The serious game in work integration: A comparative study between conventional method and edutainment method M.L. Ndao, D. Gilibert, J. Dinet - 2017


Support : Références scientifiques
Author(s) : M.L. Ndao, D. Gilibert, J. Dinet
Editor : Psychologie du travail et des organisations (2017), ScienceDirect
Date : 2017
Lang : Lang


This article focuses on a comparative study between conventional methods and serious games, and their impact on learning and motivation. Two hundred and fifty-one jobseekers including 130 enjoying an edutainment and 121 enjoying a conventional counseling, participated in the study. In addition, we conducted 157 interviews with counselors of professional insertion that accompanied these jobseekers. Our results show a significant difference between serious games and conventional method. Indeed, serious games enable better learning and a stronger motivation than conventional methods and positive impact on jobseekers’s professional insertion. 

References (3):


Alvarez, J. (2007). Du jeu vidéo au serious game : approches culturelle, pragmatique et formelle (doctoral dissertation) Toulouse 2.


Alvarez, J., & Djaouti, D. (2010). Introduction au serious game. In Questions théoriques.


Alvarez, J., & Maffiolo, V. (2011). Étude de l’impact de communications électroniques basées sur le serious game. Revue de l’électricité et de l’électronique, 4.  

Keywords : Serious game, Insertion, Motivation, Learning, Unemployment