LudoScience

A serious game concept to enhance students' learning of statistics Celina P. Leao, Filomena Soares, Vítor Carvalho - 2017

Informations

Support : Références scientifiques
Author(s) : Celina P. Leao, Filomena Soares, Vítor Carvalho
Editor : Experiment@International Conference (exp.at'17), 2017 4th
Date : 2017
Lang : Lang


Description

Abstract:
In this ongoing work, the team intends to present a conceptual serious game as an educational tool to promote and demonstrate the applicability of statistical concepts in day-to-day life and in the decision-making process. The serious game will provide learning content in a game-based environment where students/players interact by applying knowledge in Statistics. There will be no right or wrong answers. Based on the students' answers and choices, the serious game, by a design mechanism, will lead them to different challenges until they reach the end. Students' answers must use concepts acquired in the classroom.
Références (1) :
D. Djaouti, J. Alvarez, J.-P. Jessel, O. Rampnoux, M. Ma et al., Origins of Serious Games Serious Games and Edutainment Applications, Springer-Verlag Londin Limited, pp. 25-43, 2011. 


Keywords : Serious Games, Statistics Education, Augmented Reality, Geolocation