LudoScience
List of our studies 644 references
This page gathers or written publications (in scientific venues or not) alongside with our participation to conferences, workshops or similar events.
EN (300 references)
Médias
- Sybille Labrosse / Julian Alvarez
"Attractiveness, training, integration, loyalty: is integrating gaming into business a key issue or a major risk?"
Co & Sens, 2023.
Lien vers l'article - [mirror link]
- Dr. Holger Sprengel, Andrew Pomazanskyi (Nurogames GmbH)
"When is a serious game serious?"
RAGE, 2016.
Link / Lien
- John Polson
"DOS-era Microsoft Boa gets a fan tribute game, original creator reacts"
IndieGames.com, 2013.
Read article (IndieGames.com)
- ParisTech Review editors
"Serious Games: the Revenge"
ParisTech Review, 2013.
Read online (ParisTech Review)
- Winfred Omwakwe - Bachelor of Communication & Entertainment Management
"An introduction to the exciting world of Serious Games"
Université de Monaco, 2012.
Link / Lien
Publications
- Julian ALVAREZ, Katell BELLEGARDE, Julie BOYAVAL, Vincent HUREZ, Jean-Jacques FLAHAUT, Thierry LAFOUGE
"An educational robotics experiment conducted with five-year old pupils to learn coding / decoding / design: Statistical results and interpretations "
Revue des Interactions Humaines Médiatisées, Vol 22 - N°2/ 2021, 2023.
Download / Télécharger article - [mirror link]
- Julian Alvarez & Thierry Lafouge
"Player Personality Profile Grid (PPP Grid)"
ISAGA 2023 / Immersive Factory / University of Lille / Polytechnic University of Hauts-de-France, 2023.
Paper / Article - [mirror link]
- Julian Alvarez, Damien Djaouti, Sandy Louchart, Yoann Lebrun, Nabil Zary, Sophie Lepreux and Christophe Kolski
"A formal approach to distinguish Games, Toys, Serious Games & Toys, Serious Re-purposing & Modding and Simulators"
IEEE Transaction on Games, 2022.
Download paper
- Grégory Ben Sadoun & Julian Alvarez
"Gameplay Bricks Model, a Theoretical Framework to Match Game Mechanics and Cognitive Functions"
Games and Culture / Sage Publication, 2022.
Link
- Lydia Martin Julian Alvarez Antoine Taly
"Serious Games for Vocational Training: From Emotional Labor to Knowledge Transfer"
Marc‐Eric Bobillier Chaumon, WILEY, Digital Transformations in the Challenge of Activity and Work: Understanding and Supporting Technological Changes, Volume 3, 2021.
Link / Lien - [mirror link]
- Antoine Taly, Damien Djaouti, Julian Alvarez
"The Colectyng Model for the Evaluation of Game-Based Learning Activities"
GALA 2020 - Games and Learning Alliance 9th International Conference, Laval, France, 2020.
Read online (Springer LNCS)
- Damien Djaouti
"DICE: A Generic Model for the Design Process of Serious Games"
International Journal of Game-Based Learning (IJGBL), 10(2), pp.39-53, 2020.
Read online (IJGBL)
- Julian Alvarez
"THE PERIODIC TABLE FOR VIDEO GAME ANALYZIS"
IUPAC Paris 2019, Chemistry education, 14:00 - 18:00 PS1 - 5.2 - Poster session 1 - Blue Session - Chemistry education: 5.2, 2019.
Link / Lien - [mirror link]
- Julian Alvarez, Olivier Irrmann, Damien Djaouti, Antoine Taly, Olivier Rampnoux and Louise SauvÉ
"Design Games and Game Design: Relations Between Design, Codesign and Serious Games in Adult Education"
in Sylvie Leleu-Merviel, Daniel Schmitt and Philippe Useille, From UXD to LivXD Living eXperience Design, ISTE Edition, 2019.
Read more...
