the history of videogames. The authors starts from the early games up to nowadays, and tells the story of the most important games and machines thanks to interviews with their creators. The added value of this book compared to the two previous ones is the fact that, in addition to tackling
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Keywords : history, united kindgom, france, europe
Il y a seulement deux ans, ils n'étaient qu'une poignée en France à s'y intéresser. Aujourd'hui, le serious game, le jeu vidéo "sérieux", semble devenir un outil incontournable de communication et de formation. 20 millions d'euros ont été débloqués par le gouvernement pour aider 48 projets. To read the post
Keywords : Serious Games, Serious Play, Video game
This books tells the history of Player One, a French magazine dedicated to home videogames and manga, alongside with its various spin-offs such as Nintendo Player, Ultra Player, Manga Player and Player Station. Thanks to the interviews with most of the journalists who wrote for it, this 300 pages books gathers a lot of unique information. It starts with an introduction detailing the arrival of Manga and Anime in France, a context in which a company called Média Système Edition firs
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Keywords : player one, history, france, press, manga
Presentation of a study conducted from June 9, 2008 to September 8, 2009 at Orange Labs / France Telecom.The aim is to assess the impact of Serious Games (SG) on the general public and on France Telecom Group employees. The overall approach is written within the framework of customer relations (CR). The main challenges are to - help optimize customer relations management - To address new customers with a disruptive interaction. The study concerns 121 people who were subjected to a
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Keywords : Serious Games, Serious Play, Impact, Message
ROUND TABLE ORGANIZED BY CAFE PEDAGOGIQUEWhile serious games have made inroads into vocational training in France and schools elsewhere, they are still struggling to make inroads into French schools. What's the state of play in France? In which disciplines is it effective? What resistance is there? How can teachers reuse corporate experience?Moderator:François Jarraud, editor-in-chief, Café pédagogiqueSpeakers:Julien LLanas, history and geography teacher,Damian Nolan, CEO of
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Keywords : Serious Games, Pedagogy
A french radio, France Culture, had organised November the 13th 2009 a half hour debate around Serious Games and Political Games.
Keywords : Serious Games, Political Games
Post-doctoral thesis carried out from June 9, 2008 to September 8, 2009 at Orange Labs / France Télécom.The aim of this study is to evaluate the impact of Serious Games (SG) on the general public and on employees of the France Telecom group. The overall approach is written within the framework of Customer Relationship (CR), which is orchestrated by OR Tools for Customer Relationship. The main challenges are to- To help optimize customer relationship management with the aim of obtai
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Keywords : Serious Games, Serious Play, Impact, Customer Relationship
The french written reference about the history of videogames. This must-have book has know five different editions between 1997 and 2012. It details the story of many famous videogames thanks to interviews with their designers: Pong, Tomb Raider, Tetris, Doom, Myst, Sim City, etc. The book also have a background story with the life of Philippe Ulrich, famous french game designer and founder of Cryo, who have lived through all the stages of the videogames history. A very interesting read wi
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Keywords : history, france, world of warcraft