SummaryBased on research on a serious game used for training purposes, this chapter aims to analyze knowledge transfer related to emotional labor between gaming and work situations. After defining emotional labor, it discusses issues related to the use of a serious game as mediation; whether or not it is accepted; and whether it contributes to the possibility of better regulating emotions. The results suggest that knowledge transfer, in and around work situations, is related more to the acceptan
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Keywords : Emotional Labor, Knowledge transfer, Recruitment schemes, Serious Escape Game, Vocational training, Work situations
These end of year celebrations were an opportunity to test the game Spirit of the North on PS5. The winter atmosphere was a good context to do that. The game proposes to play a fox whose missions are related to a spiritual quest.The search for paths to take in Scandinavian landscapes is at the heart of the gameplay. What was our surprise to discover underground paths not foreseen by the game designers. These passages allowed us to discover the other side of the scenery modeled in 3D and a series
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Keywords : video game, Game, Game design, Bug, Fox
To get the new year off to a good start, Dr. LUDUS invites you to discover the concept of "video game mapping". Credits : Graphic and sound design: Quentin Alvarez Assembly: Quentin Alvarez Scenario : Julian Alvarez Production: Ludoscience - 2022 They're talking about Dr. Ludus! * AFJV : https://www.afjv.com/news/10332_dr-lu... * CNC : https://www.cnc.fr/jeu-video/actualit... * INSPE de Lille : http://www.inspe-lille-hdf.fr/spip.ph... * LES PETITS CAHIERS LUD
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Keywords : video game mapping, Mapping, Game, Video game
Abstract. In the idea of evaluating a Ludopedagogy sequence, it is necessary to have a systematic evaluative model taking into account different parameters: context, learner, useful dimensions, interactions, interactivities... It is in this dynamic that we proposed the CEPAJe model which proposes to cross five dimensions: the context, the teacher, the educational scenario, the learner and the game. In order to illustrate the use of the CEPAJe model, this article proposes to review three con
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Keywords : Evaluation, Serious Game, Serious Play, Serious Gaming, Ludopedagogy, Model, CEPAJe
What is a video game? In this new episode of Dr. Ludus, we discover a strange exchange between Socrates and Mario to define what a video game is... Cet épisode est l'occasion de (re)découvrir l'ouvrage de Mathieu Triclot "Philosophie des jeux vidéo".https://journals.openedition.org/lect... Credits : Graphic and sound design: Quentin Alvarez Assembly: Quentin Alvarez Scenario : Julian Alvarez Production: Ludoscience - 2020 They're talking a
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Keywords : Video game, Philosophy
(Broacasting our studies)
In this new episode, Dr. Ludus explores the concept of the "video toy", as described by researcher Stéphane Natkin in 2003 in his book "Video Games and Media in the 21st Century".https://www.eyrolles.com/Informatique... How does the concept of "video toy" differ from that of "video game"?That's what Machine and Dr. Ludus explain in this new episode. Find out more about the concept of a video toy:http://ja.games.free.fr/Introduction_... (pp
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Keywords : Toy, Video toy
(Broacasting our studies)
Abstract. This research studies the relationship that is established between a physical place (a museum and its works, in this case the Palais des Beaux-Arts in Lille - France) and its visitors, when the wandering is accompanied and guided by a tablet device. The dedicated application it supports, Muséo+, has been designed following a design for all approach and has been tested with 130 autistic, intellectually impaired, deaf, precocious and without handicap children. The study focu
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Keywords : Virtual reality, Augmented reality, Serious game, Museum, Game, Interaction
This article deals with serious game design methods. More specifically, it focuses on the following question: is there any universal series of steps to design a serious game? Or is the availability of several different design methods unavoidable? To try to answer this question, we will study a corpus of ten design methods suited to Serious Games. Most of these theoretical tools are coming from or aimed to industry professionals. This literary review will allow us to perform a comparative
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Keywords : game design, serious game, methodology, generic model