Math Smashers is an arcade game that will challenge both your dexterity and your mental calculation skills.Each level is made of bubbles floating around. Each bubble holds a number. You play as a "Smasher", a soldier equipped with a grappling hook. Using this weapon, you’ll have to smash bubbles together: their numbers will then add up. Smash bubbles so their numbers match the goal number displayed on top of the screen to earn points! But beware, if your soldier get hit by a bubb
[...]
Keywords : math, mental calculation, arcade, smash
AbstractThis paper aims at identifying the counsels that are necessary to achieve the Realization, Dissemination and Use of a Serious Game. In our opinion, these counsels are an additional facet for all Serious Game projects in order to target their ownership adoption and appropriate use (as intended by its designers) in a dedicated ecosystem (School, Hospital …). We propose to classify all these counsels in three main categories: R for Realization, D for Dissemination, and U for Use. By
[...]
Keywords : Counsels, Serious Game, Model, Ecosystem, Typology, Learning
AbstractSerious games are games with an educational purpose. In these games, players develop their skills by facing a number of challenges, and students are assessed according to their game playing behaviour. Assessment of serious game-based learning experiences has to take into account diverse features as game genre, pedagogical aim or game context. This paper analyses how skills are usually assessed in learning experiences based on serious games. To reach this objective, a systematic mapping s
[...]
Keywords : Serious games, Game based learning, Systematic mapping study, Skill assessment, Interactive learning environments
Introduction Depuis Septembre 2016, le Paris St Germain[1], puis l’AS Monaco[2] et enfin l’Olympique Lyonnais[3] se sont lancés respectivement dans l’e-sport en s’offrant leur équipe de pro-gamers. Le rapprochement de ces clubs professionnels français vers l'e-sport n'est pas un cas isolé et s'inscrit dans un mouvement déjà amorcé par d’autres clubs européens : Beşiktaş Jimnas
[...]
Keywords : Football (Soccer), Video Game, e-sport, Markets, Sport Simulation
AbstractDigital multi-player learning games are believed to represent an important step forward in risk management training, especially related to human factors, where they are trusted to improve the performance of a team of learners in reducing serious adverse events, near-misses and crashes in complex socio-technical systems. Team situation awareness is one of the critical factors that can lead the team to consider the situation with an erroneous mental representation. Then, inadequate decisio
[...]
Keywords : Digital collaborative environment, Team situation awareness, Communication, Information, Decision Making, Learning game, Virtual environment, Socio-technical system
Abstract This article focuses on a comparative study between conventional methods and serious games, and their impact on learning and motivation. Two hundred and fifty-one jobseekers including 130 enjoying an edutainment and 121 enjoying a conventional counseling, participated in the study. In addition, we conducted 157 interviews with counselors of professional insertion that accompanied these jobseekers. Our results show a significant difference between serious games and conventional
[...]
Keywords : Serious game, Insertion, Motivation, Learning, Unemployment