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Enabling Control of 3D Visuals, Scenarios and Non-linear Gameplay in Serious Game Development Through Model-Driven Authoring Sofie Van Hoecke, Koen Samyn, Gaétan Deglorie, Olivier Janssens, Peter Lambert, Rik Van de Walle - 2015

Informations

Support : Références scientifiques
Auteur(s) : Sofie Van Hoecke, Koen Samyn, Gaétan Deglorie, Olivier Janssens, Peter Lambert, Rik Van de Walle
Editeur : 5th International Conference, SGAMES 2015 Novedrate, Italy, September 16?18, 2015, Springer
Date : 2015
Langue : Langue


Description

Abstract:

 

Due to the absence of high-level authoring environments and support for non-technical domain experts to create custom serious games, a model-driven authoring framework is presented in this paper. Through model-driven authoring, non-technical people can manipulate the 3D visuals of their serious game, model the scenarios of the game, and even easily add non-linear narrative to the game. The different tools and methods have been implemented and are currently used to build a serious game for the Friendly ATTAC project in order to help youngsters who are confronted with cyberbullying. The presented model-driven authoring framework enables non-technical domain experts to produce serious games easily and quickly, at a lower cost, and therefore lowers the barriers that hinder the production of serious games.

 

References (1): 

 

Djaouti, D., Alvarez, J., Jessel, J.P.: Can gaming 2.0 help design serious games? a comparative study. In: SIGGRAPH, Los Angeles, CA, USA (2010) 



Mots-clés : Serious game, Cyberbullying, Adaptivity, Scenario generation, Non-linear gameplay, Sandbox, Model-driven authoring