(Broacasting our studies)
In 2013, the cover of “Nature” magazine was devoted to the benefits of video games for senior citizens. Today, the big video game players are positioning themselves in this field: for example, Nintendo has been offering “Dr Kawashima's Brain Training” since 2007, or the “Walk with Me” application, which is designed to facilitate daily exercise and encourage walking. A Japanese company like Bandai Namco, whose business is the development and marketing of video
[...]
Keywords : Health game, Serious game, Health, Patient, Defintion
To understand how Serious Games fit into the videogame landscape, we can draw an analogy with the world of cinema.In the film industry, we primarily find big-budget entertainment films, also known as “block busters”.In the video-game industry, the equivalent would be AAA (triple-A) titles. Next come auteur or independent films. This is where we find the independent games community.As for art films, we identify Arts games such as Jason Rohrer's Passage.Then we come to documentari
[...]
Keywords : Serious game, Video game industry, Documentary, Movie industry, Docu-fiction, Art game, Advergame, Audio-visual
PRESENTATIONAs part of the work of Groupe de travail n°7 "Immersion numérique et virtualité" ("Digital immersion and virtuality") of the Digital Projects Incubator Group of the Direction du numérique pour l'éducation, we offer you the second webinar in our cycle "Réalité virtuelle et serious game dans le cadre de l'enseignement et de l'apprentissage" ("Virtual reality and serious games in teaching and learning"
[...]
Keywords : Serious Game, Game, Game based learning, Immersion, Virtual Reality, Video games
Smart Game Based Learning System (SGBLS) design is a complex area. It requires the intervention of multiple actors with specific skills and expertise. Unfortunately, novice game designers who do not have necessary competency inspired from both educational and video games systems cannot successfully create SGBLS. For that, they have to acquire specific skills and expertise in an efficient and active pedagogical manner. To solve this problem, there are several existing techniques, among them learn
[...]
Keywords : Smart Game Based Learning System (SGBLS), Game design
(Broacasting our studies)
A video game for learning is a complex computer system whose objective is to teach a learner new skills in a specific area of knowledge. Interdisciplinary teams responsible for this type of video game face significant communication and design challenges. They must therefore be able to rely on a formal and well-structured process in order to deal with the delicacy of bringing together education and video games. The method described in this paper combines instructional engineering video game devel
[...]
Keywords : Serious Game, Video Game, Learning, Instructional Design, Method
AbstractCreating serious games calls for a multidisciplinary design team, including game developers, subject-matter experts, pedagogical experts, and narrative designers. However, such multidisciplinary teams often experience communication and collaboration problems due to differences in terminology, background and the concerns of the people involved. As one step towards solving this problem, we developed a modeling language for authors of serious games to specify both the story and the pedagogi
[...]
Keywords : Serious games, Narrative, Pedagogy, Domain specific modeling language, Modeling, Controlled natural language, Graphical notation, Simulator
Abstract How to create an interactive product that encourages high school students to get in contact with the world of chemistry. Or how to get high school students pay any attention to the discipline of chemistry through an interactive entertainment application that besides entertaining can teach some of the most basic concepts of the The science that can better explain the progress of humanity. In the following lines we will present the steps taken in the design an interactive entertainme
[...]
Keywords : Video games, Game Mecanics, Design, Aesthetics, chemistry, School, Learning
In this paper, we propose an environment to support collaborative modding, as a new way to learn a subject. Modding can be defined as the activity to modify an existing game with dedicated tools. In a constructivist approach, we base our work on the assumption that modding a learning game can help learners to acquire the concepts of the subject concerned. We also think that modding in collaborative settings can help learners both to learn the subject and to learn to collaborate. We first propose
[...]
Keywords : Modding, Game development kits, Learning game 2.0, Collaborative learning
Les outils de modding créés depuis quelques années permettent aux joueurs de modifier leurs jeux vidéo de plus en plus facilement. On observe que les personnes qui ont modifié un jeu acquièrent à cette occasion des connaissances sur son fonctionnement et ses contenus. L'idée que nous développons ici est l'application de ce principe aux learning games, pour faire du jeu 2.0 un moyen d'appropriation des connaissances accessible à
[...]
Keywords : Apprentissage collaboratif, Learning game, Modding
Data Modeling (DM) is an important area in the Information System (IS) learning. In particular, in the IS analysis phase business analysts need to provide a comprehensive notation to avoid misunderstanding between software engineers and customer. Teaching DM is a challenging task, mainly because it lays great emphasis on theory. It remains often abstract, not consensual and complex to implement in real setting. In order to better motivate learners, this paper aims to assess the integration of Se
[...]
Keywords : Serious Games, Gamification, Innovation Minitrack, Data modeling learning, INNOV8, IS learning, Teaching DM