The biography of Eric Chahi, a famous french creator behind the international hit Another World / Out of this World (1991). Full of pictures, this book details the main events of his career. As he is a talented but shy creator, this book doesn't detail his private life, only the videogames he created. He began when he was still at high-school, by creating games for Oric-1 and Amstrad CPC, such as Le Pacte (1986), a game that pushed him to abandon his studies at the age of 19 to pursue a full tim
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Keywords : biography, eric chahi, out of this world, another world, heart of darkness, from dust
Research on digital game-based learning indicates that this learning method can be - under certain conditions - more efficient than other traditional teaching methods, such as textbooks, or web-based learning. Without additional support learning from games may or may not occur, this is why instructional support should be used in educational settings. The present study focuses on testing with feedback as a type of instructional support with great promise. Testing is widely used in almost all clas
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Keywords : Digital game-based learning, Learning from games, Testing, Feedback
This book attempts to give a quite unique approach on the history of videogames: instead of interviewing game designers about how they created famous games, the author have collected the memories of numerous anonymous videogames players in France. The book is focused on the 8 / 16 bits era (i.e. from the middle of the 80's to the beginning of the 90's). The author, Florent Gorges, have written a very touching book here. While you'll read it quickly, it'll touch you with a deep feeling of nostalg
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Keywords : players, memories, 8 bits, 16 bits, consoles, computers
Abstract:Serious games are video games or computer games designed for training or educational purposes. Thanks to the interesting and useful opportunities that they provide such as interactivity, immersion, simulation they become well accepted and well spread among professional and academic fields. However, the selection of the most suitable serious games to a specific educational goal seems to be not well studied in the literature. This paper tries to meet this research gap by developing a new
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Keywords : Games, Training, Business, Biological system modeling, Educational institutions, Entertainment industry
In this paper we present a Digital Serious Game set in a medieval alchemical laboratory, aimed at disseminating the ancient knowledge of medicine distillation contained in the famous Adam Lonicer's Kreuterbuch (1569) treatise. The application is based on interactive Virtual Environments and available on multiple visualization technologies, ranging from simple touch-based tablet up to immersive environments such as CAVEs or Oculus Rift. The game comes as the latest development level o
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Keywords : Libraries Archives, Virtual Environment, Immersion, Interaction, Learning, Digital Serious Games
There is not a lot of data available yet in which way Serious Games are integrated in medical education. A lot of different opinions and concepts are discussed concerning in which way Serious Games can be effectively integrated in the medical curriculum. In this article we developed criteria for the implementation of Serious Games for Health in the medical education. 29 Serious Games for Health were tested to their applicability for undergraduate medical education. Six games seem to be suitable
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Keywords : Medical games, Medical education, Health game, Health
This article proposes to identify different types of tutoring to mobilize when one wishes to create a Serious game. Read the article on line (p.186-189) ISBN : 978-2-9813635-1-0 (PDF version) 978-2-9813635-0-3 (printed version) Download the article
Keywords : Serious Game, Tutoring, Learning
ABSTRACT • Learning Games (LG) are educational environments based on a playful approach to learning. Their use has proven to be promising in many domains, but is at present restricted by the time consuming and costly nature of the developing process. In this paper, we propose a grid of quality indicators that can help the conception team evaluate the quality of their LG during the designing process and before it is developed. By doing so, the designers can identify and repair the problems i
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Keywords : Learning Games, Serious Games, Evaluation, Quality, Cost, Conception, Development
A quick update on the website to add some new publications and projects in which we were involved. Regarding publications, you'll find a couple of posters displayed at the VS-Games 2012 conference to present two ongoing research projects. The first one is titled "TBL3D: Towards Serious Applications for Telescope Maintenance and Control", and presents a Serious Games project about the giant Telescope of a french observatory (download the poster). The second poster details a q
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Keywords : projects, publications
Abstract Nowadays, traveling is becoming increasingly easier. New and cheaper means of communication make tourism available for a larger number of people. Withal, smartphones are trending and they are replacing the common cellphone at a fast rate. It’s safe to assume that, in a near future, every single person will be able to afford a mobile device of this kind, including tourists. Many applications exist for mobile devices, specifically for smartphones, in order to help tourists in t
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Keywords : Serious Game, Tourism