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Game Design of Therapeutic Games : Models and methods to design the gameplay Stéphanie Mader - 2015

Informations

Support : Références scientifiques
Author(s) : Stéphanie Mader
Editor : Laboratoire Cedric, CNAM
Date : 2015
Lang : Lang


Description

This PhD thesis explores the field of therapeutic games in order to propose methods and tools for the game designer of such games. The most fundamental design problem of therapeutic games is the gameplay, ie. the game objectives and the actions the player does to address the objectives. In therapeutic game, the gameplay must, at the same time, provide the therapeutic effects and motivate the patient to follow his protocol. The sub-problems of this are 1. the two-fold evaluation (medical and motivation), 2. the exchange of knowledge between game designers and health experts. We propose a therapeutic game design method which begins with the problem definition and ends with the two-fold evaluation. This method integrates the other solutions we propose, particularly the player / game / therapy model and a method to formalize the gameplay.

 

References (5):

 

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Damien Djaouti. Serious Game Design Consid´erations th´eoriques et techniques sur la cr´eation de jeux vid´eo `a vocation utilitaire. PhD thesis, Universit´e Toulouse III Paul Sabatier (UT3 Paul Sabatier), 2011.

 

Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel & Olivier Rampnoux. Origins of serious games. In Serious games and edutainment applications, pages 25–43. Springer, 2011. 

  



Keywords : Serious game, Health, Health game, Gameplay