LudoScience
Serious game for waste sorting on interactive tabletop with tangible objects: exploratory study Sophie Lepreux, Julian Alvarez, Clémentine Havrez, Yoann Lebrun, Pierrette Ethuin, Christophe Kolski - 2018
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Publications
Author(s) :
Sophie Lepreux, Julian Alvarez, Clémentine Havrez, Yoann Lebrun, Pierrette Ethuin, Christophe Kolski
Editor :
Conférence Ergo-IA (3-5 octobre) Bidart - Biarritz
Date :
2018
Lang :
Description
In the field of microbiology training, in which contaminated products must be handled and recycled, there are new needs in order to reduce risks and costs. New advances in Tangible interaction and serious game domains can provide solutions to answer these needs. We propose a serious game relating to waste sorting. It is available on a tangible tabletop equipped with RFID technology. The design and realisation using tangibility and gamification concepts are presented. An exploratory study with students in microbiology and experts is described. The first results obtained are promising. They show the potentiality of the approach.
Keywords : Tangible interaction, Serious Game, Interactive tabletop, RFID, Gamification, Gameplay, Waste sorting, Microbiology