Introduction The value of video games for learning is a controversial issue that has fueled numerous investigations since the first electronic games captivated generations of young people and children in the 80s (and Méndiz De Aguilera, 2004). While, initially, there were suspicions to believe that video games could be useful in education and training field currently, it is a widely shared by both researchers concept, for educators (Del Moral, 2010; Gros, 2009, Gros, 2000 Etxeberr&ia
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Keywords : Video games, Learning, Values
A book on the history of SEGA as a console manufacturer. After a brief introduction telling the birth of the company, this thick 480 pages book details the story of all its home consoles: SG-1000, Master System, Mega Drive / Genesis with its Sega CD and Sega 32X addons, Saturn and the Dreamcast. While the beginnings of SEGA and its first two consoles are explained rather quickly over 30 pages, the main part of the book details with high precision the story of its most famous consoles. About 150
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Keywords : history, sega, master system, genesis, sega cd, sega 32x, saturn, dreamcast
This bible focuses on the Game Boy portable console from Nintendo, in its "classic" version (black and white games) . The first part of the book tells a detailed history of this console with a lot of pictures, and also presents the various Game Boy models: the original one, the "colored" versions, the Game Boy Light, and a lot of limited editions. The second and main part of the book is dedicated to a list of every "black and white" game cartridge ever rele
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Keywords : bible, history, encyclopedia, game boy, nintendo
A "quick" presentation of the overall history of videogames, from 1952 to 2013. -= Presentation slides (in french) =- (Flash file - click inside the left or right side of the window to browse through the slides)
Keywords : videogames, history, consoles generations, firsts videogames
The biography of Alain Huyghues -Lacour, a famous french journalist specialized in videogames, better known as "AHL." This book tells us the quite unusual life of a young musician who ended up being a videogame journalist, with unique in-between jobs such as being the personal secretary of the singer Demis Roussos. This book is divided in very short chapters (4-8 pages) detailling both the musical career of Alain, and the career of AHL in the world of french videogaming press. And it's
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Keywords : AHL, biography, press, france, joystick, joypad, console+, tilt
This book attempts to give a quite unique approach on the history of videogames: instead of interviewing game designers about how they created famous games, the author have collected the memories of numerous anonymous videogames players in France. The book is focused on the 8 / 16 bits era (i.e. from the middle of the 80's to the beginning of the 90's). The author, Florent Gorges, have written a very touching book here. While you'll read it quickly, it'll touch you with a deep feeling of nostalg
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Keywords : players, memories, 8 bits, 16 bits, consoles, computers
This bible is dedicated to the Super Nintendo home console (also known as Super Famicom and SNES). The first part of the book tells the history of this console through a quite detailed chapter featuring a lot of pictures. The second and main part of the book is dedicated to a list of every game ever released for this console. Each one of the 2000 games is presented through a couple of screenshots alongside with a small description text. The book then details a selection of "coll
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Keywords : bible, history, encyclopedia, super nintendo, super famicom, snes
Games History is a series of magazines in a book-like format (similar to Pix'n Love and IG), with 200 pages dedicated to a defined genre of video games. This third issue is focused on the history of racing games on home consoles. The book starts with a brief general history of racing games on arcade cabinets (70-80's) and on 90's home consoles. It then goes into more details about popular series such as Gran Turismo, Forza Motorsport, Ridge Racer, Need for Speed, Burnout, Formula One, Colin M
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Keywords : history, racing, console, video game, car, images
As the title implies, this book tackles the history of videogames through a quite unique viewpoint: gamepads. This book analyses each and every gamepad released for a home console, from the Atari 2600 controllers to Xbox 360 ones. It is divided in five parts. The first one goes through the early beginnings of game controllers : it analyses the ones created for Spacewar! and Tennis for Two, among others. The second part is dedicated to the evolution of controllers handling, and details how the va
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Keywords : joypads, history, gamepads, game design
This book unveils the story of a very important home console: the Sony PlayStation. Thanks to the interviews of more than twenty people who worked on this project, the author, also a member of the team, invites us to a journey behind the scenes of the creation process of this console. By mixing these various interviews, each chapter of the book details the different stages of the PlayStation project: an awkward beginning when Sony partnered with Nintendo to create a CD-Rom drive for the Super NE
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Keywords : playstation, revolution, sony, men in the shadows, industry, home console