An Environment to Support Collaborative Learning by Modding Sébastien George, Élise Lavoué, Baptiste Monterrat - 2013


Support : Références scientifiques
Author(s) : Sébastien George, Élise Lavoué, Baptiste Monterrat
Editor : In: Hernández-Leo D., Ley T., Klamma R., Harrer A. (eds) Scaling up Learning for Sustained Impact. EC-TEL 2013. Lecture Notes in Computer Science, vol 8095. Springer, Berlin, Heidelberg
Date : 2013
Lang : Lang


In this paper, we propose an environment to support collaborative modding, as a new way to learn a subject. Modding can be defined as the activity to modify an existing game with dedicated tools. In a constructivist approach, we base our work on the assumption that modding a learning game can help learners to acquire the concepts of the subject concerned. We also think that modding in collaborative settings can help learners both to learn the subject and to learn to collaborate. We first propose a framework to support collaborative modding activities based on four components: the game, the Game Development Kit (GDK), contextual discussions and a knowledge map. We then propose an architecture that integrates these components on a unique platform. We finally present the results of a first exploratory study that demonstrates the feasibility and the interest of this approach for learning and the need for integrating collaborative tools in a unique environment.
References (2):
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  2. Djaouti, D., Alvarez, J., Jessel, J.-P.: Classifying Serious Games: The G/P/S Model. In: Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches, pp. 118–136. IGI Global (2011)

Keywords : Modding game, Development kits, Learning game 2.0, Collaborative learning