- Julian Alvarez
"Datagame: Crowdsourcing, Metrics & Traces"
Proceedings of the 2nd International Conference on Web Studies Pages 72-76, Paris, France, October 03 - 05, 2018 ACM New York, NY, USA, ISBN: 978-1-4503-6438-6, doi>10.1145/3240431.3240445, 2018.
Link / Lien
- Julian Alvarez, Katell Bellegarde, Jean-Jacques Flahaut, Thierry Lafouge
"Blue Bot Project experiment: First statistical results of the performance of 5-year-olds pupils on their ability to program"
International Toy Research Association, 8th World Conference, TOYS AND MATERIAL CULTURE: Hybridisation, Design and Consumption, Paris 13, 2018.
Proceedings / Actes - [mirror link]
- Damien Djaouti, Julian Alvarez
"The creation of "Newsgames" as a teaching method: empirical observations"
Book chapter in George Kalmpourtzis, Educational Game Design Fundamentals, CRC Press, pp.72-77, 2018.
Buy the book (CRCpress.com)
- Ben-Sadoun G, Manera V, Alvarez J, Sacco G and Robert P
"Recommendations for the Design of Serious Games in Neurodegenerative Diseases"
Front. Aging Neurosci. 10:13. doi: 10.3389/fnagi.2018.00013, 2018.
Lien / Link
- Gaëlle Pellon, Julian Alvarez, Joan Pere Plaza i Font
"Improving Democratic Awareness and Participation in the European Elections by means of Digital Narrative-Based Learning: a Research Agenda"
EDULEARN17, Serious And Educational Games Session, Barcelone, 3-5th July 2017, 2017.
Link
- Julian Alvarez, Jean-Yves Plantec, Mathieu Vermeulen, Christophe Kolski
"RDU Model dedicated to evaluate needed counsels for Serious Game projects"
Computers & Education Volume 114, November 2017, Pages 38-56, mis en ligne le 15/06/2017, 2017.
https://hal.archives-ouvertes.fr/hal-01559112
- Julian Alvarez, Damien Djaouti, Sandy Louchart
"A Pedagogical Experiment Involving Game Design Students in Producing Non-Violence Serious Games"
ECGBL, 10th European Conference on Games Based Learning 6 - 7 October 2016, Paisley, Scotland, 2016.
Download PPT Presentation ECGBL 2016 - [mirror link]
- Sarah Gentry, Beatrice L'Estrade Ehrstrom, Andrea Gauthier, Julian Alvarez, David Wortley, Jurriaan van Rijswijk, Josip Car, Anneliese Lilienthal, Lorainne Tudor Car, Charoula K Nikolaou, Nabil Zary
"Serious Gaming and Gamification interventions for health professional education (Protocol)"
Cochrane Library / Cochrane Tobacco Addiction Group, 2016.
Read paper - [mirror link]
- Catherine Bouko, Julian Alvarez
"Serious Gaming, Serious Modding and Serious Diverting? Are You Serious?!"
in Mapping the Digital: Cultures and Territories of Play, Lindsey Joyce and Brian Quinn, Inter-Disciplinary Press, Oxfordshire, UK / / https://doi.org/10.1163/9781848883390_011, 2016.
Télécharger article / Download paper - [mirror link]
- Julian Alvarez, Sylvain Haudegond, Clémentine Havrez, Christophe Kolski, Yoann Lebrun, Sophie Lepreux, Aurélien Libessart
"From Screens to Devices and Tangible Objects: A Framework Applied to Serious Games Characterization"
In Interacting with games part, HCI International 2014, Springer, p.559 - 570, 2014.
Read paper - [mirror link]
- Damien Djaouti
"Game Design Tools for Collaboration"
Gamasutra, 2013.
