This book details the history of two legendary game consoles, both released in 1994. The 300 pages are divided in two parts. The first part tells with great details the history of the PlayStation, and the making of its 10 most popular games (Wipeout, Tekken, Gran Turismo, Final Fantasy VII, Metal Gear Solid…). The second half is dedicated to the history of the Saturn and 10 of its best titles (Nights, Guardian Heroes, Grandia, Panzer Dragoon, Daytona USA…). Despite already abundant
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Keywords : saturn, playstation, history, sony, sega, wipeout, virtua fighter, 32 bits
The IDATE institute proposes for free the 2010 Serious Games study. It is the 2nd edition. The first one was published in 2008. The serious gaming market is of considerable importance. As the link between traditional video games and practical software, serious games offer a genuine opportunity to develop a sector that is all too often considered a niche. Furthermore, they offer huge potential for growth: "In 2008,” comments Laurent Michaud, project leader of the report
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Keywords : Serious Game, Serious Gaming, Market, Health, Communication, Advertising, Military, Education
A selection of "Serious Games", i.e. games designed for purposes going beyond entertainment, to teach science, biology and geology. -= Presentation slides (in french) =- (Flash file - click inside the left or right side of the window to browse through the slides)
Abstract: The article is dedicated to trending topic on gamifi cation of education. Nowadays video games and game technologies are important parts of modern educational technologies. The aim of the study is to develop mechanism for determining the possibility of using video game mechanics in gamifi cation. The authors described the classifi cation of video games and game mechanics based on literature review of English and Russian authors. The new evaluation method based on the computation o
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Keywords : Gamification, Education, Video games genres, Video games classification, Game mechanics, Gameplay, Method to evaluate gameplay, Flow state
To end this year in a good mood, we offer you a new little game: Growing Ties. The challenge is simple: You run a tie shop. Patrons want to get custom ties. Can you cut a tie at the right size for each one of your patrons? Hold Right Arrow key to grow a tie.Press Left Arrow key to cut it.The tie will fall down, and hopefully reach a patron.(Alternatively, you can use Up Arrow / Down Arrow or Z / X or D / F keys if you prefer)Be careful to cut right-sized ties! A perfect-sized t
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Keywords : casual game, ludum dare, experimental gameplay
You run a tie shop. Patrons want to get custom ties.Can you cut a tie at the right size for each one of your patrons?Hold Right Arrow key to grow a tie.Press Left Arrow key to cut it.The tie will fall down, and hopefully reach a patron.(Alternatively, you can use Up Arrow / Down Arrow or Z / X or D / F keys if you prefer)Be careful to cut right-sized ties! A perfect-sized tie matches the height of the patron’s shirt.You'll get 10 points for such a perfectly fitting tie, but less points i
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Keywords : ludum dare, growing, 2 buttons control, it's a tie
The history of video games if full of forgotten titles. Most of the time, they are game projects cancelled before completion. But, sometimes, full and complete games are cancelled just before their commercial release. We call them "unreleased games", as they are waiting to be be discovered by historians or collectors who can reveal their existence to the world. Today, Ludoscience is proud to present you an "unreleased" PlayStation game called X-PO : 2089 Cyber Revolution
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Keywords : history, video game, serious game, playstation, unreleased, japan, france
Abstract. For over 40 years, it is common knowledge that industrial society has to reduce its energy consumption. Most of people are now aware that this change is necessary. However, commitment to action is still difficult and there is substantial work to be done. Attention has turned to Human and Social Sciences, as a deeper understanding of behaviors' determinant and use of influence principles could help to speed up behavior changes. New technical devices combining game design, interaction te
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Insert Coin is a funny one-button game where you have to trick an arcade cabinet into giving you credits, by using a coin attached to a string. In this game, you'll have to "buy" as many credits as possible from an arcade cabinet using a single coin. The coin is tied to a string. After inserting the coin, you can pull the string to try to get your coin back, and play for "free". But beware, the arcade cab won't let you steal from it easily! Click repeatedl
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Keywords : arcade, game, one button, android, flash, pixel
Insert Coin is a funny one-button game where you have to trick an arcade cabinet into giving you credits, by using a coin attached to a string. This game was created in 72h for the #indiesVSgamers competition hosted by GameJolt on the theme "Arcade". The game is also freely available on Android . In this game, you'll have to "buy" as many credits as possible from an arcade cabinet using a single coin. The coin is tied to a string. After inserting the coin, you can pull t
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Keywords : arcade, indiesvsgamers, one button, android, flash