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AMBIENTE DE SIMULAÇÃO BASEADO NO JOGO SUPER BOMBERMAN PARA ENSINO E PESQUISA EM INTELIGÊNCIA ARTIFICIAL IGOR VIEIRA DE SOUZA - 2016

Informations

Support : Références scientifiques
Auteur(s) : IGOR VIEIRA DE SOUZA
Editeur : UNIVERSIDADE ESTADUAL DO SUDOESTE DA BAHIA (UESB) DEPARTAMENTO DE CIÊNCIAS EXATAS E TECNOLÓGICAS (DCET)
Date : 2016
Langue : Langue


Description

ABSTRACT

 

One of the main problems involving the process of teaching and learning in the field of Artificial Intelligence (AI), it is the fact that the students possess a superficial understanding of algorithms and techniques presented in class, due to lack of exercise them in practice. In view of this, in this paper, we made a brief description of the main characteristics of intelligent agents and simulation environments, and we approach how the games can take a "serious" character and be used as a tool to become more attractive the learning of students. In addition, we propose to create a system that is easy to program and enable students carry out practical experiments with the contents seen in the classroom, presenting them with the necessary mechanisms to be concerned solely with the implementation of their algorithms and AI techniques. Therefore, We develop the programmable game Bomberman X, in order to introduce a programmable setting simulation and testing that can be exploited as a tool for study, analysis and application techniques in AI area.

 

References (1):

 

DJAOUTI, Damien et al. Origins of Serious Games. Toulouse, França. 2011. 

 

 

 



Mots-clés : Artificial Intelligence, Serious Games, Intelligent Agent, Simulation Environment, Bomberman X