Read online (Gamasutra)
- Neil Suttie, Sandy Louchart, Theodore Lim, Andrew Macvean, Wim Westera, Damian Brown, Damien Djaouti
"Introducing the Serious Games Mechanics: A Theoretical Framework to Analyse Relationships Between Game and Pedagogical Aspects of Serious Games"
Poster presented at the "VS-Games 2012" conference, Genoa, Italy, 2012.
Download poster (PNG - 600ko)
- Damien Djaouti, Emmanuel Dubois, Minica Houry-Panchetti, Jean-Pierre Jessel, Marwene Kechiche, Patrice Torguet, Rémi Cabanac, Francis Lacassagne
"TBL3D: Towards Serious Applications for Telescope Maintenance and Control"
Poster presented at the "VS-Games 2012" conference, Genoa, Italy, 2012.
Download poster (PNG - 1.3mo)
- Catherine Lelardeux, Julian Alvarez, Thierry Montaut, Michel Galaup, Pierre Lagarrigue
"Healthcare Games and the Metaphoric Approach"
In Sylvester Arnab, Ian Dunwell, Kurt Debattista, "Serious Games for Healthcare: Applications and Implications", pp.23-49, IGI Global, 2012.
Read the preprint paper - [mirror link]
- Damien Djaouti
"Watch them play"
External contribution for: Jeannie Novak, Kevin Saunders, "Game Development Essentials: Game Interface Design 2nd Edition", Delmar Cengage Learning, 2012.
Buy the book (Amazon)
- Laurent Michaud, Julian Alvarez, Véronique Alvarez, Damien Djaouti
"Serious Games: Issues, offer and market Education - Training - Health Care Information & Communication - Defence (3rd Edition)"
IDATE, 2012.
M11213__Report.pdf - [mirror link]
- Julian Alvarez, Damien Djaouti
"An introduction to Serious game - Definitions and concepts"
LARSEN Science 2011 in "Serious Games & Simulation for Risks Management" ISBN 978-2-9541430-0-2 (PDF), 2011.
Download / Télécharger - [mirror link]
- Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Olivier Rampnoux
"Origins of Serious Games"
Minhua Ma, Andrea Oikonomou, Lakhmi C. Jain (eds.), « Serious Games and Edutainment Applications », Springer, pp.25-43, 2011.
Download book chapter (PDF - 140ko) - [mirror link]
- Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel
"Classifying Serious Games: The G/P/S Model"
Patrick Felicia (ed), "Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches", IGI Global, 2011.
Download book chapter (PDF - 140 ko) - [mirror link]
- Julian Alvarez, Damien Djaouti, Olivier Rampnoux, Véronique Alvarez
"Serious Games market: Some key figures (from 1950's to 2000's)"
LudoScience & IDATE, 2011.
Download report (PDF - 1.5mo)
- Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel
"Can "Gaming 2.0" Help Design "Serious Games"? A Comparative Study"
Actes du colloque "SIGGRAPH 2010", Los Angeles, USA, 2010.
Download paper (PDF - 200ko) - [mirror link]
- Julian Alvarez, Véronique Alvarez, Damien Djaouti, Laurent Michaud
"Serious Games: Training & Teaching - Healthcare - Defence & security - Information & Communication (2nd ed.)"
IDATE, 2010.
Download the study (PDF - 3.5mo) - [mirror link]
- Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel
"From "Mods" to "Gaming 2.0": an overview of tools to ease the game design process"
Actes du colloque "Games: Design & Research Conference", Volda, Norvège, 2010.
Download Paper (PDF - 70ko)
- Damien Djaouti, Julian Alvarez, Olivier Rampnoux, Vincent Charvillat, Jean-Pierre Jessel
"Serious Games & Cultural Heritage: A case study of prehistoric caves"
Actes du colloque "15th International Conference on Virtual Systems and MultiMedia (VSMM 2009)", Vienne, Autriche, 2009.
Download paper (PDF - 1mo)
- J. Alvarez, L. Michaud
"Serious Games: Advergaming, edugaming, training and more"
IDATE, 2008.
