The french written reference about the history of videogames. This must-have book has know five different editions between 1997 and 2012. It details the story of many famous videogames thanks to interviews with their designers: Pong, Tomb Raider, Tetris, Doom, Myst, Sim City, etc. The book also have a background story with the life of Philippe Ulrich, famous french game designer and founder of Cryo, who have lived through all the stages of the videogames history. A very interesting read with a l
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Keywords : french, history, phillipe ulrich
A scientific book gathering 12 chapters written by different authors who are studying videogames through the lens of sociology.
Keywords : sociology
One of the reference book about the scientific study and design of games. This huge 700 pages book will explore in great details the core concepts related to any kind of games: from outdoor sports to videogames games and TV games. The authors introduce a theoretical framework that defines three level of analysis, which were often cited by many others researchers: "Rules", to study games as artifacts, "Play", to analyze the human experience of playing games, "Culture"
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Keywords : theory, research, games, play, defintitons
Most Game Design books tend to illustrate their ideas with some "case studies" coming from industry professionals. This books pushes this idea to the extreme: its 470 pages are solely dedicated to interviews with video game industry professionals. Over 200 professionals are interviewed, mostly American ones, ranging from unknown people to celebrities like Richard Garriott, David Perry, Sid Meier and Peter Molyneux. The advices and tips they give are both insightful and inspiring, and g
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Keywords : game design, professional tips, industry, interview
The french written reference about the history of videogames. This must-have book has know five different editions between 1997 and 2012. It details the story of many famous videogames thanks to interviews with their designers: Pong, Tomb Raider, Tetris, Doom, Myst, Sim City, etc. The book also have a background story with the life of Philippe Ulrich, famous french game designer and founder of Cryo, who have lived through all the stages of the videogames history. A very interesting read wi
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Keywords : history, france
The first edition of a book that will later become the french written reference about the history of videogames under the title "La Saga des Jeux Vidéo". This must-have book has known five different editions between 1997 and 2012. It details the story of many famous videogames thanks to interviews with their designers: Pong, Tomb Raider, Tetris, Doom, Myst, Sim City, etc. The book also have a background story with the life of Philippe Ulrich, famous french game designer and
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Keywords : history, france, philippe ulrich
The book that founded (1938) the study of games in the humanities. The author states that games is an essential part of human culture, so he explores the role of game in societies. The concept of "magic circle", nowadays popular among researchers and game designers, comes from this book. Alongside with "Man, Play and Games", this is a book that any researcher working on games should read...This dutch-written book was first translated into English in 1949, and this translation
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Keywords : anthropology, sociology, definition
This book explains how to play a playful simulation of the inner US political system. It details the game rules, and how to play it with students, the game requiring only pens, paper, and several human players. Despite its age, this Serious Game is still used nowadays in Education, thanks to several updates since 2004. Its author, Donal Jansiewicz, chose to kept the game in a "non-digital" format, as he thinks that only human interactions are able to simulate the complexity of a politi
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Keywords : serious game, politics, paper, simulation