Paint-It: A Children?s Habit Revised Nikolaos Partarakis, Margherita Antona, Constantine Stephanidis - 2014


Support : Références scientifiques
Author(s) : Nikolaos Partarakis, Margherita Antona, Constantine Stephanidis
Editor : Conference: Second International Conference, DAPI 2014, Held as Part of HCI Interational 2014, At Heraklion, Crete, Greece, DOI: 10.1007/978-3-319-07788-8_16
Date : 2014
Lang : Lang


Ambient Intelligence technologies can play an important role in enriching the education and learning experience. Such technologies offer students increased access to information within an augmented teaching environment which encourages active learning and collaboration, enhancing their motivation to learn. This paper focuses of transferring painting into the Ami environment through the usage of an augmented digital surface as a painting canvas, and offering interaction through augmented physical painting material such as paint tubes, brushes, physical palettes of color, etc. This enriched painting experience is targeted to support the development of artistic skills for young artists through employing artistic concepts such as color theory, color mixing for artists, brush type information, etc.
References (1):

Alvarez, J. and Michaud, L. (2008) Serious games. Advergaming, edugaming, training and more. Montpellier, France: IDATE

Keywords : Learning, Painting