Serious Games Opinions [Julian Alvarez, Valérie Maffiolo / 2009-2010]
A Web 2.0 site dedicated to the evaluation of Serious Games. Visitor can play and rate a selection of Serious Games, and comment these games.
Visiter le site / Visit website
Serious Game Classification [Damien Djaouti, Julian Alvarez / 2008-2012]
Spinoff created from Game Classification, this website aims to gather and classify as many Serious Games as possible. Therefore, it relies on a classification model designed for Serious Games, the G/P/S model (Gameplay / Purpose / Scope).
Visiter le site / Visit website
Game Classification [Damien Djaouti, Julian Alvarez / 2006-2008]
A research project designed to build a classification system suited to videogames. This projet resulted in a website featuring a collaborative classification system based on multiple criterias. The games are classified according to their gameplay, their purposes, their markets and target audience, alongside with user-contributed keywords.
Visiter le site / Visit website
Mahjian [Damien Djaouti / 2010-2011]
Mahjian is an "Alternate Reality Game" who took place during 6 month (from january to june 2011) in the city of Blagnac, France. Proposing puzzles to solve on Internet mixed with real-life treasure hunts throughout the city, alongside with a giant game-show as a closing event, this game was designed to promote the cultural activities of Blagnac city.
Visiter le site du jeu
Kaisha / Kompany [Olivier Rampnoux / 2009-2012]
Kaisha (a.k.a Kompany) is a Serious Game, available on social networks such as Facebook, that enables students in 8th and 9th grade to discover Corporate life through gameplay! The game helps teenagers learn the essential vocabulary used in the workplace and the principal mechanisms that underlie corporate activity. This project is initiated and coproduced with the French Ministry of Education.
geDriver [Damien Djaouti / 2009-2011]
A Serious Game, based on a car simulator, designed to teach how to drive in a ecological way. The player has to drive a car in a city to reach a place in a limited amount of time. The goal of the game is to try to reduce the amount of C02 produced by the car through an "ecological" style of driving: taking the habit to brake "softly", learning how to shift gears, knowing when to turn the engine off...
Information sur le projet / Information about this project
Eco-Reporter : à la découverte d'Andromède [Damien Djaouti / 2008-2010]
A serious game designed to present an ecological town called Andromède, located in France. The player is asked to explore the twon and discuss with its inhabitants in order to get information. This information will then be used to write down an article about urban ecology.
Jouer à ce jeu
Le Jardinier Ecolo [Damien Djaouti / 2008-2010]
A Serious Game released by the builders of an ecological town, called Andromède, in order to raise people awareness about the way to create and manage ecological public gardens.
Jouer à ce jeu
Hutnet Island [Julian Alvarez / 2008-2009]
Help the mayor of Hutnet Island to save is Island from the sunshine. In this Serious Game the player is invited to think about the paper sheet consommation.
Jouer à ce jeu / Play this game
Mind'Up [Julian Alvarez / 2008-2010]
Serious Game dedicated to learn telecom aspect.
Jouer à ce jeu / Play this game
Flee the Skip [Julian Alvarez / 2008-2010]
Flee the Skip is a multiplayer Serious Game. You need 4 users to play. The game improves your solidarity by stressing you by this way: be able to escape from the skip in 20 minutes. But all the players must flee away. If one of you is left, the game is over. The players control mobile phones.
Jouer à ce jeu / Play this game
Gargas cave [Julian Alvarez / 2006-2006]
A serious game created the 100th anniversary celebration of the "Gargas caves", a prehistoric site located in France. Famous for its negative wall-paintings of hands and its overlapping engravings of animal figures, part of this cave is unfortunately no longer visitable. Indeed, public access limited to avoid the deterioration (due to lightning and or CO2 rejected by breathing visitors) of its historical treasures.
Jouer à ce jeu / Play this game
Technocity [Julian Alvarez, Olivier Rampnoux / 2005-2006]
Technocity is a serious game released in March 2006, and freely distributed to the 600 high school and college located in the region around Toulouse City (South-West in France).
Jouer au Serious Game (Site de l'académie de Toulouse)
Global Game Jam 2011 - Toulouse edition [Damien Djaouti / 2011-2011]
In association with the multimedia workshop and the game library of the Odyssud cultural centre, located in Blagnac (near Toulouse, in France), we ran a local edition of the international game creation contest called "Global Game Jam". The contestants had 48h to design an experimental videogame on the theme "Extinction".
Article de presse relatif à cet évènement (La Dépêche du midi)
Serious Wine night - Official registration of the Ludoscience association [Julian Alvarez, Damien Djaouti, Olivier Rampnoux / 2010-2010]
In order to celebrate the official registration of our Ludoscience association, we organized a party at "La Cantine" in Toulouse (France). We proposed a selection of Serious Games to play, but we also introduced a wide selection of great french wines to taste and drink.
Whosegame - Serious Game creation contest [Julian Alvarez / 2008-2009]
We took part in the organization of Serious Game creation contest ran by Whosegame, a website owned by Orange. Constestant had to design a videogame dealing whith one of the following topics:Les participants devaient imaginer et réaliser un jeu vidéo traitant d'une des thématiques suivantes :
Description du concours (Orange)
Gam.B.A.S. 2.0 [Damien Djaouti / 2007-2008]
Direct successor of the Gam.B.A.S. project,this new project aimes to build a new software tool able to ease the creation of videogames. To achieve this goal, it relies on the idea of "Gameplay Bricks", in order to allow real-time creation and modification of the rules of the game through an high-level of abstraction.
Gam.B.A.S. [Damien Djaouti, Julian Alvarez / 2006-2007]
Following the videogame classification project, Gam.B.A.S is a research project aimed to study the deep nature of videogames through formal deconstruction of their inner structure.
Project Based Learning [Julian Alvarez, Damien Djaouti / 2006-2016]
This learning project intents to raise students awareness on videogame academic research through Project Based Learning (P.B.L.).