This book tells the story of 13 famous video games: Grand Theft Auto, Call of Duty, Angry Birds, Les Sims, Assassin's Creed, Uncharted, World of Warcraft, Tomb Raider, Metal Gear Solid, Doom, Alone in the Dark, Prince of Persia and Tetris. Each chapter of this 300 pages book is dedicated to one of those games, and presents some information about it. While the book is pleasant to read, the amount of unique information is very variable from one game to another. The book chapters range from exc
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Keywords : history, angry birds, tetris, uncharted, assassin's cred, tomb raider
Keywords : videogames, lesson materials
This book is part of a series titled "the world explained to grown-ups." Hence, with its 160 pages, it aims to explain, in a simple and accessible manner, the world of video games to people who don't know anything about it. Despite its reduced size, this books successfully manages to achieve his goal, as it talks about many topics: history of video games, their art and cultural aspect, their industry, their controversies (addiction & violence), alongside with more recent topics lik
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Keywords : video game, introduction, history, art, industry, addiction, violence, gamification
A series of books dedicated to videogames considered as controversial due to their content: violence, sex, promotion of an ideology. This first book in the series is dedicated to two kinds of videogames: car-action games (Death Race, Carmageddon, Grand Theft Auto) and erotic games (the Atari 2600 games by Mystique, Rapelay, Singles, 7 sins, Playboy the Mansion...). Each title is discussed through a variable number of pages, from one or two pages to more than a dozen depending on how much the aut
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Keywords : violence, sex, polemic, politics, grand theft auto, rapelay, familles de france, shane fenton
This book analyses the game Grant Theft Auto IV in order to highlight the social critic (of the American dream) it embeds. Over a hundred pages, the author begins with a study of the means video games can use to broadcast meaning, before going deeper inside the missions and game system of this title to reveal its political message.
Keywords : politics, social critic, analysis, gta iv
This book attempts to give a quite unique approach on the history of videogames: instead of interviewing game designers about how they created famous games, the author have collected the memories of numerous anonymous videogames players in France. The book is focused on the 8 / 16 bits era (i.e. from the middle of the 80's to the beginning of the 90's). The author, Florent Gorges, have written a very touching book here. While you'll read it quickly, it'll touch you with a deep feeling of nostalg
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Keywords : players, memories, 8 bits, 16 bits, consoles, computers
This literature review discusses impacts of video games and serious games in terms of educational potential and contributions to education and learning. After defining video games and serious game, authors examine successively the motivational dimensions and developmental effects of these games and their interest in schools and universities. References (1): Alvarez, J., Du jeu video au serious game : approche culturelle, pragmatique et formelle, Thèse de doctorat, Spécial
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This tiny book (100 pages in a pocket format) is full of wisdom and expert analysis about a delicate topic: are videogames dangerous? In this book, Yann Leroux, a psychologist specialized on this subject, provides us with a excellent synthesis of all the scientific studies that happened about the effects of violent videogames and the addiction to videogames. This synthesis is written in a clear and simple language, and we thus strongly recommend this book to any parent, teacher, politician
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Keywords : addiction, violence, psychology, simple, parents, reassuring
This book is full of beautiful pictures presenting several examples of movies based on video games (Super Mario Bros, Resident Evil, Tomb Raider, Doom, Silent Hill...), alongside with movies inspired by the video game culture (The Last Starfighter, Tron, Wargames, Avalon, Gamer, The Lawnmower Man...). Easy and pleasant to read, this book is an excellent introduction to the topic of relationships between video games and movies.
Keywords : video games, movie, cinema
Les "serious games" seront à l'honneur les 23 et 24 mai lors de la conférence "e-virtuoses" à Valenciennes. Le premier de ces jeux vidéo à dimension utilitaire servait à l'origine d'outil de recrutement pour l'armée américaine. Le concept s'avère aujourd’hui efficace par bien des aspects pour les grandes entreprises et bientôt peut-être les PME. Interview de Julian Alvarez.
Keywords : Training, Serious game, Compagy