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The Effects of a Customisable Pedagogical Agent in a Serious Game Teaching Art Concepts to Middle School Students Christopher Tanderup Gade, Dennis Lyngsaa Ovesen, Jacob Sax Maarbjerg - 2016

Informations

Support : Références scientifiques
Auteur(s) : Christopher Tanderup Gade, Dennis Lyngsaa Ovesen, Jacob Sax Maarbjerg
Editeur : Aalborg University
Date : 2016
Langue : Langue


Description

Abstract

 

During this project a serious game was created, which included a pedagogical agent to teach middle schoolers about art concepts. The game is used to test if the option to customise the agent would have an effect on fun, knowledge gain, and how the player rated the agent. This game consists of five mini games and a character creator. The mini games each focused on teaching a specific art concept; perspective, image cropping, composition, genre, and colour blending. The player can customise the agent in the character creator. The game was tested on 36 students (4th, 5th, and 6th grade - ages 10 to 13) at a Danish public school. They played the game in groups of two or three students, half the groups could customise their agent, while the other half could not. A prior and post questionnaire, the Fun Toolkit, a Godspeed Questionnaire, and video data were used for evaluation. The result of the data showed that the 4th grade isolated had the most promising results, but with a sample size of only 12 students in the 4th grade, nothing can be finally concluded. The result did indicate increased fun, knowledge gain, and higher rating of the agent, when the players were able to customise the agent.

 

References (1):

 

Djaouti, Damien, Julian Alvarez, Jean-Pierre Jessel, and Olivier Rampnoux. "Origins of serious games." In Serious games and edutainment applications, pp. 25-43. Springer London, 2011 



Mots-clés : Serious Game