This article explores the boundary between the world of simulation games (referred to as « serious games »), and work. Our interest was in examining a helicopter simulator integrated game used to train 350 managers per year. This qualitative research, based on the theoretical and methodological framework of the psychosociology of work, aims at understanding the perception which professionals, namely managers, have, of the device and its environment, as well as the way they
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Keywords : game, exercise, serious game, training, playful attitude
Abstract—Serious games constitute actually a recent and attractive way supposed to replace the classical boring courses. However, the choice of the adapted serious game to a specific learning environment remains a challenging task that makes teachers unwilling to adopt this concept. To fill this gap, we present, in this paper, a multi-agent-based simulator allowing to predict the impact of a serious game integration in a learning environment given several game and players characteristics.
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Keywords : Emotion, Learning process, Multi-agent simulation, Serious games
A "quick" presentation of the overall history of videogames, from 1952 to 2013.This course revolves around a Serious Game about the history of video games, that you can play below. -= Presentation slides (in french) =- (Flash file - click inside the left or right side of the window to browse through the slides) -= Vintage Game Shop : Student Edition =- (Flash file) Click here to download the "offline" version of the game (Windows EXE, 9mo)
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Keywords : history, video games, vintage game shop
An overall presentation of the various jobs related to videogames:Journalist / YoutuberSalesmanProfessionnal player (pro-gamer) Events organizer -= Presentation slides (in french) =- (Flash file - click inside the left or right side of the window to browse through the slides)
Keywords : game design, indudtry, video games
ABSTRACTBackground: The emergence of new technologies in the obstetrical field should lead to the development of learning applications, specifically for obstetrical emergencies. Many childbirth simulations have been recently developed. However, to date none of them have been integrated into a serious game.Objective: Our objective was to design a new type of immersive serious game, using virtual glasses to facilitate the learning of pregnancy and childbirth pathologies. We have elaborat
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Keywords : Serious game, Obstetric emergencies, Gynecology
Abstract:Business processes play a major role in the Information System (IS) domain. Business Process Management (BPM) approaches offer languages, methods and tools for modeling, execution and optimizing business processes. However, these approaches are often difficult to understand by the learners. In particular, the modeling phase often remains abstract, not consensual and complex to implement in real settings. In order ato better motivate BPM learners, several BPM's Serious Games (SG) has bee
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Keywords : Games, Companies, Training, Information systems, Business process management, Graphics, serious games (computing), business data processing
Vintage Game Shop is a “documentary game” about the history of video games.Everyday, people will come to your shop to sell you vintage games and consoles. Your goal is buying them as cheaply as possible, so you can earn some money when you’ll resell them to another client! Your profit will enable you to buy rarer and more expensive items, so you can complete your personal game collection.Will you earn enough money to buy all of the most iconic games in history? The gam
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Keywords : history, video game, retro gaming, serious game, collection
AbstractContextThe growing field of new technologies offers new ways to tackle psychiatric disorders (e.g. virtual reality therapy, neurofeedback, etc.). Serious games (SG) are computer applications combining serious aspects with the fun side of video games. This kind of new media could find applications to treat psychiatric disorders.ObjectiveThis paper summarizes available data in the literature about therapeutic interventions using SG in psychiatry.MethodA Medline search was conducted in May
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Keywords : Psychiatry, Video game, Psychotherapy, Serious game, Psychiatric disorder
Keywords : serious game, culture, game jam, montpellier