While this will be of little use if you can't read french, I just uploaded 5 new lessons materials on the website: An overall presentation of the history of videogames (from 1952 to 2013).A presentation of the various jobs related to videogames (from AAA game designers to indies or journalist).An updated version of our presentation of the Game Design theories.An updated version of our presentation about the structure of games (i.e. what is gameplay?).An introduction to Serious Games, to
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Keywords : lessons materials
This tiny 50 pages books aims to tell the history of the Grand Theft Auto (1997-2015) series of games. While the book offers many beautiful pictures, the text is unfortunately not up to the task. First of all, the books "forgets" about the first two episodes (barely mentioned), and begins his story with Grand Theft Auto III (Rockstar Games, 2001). Each title is then presented over a few pages. But the text only presents some numbers and a summary of each episodes features, without ever
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Keywords : history, grand theft auto, gta, rockstar
An overall presentation of the various jobs related to videogames, splitted in two parts: - The professionnals of game design:The AAA videogame industryThe small and average sized studios (AA budget games) The "indies" - Others videogames related jobs:Journalist / YoutuberSalesmanProfessionnal player (pro-gamer) Events organizer -= Presentation slides (in french) =- (Flash file - click inside the left or right side of the window to browse through the slides)
Keywords : videogames, jobs, industry, work, indies
A "quick" presentation of the overall history of videogames, from 1952 to 2013. -= Presentation slides (in french) =- (Flash file - click inside the left or right side of the window to browse through the slides)
Keywords : videogames, history, consoles generations, firsts videogames
A presentation about the inner structure of videogames: the different kind of rules, the game elements, etc. Tries to answer the following question: "What is gameplay?" -= Presentation slides (in french) =- (Flash file - click inside the left or right side of the window to browse through the slides)
Keywords : videogame, structure, gameplay
A presentation about several Game Design theories, aimed to help you understand why people plays games. It introduces the ideas of emergence vs progression (Jesper Juul), the concept of Flow (Mihaly Csikszentmihalyi) and the theory of Fun (Raph Koster). -= Presentation slides (in french) =- (Flash file - click inside the left or right side of the window to browse through the slides) Download the game Frog Hunt (1.7mo)
Keywords : game design, theory, fun, flow, level design
A presentation about "Serious Games", i.e. games designed for purposes going beyond entertainment. -= Presentation slides (in french) =- (Flash file - click inside the left or right side of the window to browse through the slides)
Keywords : serious games, introduction, discovery, examples, history
As the summer goes, a new section appears on this website: games made at the Ludoscience laboratory! This new section will let you play the various videogames created by the members of the laboratory during their research projects. Hence, this new section is different from our reseach projects section (that gathers research projects that are not games, or games that are not available to the general public) and from our students projects section (that solely gathers games created by the st
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Keywords : website updates, videogames
Games History is a series of magazines in a book-like format (similar to Pix'n Love and IG), with 200 pages dedicated to a defined genre of video games. This third issue is focused on the history of racing games on home consoles. The book starts with a brief general history of racing games on arcade cabinets (70-80's) and on 90's home consoles. It then goes into more details about popular series such as Gran Turismo, Forza Motorsport, Ridge Racer, Need for Speed, Burnout, Formula One, Colin M
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Keywords : history, racing, console, video game, car, images
This book unveils the story of a very important home console: the Sony PlayStation. Thanks to the interviews of more than twenty people who worked on this project, the author, also a member of the team, invites us to a journey behind the scenes of the creation process of this console. By mixing these various interviews, each chapter of the book details the different stages of the PlayStation project: an awkward beginning when Sony partnered with Nintendo to create a CD-Rom drive for the Super NE
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Keywords : playstation, revolution, sony, men in the shadows, industry, home console