Bilingual workshop (french / english) on the topic: "How to create better and cheaper Serious Games: Serious Gaming, Modding, Gamification, software authoring… ?"
Keywords : serious game, gamification, serious gaming, design
A tv debate run by Game One channel about "Serious Gaming."
Keywords : serious gaming, game one, tv
================================================================================= International Scientific Symposium "Games for all purposes? Appropriation, Repurposing and Rejection" ================================================================================= On 4 and 5 June 2013 in Valenciennes, during the "e-virtuoses" scientific convention, dedicated to the use of games and play (digital or not) for utilitarian purposes, we will host a scientific
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Keywords : Serious Game, Serious Gaming, Gamification, Serious Play, Evaluation, Uses, Organisation, Transformation
The Serious Game concept connects video games with the opportunity to broadcast messages, provide training, or enable data collection. Many different market segments make use of such games, including: training, health, defense, communications, politics, etc. The authors present their definition of Serious Games, recount its history, identify the major market segments involved, present key games, and determine whether Serious Games represent a technological innovation or a change in video game us
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Keywords : Serious Game, Serious Gaming, Serious Play, Simulation, Video games
This short article introduces a few definitions about "Serious Gaming": serious games, COTS games used for education, educational mods of entertainment games...
Keywords : serious gaming, definitions
This study examines the various market segments of Serious Gaming based on detailed case studies and a systematic presentation of the corresponding technologies, practices and know-how, while emphasising on the key stages of the design, development and dissemination phases. It also provides technology and business prospects for each market segment.
Keywords : Serious Game, Market, Education, Evolution, Defence, Training, Health, Study
This study examines the various market segments of Serious Gaming based on detailed case studies and a systematic presentation of the corresponding technologies, practices and know-how, while emphasising on the key stages of the design, development and dissemination phases. It also provides technology and business prospects for each market segment. Serious Gaming (SG) is at the crossroads of several disciplines: e-learning, computing, engineering, virtual world d
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Keywords : Serious Game, Market, Evolution, Health, Defence, Education, Study, Training
Is Serious Game a vector of endogenous and exogenous economic development of the territory? What is the level of development of this emerging market? Does it bring structuring growth for businesses, citizens and the region? To the extent that the conditions are met in a territory, can we consider implementing a clustering strategy in the serious gaming sector? How do its nationals fit into territorial issues? How can we mobilize this economic fabric but also assets in Research & Developme
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Keywords : Serious game, Economy, Territory
Abstract:A number of existing innovation paradigms and design approaches such as Open Innovation (Chesbrough, 2003), User Experience (Hassenzahl & Tractinsky, 2006) and User Centred Design (Von Hippel, 2005), as well as User Centred Open Innovation Ecosystem (Pallot, 2009a), are promoting distributed collaboration among organisations and user communities. However, project stakeholders are mainly trained for improving their individual skills through learning experience (i.e. practical exercis
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Keywords : Experiential Service Platform, Serious Game, Learning Experience, User Experience, Living Lab, User Co-Creation, Collaborative Distance
Fini le temps où il fallait tuer des méchants ou conduire plus vite que les autres. La nouvelle génération de jeux en ligne apprend à vivre sans pétrole, sans OGM ou à réduire sa facture d’électricité. Plongée dans le « serious gaming ».
Keywords : Serious Games, Serious Play, Green games, Ecology