Keywords : serious game, game design, game mechanics, learning mechanics, framework
Abstract: When we talk about video game, we observe that people who modified it are those who best knows its content. Thus we can consider game modifications as a way of knowledge appropriation. In this paper, we apply this model to learning games, positioning the research project in a Web 2.0 approach. If the content of a game can be learned by playing it, it can be more deeply understood by making this game evolving. The Web 2.0 is not defined by its technologies, but by the way of using
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Keywords : Modding, Game development kits, Learning game 2.0, Collaborative learning
Craftyy is a tool designed to ease the creation of videogames without requiring any kind of technical skills. Paired with an online sharing platform, it's designed to foster collaborative game design. Any game created with it is place under a Creative Commons licence (BY-NC). Hence, anyone can pick any of the game hosted on the platform, and easily create its own "remix", then share it again to the plaform. Still under construction, Craftyy needs you to continue. If you are
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Keywords : game design, gaming 2.0
Keywords : game design competition
The biography of Yoshihisa Kishimoto, a japanese game creator unknown by the general public, although he created one of the most famous videogame series: "Double Dragon". This well written book is full of pictures and starts by telling you the childhood of this little-known genius, alongside with his thug-like youth where he was always eager to fight inside and outside of school. He hopefully changed his lifestyle before becoming a real criminal. Fond of movies, he then started to crea
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Keywords : yoshihisa kishimoto, double dragon, kunio-kun, renegade, thunder strom, road avenger, vier, biography
This Game Design book is full of "practical advices" coming from an experimented Game Designer. Lewis Pulsipher designed several board games, his most famous title being Britannia (1986-2008). Each chapter of the book emphasizes over the traps to avoid and the good habits to follow in order to become a professional Game Designer: selecting a target audience; critical analysis of existing games; assessment of game ideas; creation of prototypes; the different stages of the Game Design pr
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Keywords : game design, board games, lewis pulsipher, practical advices
A quick presentation of theoretical tools that can be used to design entertainment games and Serious Games.
Keywords : serious games, game design, tools
A 1-hour long practical session about the design of Serious Games.
Keywords : serious game, game design, workshop
Learners' needs and demands about long-life professional training have changed, thus requiring efficient and motivating training solutions. In the present-day socio-technological context, the use of game for training appears as an interesting answer. This PhD work (conducted in partnership with the company SYMETRIX) deals with the support of pedagogical designers. First, we have conducted an exploratory and structuring study about topics related to the use of game for training. Then, we have foc
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Keywords : Role playing game, Motivation, Professional training, Learning scenario, Serious game, Pedagogical design
A small contribution to a book related to the design of videogames interfaces.
Keywords : game design, interface