Download study (PDF - 2.6mo)
- Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel
"Play, Game, World : Anatomy of a Videogame"
International Journal of Intelligent Games & Simulation, Volume 5 - Number 1, ISSN 1477-2043, 2008.
Download paper (PDF - 400ko) - [mirror link]
- Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel, Pierre Molinier
"A Gameplay Definition throught Videogame Classification"
International Journal of Computer Game Technology, Hindawi Publishing Corporation, 1er trimestre, 2008.
Read paper (International Journal of Computer Game Technology) - [mirror link]
- Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel
"Play, Game, World: Anatomy of a videogame"
Actes du colloque "International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games (Cgames 2007)", La Rochelle, 2007.
Télécharger l'article (PDF - 400ko)
- Damien Djaouti, Jean-Pierre Jessel, Gilles Methel
"Interactivity: Storytelling or Storywriting? A closer look on videogames and narratives"
Actes du colloque "Learning with games 2007", Sophia Antipolis, ISBN : 978-88-901168-0-3, 2007.
Download Paper (PDF - 80 ko)
- Julian Alvarez, Jean-Pierre Jessel, Gilles Methel
"PBL and Serious Games: the reciprocity"
Actes du colloque "Learning with games 2007", Sophia Antipolis, ISBN : 978-88-901168-0-3, 2007.
Read paper - [mirror link]
- Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel, Pierre Molinier
"The nature of Gameplay: a videogame classification"
Actes du colloque "Cybergames 2007", Manchester, Angleterre, 2007.
Download paper (PDF - 1.2mo)
- Julian Alvarez, Jean-Pierre Jessel, Gilles Methel
"PBL and Serious Games"
Actes du colloque "7th ALE International Workshop: Experience and Reflection on Active Learning in Engineering Education", Toulouse, Geneviève Moore, Anne Hernandez, ISBN : 978-2-87649-051-2, 2007.
Download paper (PDF - 150ko)
- Julian Alvarez, Olivier Rampnoux, Jean-Pierre Jessel, Gilles Methel
"Serious Game: just a question of posture?"
Actes du colloque "Artificial and Ambient Intelligence convention (Artificial Societies for Ambient Intelligence) (AISB (ASAMi) 2007)", Newcastle upon Tyne, Royaume-Uni, The Society for the Study of Artificial Intelligence and Simulation of Behaviour, 2007.
Read paper - [mirror link]
- Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel
"Towards a classification of Video Games"
Actes du colloque "Artificial and Ambient Intelligence convention (Artificial Societies for Ambient Intelligence) (AISB (ASAMi) 2007)", Newcastle upon Tyne, Royaume-Uni, The Society for the Study of Artificial Intelligence and Simulation of Behaviour, 2007.
Download paper (PDF - 500ko) - [mirror link]
- Julian Alvarez, Damien Djaouti, Rashid Ghassempouri, Jean-Pierre Jessel, Gilles Methel
"Morphological study of the video games"
Actes du colloque "CGIE 2006", Perth, Australie, 2006.
Download paper (PDF - 600ko) - [mirror link]
- Julian Alvarez, Damien Djaouti, Rashid Ghassempouri, Jean-Pierre Jessel, Gilles Methel
"A classification of video games deduced by a pragmatic approach"
Actes du colloque "Enactive / 06 : Enaction & Complexity", Montpellier, ENACTIVE, pp.99-100, 2006.
Download poster (PDF - 150ko) - [mirror link]
- Julian Alvarez, Damien Djaouti, Rashid Ghassempouri, Jean-Pierre Jessel, Gilles Methel
"V.E.Ga.S.: A tool to study morphology of the video games"
Actes du colloque "International Digital Games Conference (GAMES 2006)", Portalegre, Portugal, APROJE, 2006.
