Serious games (SGs), the confluence of e-learning and videogames, have been developing very fast these past years. Indeed, SGs combine aspects of tutoring, teaching, training, communication and information, with entertainment elements derived from videogames, in order to capture people's attention for purposes that go beyond pure entertainment. However, the creation of a SG for educational purposes and professional training is a very time-consuming and expensive process. The challenge is to comb
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Keywords : Serious games, Scenario design, Authoring environment, e-learning, Pedagogical objective
This book focuses on the design of "Casual Games", i.e. video games aimed to people playing them casually. The three first chapters deals with the definition of casual games, their professional creation process, and a broader study of the various play from they can offer. The nine following chapters are then dedicated to each sub-category of casual games: management, match-3, puzzles, hidden objects, construction, social games, etc. While the text is easy to read and understand, this b
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Keywords : game design, casual games, examples, analysis, industry
A book explaining in a clear and illustrated way how to use the videogame creation software RPG Maker (XP and VX versions). This software tool allows to easily create role-playing and adventure computer games without requiring any kind of computer programming skills. The author details the different aspects of this tool, from the simplest ones (software installation, level edition, visual events creation system...) to the more complex ones (Ruby scripts programming, creation of a real-tim
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Keywords : rpg maker xp, rpg maker vx, introduction, manual, programmation, simple, role playing game
The creation and development of multimedia devices destined for the general public pose many questions for designers. In this article we present two multimedia applications – a Serious Play and a Serious Game – which were part of an experiment performed in 2006. This article will present both devices designed specifically for the promotion of a prehistoric heritage site – the Gargas caves – and describe how they were received by the general public. The aim of this task wa
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Keywords : Serious Game, Cultural Heritage, Prehistory
A Serious Game, based on a car simulator, designed to teach how to drive in a ecological way. The player has to drive a car in a city to reach a place in a limited amount of time. The goal of the game is to try to reduce the amount of C02 produced by the car through an "ecological" style of driving: taking the habit to brake "softly", learning how to shift gears, knowing when to turn the engine off... This project received a grant from the french gover
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Keywords : serious game, ecology
We took part in the organization of Serious Game creation contest ran by Whosegame, a website owned by Orange. Constestant had to design a videogame dealing whith one of the following topics:Les participants devaient imaginer et réaliser un jeu vidéo traitant d'une des thématiques suivantes : Improving one's knowledge of telecommunications. Being an eco-citizen with the help of telecommunication technologies. - Acting against isolation and exclusion thanks to
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Keywords : serious game, contest
Acces to a 3000 Serious Games classifications sorted by authors, years of creation, markets...
Keywords : Serious games
A serious game designed to present an ecological town called Andromède, located in France. The player is asked to explore the twon and discuss with its inhabitants in order to get information. This information will then be used to write down an article about urban ecology. Please note that, when the game was designed the ecological town was still under construction. So we had to use CG images created by the artchitects of the town to create the game. Publication
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Keywords : serious game, ecology
A Serious Game released by the builders of an ecological town, called Andromède, in order to raise people awareness about the way to create and manage ecological public gardens. Will you manage to create a nice park while avoiding to waste water? Publications related to this project Damien Djaouti "Serious Game Design - Considérations théoriques et techniques sur la création de jeux vidéo à vocation utilitaire" Th&e
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Keywords : serious game, ecology
This book offers many practical exercises aiming to improve your Game Design skills. Each of the 21 book chapters is dedicated to one particular topic: game design basis, atom structure of games, puzzles, balancing between skill and luck, serious games, storytelling, multiplayer... After an explanation of the topic, the book chapter presents 5 exercises, focused on "non-digital" game creation, thus allowing to quickly put into practice these concepts. It's a very interesting and unique
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Keywords : game design, examples, exercices