This is the third edition of one of the first, if not the first, book to seriously tackle the history of video game on a global level. The book structure is chronological: each chapter covers the main events of a single year. Moreover, the author chose to mostly focuses his book on the history of consoles in the US. After a first chapter dedicated to early digital games, the book details the main events of the video game industry between 1970 and 2000. Among others things, it presents the variou
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Keywords : history, videogame, usa, console
This book is dedicated to the history of computing, but deals with the history of computer and video games too. The main topic is the birth and legacy of the "Hacker" movement: a group of talented youth people who initiated a drive for computers to be a tool available and useful to everyone. During the dawn of the 60's, in the U.S., at the famous MIT university, a group of students changed the very idea of "computing" by using one of their university's computer to create all
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Keywords : hackers, MIT, spacewar!, apple II, steve wozniak, sierra on line, ken and roberta williams, homebrew computer club
The first edition, self-published, of one of the best book ever written about the history of video games: The Ultimate History of Video Games. Over more than 450 pages, the book explores the American history of videogames with a great deal of details: the beginnings with Spacewar!, the rise and fall of Atari, the arrival of Nintendo, the birth of the ESRB alongside the Nintendo-Sega war, etc. It also focuses on several important trials related to video games: the Atari-Ralph Baer case for th
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Keywords : history, usa, nintendo, sega, sony, atari, trials
This book tells us the history of Nintendo, and more specifically how it conquered the US video game market in the 80's. This book details the first steps of Nintendo in the field of video games, both in Japan and in the US. It explores arcade hits like Donkey Kong, alongside with the NES and its most popular games series such as Mario and Zelda. The form of the book is brilliant: it's written like a captivating novel. But the main point is the substance: this book is literally filled with a lot
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Keywords : nintendo, history, hiroshi yamauchi, japan, usa, mario, minoru arakawa, shigeru miyamoto
This book tells us the history of Nintendo, and more specifically how it conquered the US video game market in the 80's. This book details the first steps of Nintendo in the field of video games, both in Japan and in the US. It explores arcade hits like Donkey Kong, alongside with the NES and its most popular games series such as Mario and Zelda. The form of the book is brilliant: it's written like a captivating novel. But the main point is the substance: this book is literally filled with
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Keywords : nintendo, history, hiroshi yamauchi, japan, usa, mario, minoru arakawa, shigeru miyamoto
The french written reference about the history of videogames. This must-have book has know five different editions between 1997 and 2012. It details the story of many famous videogames thanks to interviews with their designers: Pong, Tomb Raider, Tetris, Doom, Myst, Sim City, etc. The book also have a background story with the life of Philippe Ulrich, famous french game designer and founder of Cryo, who have lived through all the stages of the videogames history. A very interesting read wi
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Keywords : history, france
This is the second edition of one of the first, if not the first, book to seriously tackle the history of video game on a global level. The book structure is chronological: each chapter covers the main events of a single year. Moreover, the author chose to mostly focuses his book on the history of consoles in the US. After a first chapter dedicated to early digital games, the book details the main events of the video game industry between 1970 and 1996. Among others things, it presents the
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Keywords : history, video game, usa, console
The first edition of a book that will later become the french written reference about the history of videogames under the title "La Saga des Jeux Vidéo". This must-have book has known five different editions between 1997 and 2012. It details the story of many famous videogames thanks to interviews with their designers: Pong, Tomb Raider, Tetris, Doom, Myst, Sim City, etc. The book also have a background story with the life of Philippe Ulrich, famous french game designer and
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Keywords : history, france, philippe ulrich
This is one of the first, if not the first, book to seriously tackle the history of video game on a global level. The book structure is chronological: each chapter covers the main events of a single year. Moreover, the author chose to mostly focuses his book on the history of consoles in the US. After a first chapter dedicated to early digital games, the book details the main events of the video game industry between 1970 and 1993. Among others things, it presents the various consoles rel
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Keywords : history, video game, console, usa