Comment évaluer la qualité d?un Learning Game pendant sa conception ? Marfisi-Schottman, I., George, S., Tarpin-Bernard, F., & Prévot, P. - 2012


Support : Références scientifiques
Author(s) : Marfisi-Schottman, I., George, S., Tarpin-Bernard, F., & Prévot, P.
Editor : Conférence Technologies de l'Information et de la Communication pour l'Enseignement, TICE'2012 (pp. 80-90).
Date : 2012
Lang : Lang


ABSTRACT • Learning Games (LG) are educational environments based on a playful approach to learning. Their use has proven to be promising in many domains, but is at present restricted by the time consuming and costly nature of the developing process. In this paper, we propose a grid of quality indicators that can help the conception team evaluate the quality of their LG during the designing process and before it is developed. By doing so, the designers can identify and repair the problems in the early phases of the conception and therefore reduce the modification phases that occur after testing the LG’s prototype. These quality indicators have been validated by 6 LG experts that used them to assess the quality of 24 LG in the process of being designed and described with textual specifications.


References (2):


Djaouti D. Serious Game Design - Considérations théoriques et techniques sur la création de jeux vidéo à vocation utilitaire. Doctorat d’Informatique. Toulouse, France, Université Paul Sabatier, 2011. 330 p. 


Michaud L. Serious Games. IDATE, consulting and research, 2008. 

Keywords : Learning Games, Serious Games, Evaluation, Quality, Cost, Conception, Development