A "quick" presentation of the overall history of videogames, from 1952 to 2013.This course revolves around a Serious Game about the history of video games, that you can play below. -= Presentation slides (in french) =- (Flash file - click inside the left or right side of the window to browse through the slides) -= Vintage Game Shop : Student Edition =- (Flash file) Click here to download the "offline" version of the game (Windows EXE, 9mo)
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Keywords : history, video games, vintage game shop
A presentation of both practical and theoretical dimensions of Game Design. It explains the basics before you can launch in creating a (video) game.Deals with the concepts of Fun, Flow, Gameplay loop, game rule, Gameplay bricks, etc. It will also tell you to participate in Game Jams! -= Presentation slides (in french) =- (Flash file - click inside the left or right side of the window to browse through the slides) Download the game Frog Hunt (1.7mo)
Keywords : game design, theory, pratice, gameplay, fun
An overall presentation of the various jobs related to videogames:Journalist / YoutuberSalesmanProfessionnal player (pro-gamer) Events organizer -= Presentation slides (in french) =- (Flash file - click inside the left or right side of the window to browse through the slides)
Keywords : game design, indudtry, video games
Abstract— Players’ gameplay action-decision data can be used towards profiling as serious games analytics. The insights gained can help support the decisions for performance improvement and as ‘prescriptions’ for training – e.g., diagnosing who should receive training, how much training will be given, informing the design of the game, and determining the contents for inclusion and exclusion. Data-driven training prescription can help learning organizations save mone
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Keywords : Serious Games Analytics, Similarity measures, Performance improvement, Reducing training cost, Training prescription
ABSTRACTBackground: The emergence of new technologies in the obstetrical field should lead to the development of learning applications, specifically for obstetrical emergencies. Many childbirth simulations have been recently developed. However, to date none of them have been integrated into a serious game.Objective: Our objective was to design a new type of immersive serious game, using virtual glasses to facilitate the learning of pregnancy and childbirth pathologies. We have elaborat
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Keywords : Serious game, Obstetric emergencies, Gynecology
Abstract:Business processes play a major role in the Information System (IS) domain. Business Process Management (BPM) approaches offer languages, methods and tools for modeling, execution and optimizing business processes. However, these approaches are often difficult to understand by the learners. In particular, the modeling phase often remains abstract, not consensual and complex to implement in real settings. In order ato better motivate BPM learners, several BPM's Serious Games (SG) has bee
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Keywords : Games, Companies, Training, Information systems, Business process management, Graphics, serious games (computing), business data processing
AbstractA Game Based Learning System (GBLS) constitutes an interesting learning environment. However, many problems are facing the general adoption of learning approaches based on this system. For instance, complexity of GBLS design process and problems of integrating learning outcomes with fun aspects constitute the major challenges. Therefore, novice game designer have not only to acquire specific skills and expertise but also to acquire them in an efficient and active pedagogical manner. For
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Keywords : GBLS, Gameplay, Automatic knowledge extraction, Ontology learning
Abstract Serious games (SGs) are a very widespread training and evaluation device, employed in different sectors of school and adult education. In this study we aim to design and develop a SG for training and evaluating personals working in aseptic environment. We will present in this research the theoretical basis needed for that design process. We will define a holistic and united model (PEGADE), which describes the collaborative and optimal process to conceive SGs and which is constructe
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Keywords : Serious game, Serious game Design, Simulation, Gamification, Instructional Design, Virtual Reality
AbstractParallel, an innovative teaching and learning tool, was designed by a multidisciplinary team gathering together university and college professors, post-graduate students, teachers, as well as young adults and college students. The creation of Parallel, made possible fruitful collaboration between students, teachers and researchers. The collaborative experience was part of an effort to understand how a serious game on a mobile platform using augmented reality could be exploited in a forma
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Keywords : Activity theory, Longlife learning, Physics, Mobile learning, Augmented reality
In this article, we try to show the links between play and ethics, based on the design of a serious game aimed at training students to the social professions, health and education. This is to meet the innovations of this educational tool in teaching professional ethics and new opportunities it offers, provided, enroll in a pragmatism perspective. First, the article refers to the distinction between ethics and professional conduct to emphasize, building on Dewey, that it is in situated actions th
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Keywords : Professional Ethics, Serious Game, Pragmatism, Dewey