A dating game featuring several minigames. You play as a gril in a bar, and you definitively won't leave this bar alone... But beware who you flirt with, some mens have a possessive girlfriend. And if you manage to drag an hot men to your bed, be sure to use protection !
Keywords : feminie audience
The Date (Student project)
A dating game featuring several minigames. You seek for your soulmate, but in order to let him fall in love with you, you'll have to win a bunch of contests (become a dancing queen, recover his phone number...).
Keywords : feminine audience
A sneaking game. You must spy on your unfaithful boyfriend, but don't get caught. This very original game is played through webcam !
Keywords : feminine audience, webcam
An illustration-only book which features screenshots and illustrations from the most famous videogames of the last 30 years.
Keywords : pictures, history
The autobiography of Nicolas Gaume, founder of the french game studio Kalisto, which created some of the finest videogames during the 90's: Pac-in-time, Nightmare Creatures, Ultim@te Race Pro, Dark Earth, etc. Praised for the quality of its creations, this studio unfortunately closed its door in the 2000's, mainly due to the financial crisis caused by the burst of the ".com economy" bubble. This rare book is a detailed legacy of the quick transformation of the AAA videogames industry f
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Keywords : biography, nicolas gaume, kalisto, french touch
A scientific book that gathers contributions from 18 researchers who are studying different sides of videogames (design, use, interactivity, storytelling, emotions, gender, etc.).
Keywords : science, humanities
Quels sont les risques et les protections ? Quelle interaction entre le jeu et l'éducation ?
Keywords : serious game
A 700 pages introductory bible to the many concepts of Game Design. This book is an updated and revised edition of "Andrew Rollings and Ernest Adams on Game Design", and it's still divided in two parts. The first one is explaining the fundamental concepts of video game design: game design process, game mechanics, balancing, storytelling, characters, level design, etc. The second part of the book presents the main video game genres (action, adventure, simulation, sports, etc.) and their
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Keywords : game design, introduction, genre, beginner
Que l’éducation nationale, les Nations Unies et Greenpeace par exemple utilisent des jeux vidéos pour faire passer un message et communiquer, cela révèle que cette forme de loisir numérique constitue une alternative crédible aux formes classiques de la communication. De plus si le message intègre une dimension éducative, au sens le plus global du terme, nous pensons que nous sommes face à un n
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Keywords : Serious Game, Advertainment, Edugame, Education, Innovation, Marketing, Réception
L’objet de cet article est de présenter un outil destiné à classer les jeux vidéo, étudier leur nature et corroborer des hypothèses par une approche pragmatique. L’approche suivie est de s’inspirer de la méthodologie de Vladimir Propp qui a servi à classer les contes russes en son temps, tout en nous appuyant sur les travaux et l’approche « itérative » des game designers Katie Salen et Er
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Keywords : Classification, Bricks, Gameplay, Taxonomy, Video games