A Serious Game to make people aware of behavioral symptoms in Tourette syndrome Carlos Alberto Ochoa-Zezzatti - 2015


Support : Références scientifiques
Author(s) : Carlos Alberto Ochoa-Zezzatti
Editor : Conference: Micai 2015, At Cuernavaca
Date : 2015
Lang : Lang


Serious games have become a motivational engine to get knowledge, skills and fun at the same time. First of all, the player has to feel that he is play-ing a game where the learning is only a consequence of the playing actions and it is essential to use reliable sources of information to design them in order to obtain the desired results. In this paper, we propose the design and development of a serious game as learning tool and generator of interest about Tourette syndrome in a web-based environment. Furthermore, we analyzed the influence of stress level in the appearance of each symptom and we represented how each of them affects the player performance. It serves as an analogy of how patients feel in a social circle as a classroom, when people do not understand the disease implications. 
References (1) :
Alvarez,  J.,  &  Michaud,  L.  (June  de  2008). Serious  games.  Advergaming,  edugaming, training and more. Montpellier, France

Keywords : Attitudinal change, Computer-based training, Empathy, Entertainment, Game-based learning, Instructional technology