Automatic Extraction of Gameplay Design Expertise: An Approach Based on Semantic Annotation Kaouther Raies, Maha Khemaja, Yemna Mejbri - 2016


Support : Références scientifiques
Auteur(s) : Kaouther Raies, Maha Khemaja, Yemna Mejbri
Editeur : International Conference on Serious Games, Interaction and Simulation SGAMES 2016: Serious Games, Interaction and Simulation, Springer
Date : 2016
Langue : Langue



A Game Based Learning System (GBLS) constitutes an interesting learning environment. However, many problems are facing the general adoption of learning approaches based on this system. For instance, complexity of GBLS design process and problems of integrating learning outcomes with fun aspects constitute the major challenges. Therefore, novice game designer have not only to acquire specific skills and expertise but also to acquire them in an efficient and active pedagogical manner. For that aim, extraction and representation of knowledge related to GBLSs design become necessary to render possible accessibility and transfer of that knowledge to novice actors and further to meet aforementioned challenges. In this context the use of learning ontology techniques based on semantic annotation of gameplay description seems promising as it facilitates knowledge extraction, elicitation process, and grants more formal knowledge representation which allows answering to growing needs of sharing data within and across organizations and actors.

Références (2) :

Djaouti, D.: Game Design: Considérations théoriques et techniques sur la création de jeux vidéo à vocation utilitaire, Doctoral dissertation, Toulouse 3 (2011)

Alvarez, J., Michaud, L.: Serious Games: Advergaming, edugaming, training and more. IDATE, France (2008) 


Mots-clés : GBLS, Gameplay, Automatic knowledge extraction, Ontology learning