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Classification des serious games Julian Alvarez, Olivier Rampnoux, Jean-Pierre Jessel, Gilles Methel - 2007

Informations

Support : Publications
Author(s) : Julian Alvarez, Olivier Rampnoux, Jean-Pierre Jessel, Gilles Methel
Editor : Actes du colloque "H2PTM'07 (Collaborer, Echanger, Inventer : Expériences de réseaux)", Hammamet, Tunisie, Hermes science, ISBN : 978-2-7462-1891-8, Lavoisier
Date : 2007
Lang : Lang


Description

This article proposes to focus on the various types of Serious Games. Inspired by the video games, we find a great diversity of applications. We propose a classification within Serious Game while differentiating them from simulations for the moment. The question of the link between the initial intention of the game designer and the part played by the implementation of objectives gives us an Ariadne’s thread to be unrolled. The posture adopted by the player particularly in simulations constitutes a central topic in our reflexion.

Keywords : serious games, classification