Download paper (PDF - 150ko)
- Julian Alvarez, Olivier Rampnoux
"New Advertising Tools for School Guidance"
Actes du colloque "Edutainment 2006", Hangzou, Chine, 2006.
Download paper (PDF - 500ko) - [mirror link]
- Julian Alvarez, Olivier Rampnoux, Jean-Pierre Jessel
"EduMarket Game: Technocity"
Actes du colloque "Narrative AI and Games symposium (AISB 2006)", Bristol, Royaume-Uni, 2006.
Download paper (PDF - 200ko) - [mirror link]
- Olivier Rampnoux, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel
"New advertising tools: Edumarket game"
Actes du colloque "Child and Teen Consumption (CTC 2006)", Copenhague, Danemark, Copenhagen Business School, 2006.
Download paper (PDF - 1mo) - [mirror link]
Supports présentations
- Julian ALVAREZ & Thierry LAFOUGE
"Player Personality Profile Grid (PPP Grid)"
ISAGA 2023, 2023.
Download presentation / Télécharger présentation
Références scientifiques
- Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
"What is Gamification in Learning and Education?"
Part of the Advances in Game-Based Learning book series (AGBL), 2017.
Lien / Link
- Kaouther Raies, Maha Khemaja, Yemna Mejbri
"Automatic Extraction of Smart Game Based Learning Design Expertise: An Approach Based on Learning Ontology"
In book: Innovations in Smart Learning, pp.161-170, DOI: 10.1007/978-981-10-2419-1_23, 2017.
Lien / Link
- Loubna El Azizi, Aziz Arbai
"Serious Games for the Development of Learning"
Transactions on Machine Learning and Artificial Intelligence; ISSN (online) 2169-4726, Vol 5, No 4 (2017), 2017.
Lien / Link
- Jina Kang, Sa Liu and Min Liu
"Tracking Students? Activities in Serious Games"
Learning and Knowledge Analytics in Open Education pp 125-137, 2017.
Download
- Valeria Manera, Grégory Ben-Sadoun, Teun Aalbers, Hovannes Agopyan, ... and Philippe Robert
"Recommendations for the Use of Serious Games in Neurodegenerative Disorders: 2016 Delphi Panel"
Frontiers in Psychology. 2017; 8: 1243. Published online 2017 Jul 25. doi: 10.3389/fpsyg.2017.01243, 2017.
Lien / Link
- Juan Antonio Caballero Hernández, Manuel Palomo Duarte, Juan Manuel Dodero Beardo
"Skill assessment in learning experiences based on serious games: A systematic mapping study"
Computers & Education, 2017.
Lien / Link
- Stéphane Goria
"Methods and Tools for Creative Competitive Intelligence"
John Wiley & Sons, 2017.
Lien / Link
- Catherine Pons Lelardeux, David Panzoli, Vincent Lubrano, Vincent Minville, Pierre Lagarrigue, Jean-Pierre Jessel
"Communication system and team situation awareness in a multiplayer real-time learning environment: application to a virtual operating room"
The Visual Computer April 2017, Volume 33, Issue 4, pp 489?515, 2017.
Lien / Link
- Catherine Pons Lelardeux, David Panzoli, Vincent Lubrano, Vincent Minville, Pierre Lagarrigue, Jean-Pierre Jessel
"Communication system and team situation awareness in a multiplayer real-time learning environment: application to a virtual operating room"
The Visual Computer April 2017, Volume 33, Issue 4, pp 489?515, 2017.
Lien / Link
- Olga De Troyer , Frederik Van Broeckhoven, Joachim Vlieghe
"Creating Story-Based Serious Games Using a Controlled Natural Language Domain Specific Modeling Language"
Serious Games and Edutainment Applications, volume II, Part IX, pp 567-603, Computer Science, 2017.
Lien / Link
- Nhien Hoang Bao Pham
"Competitive game environment and its application: Case study with focus on tournament entertainment"
Japan Advanced Institute of Science and Technology, 2017.
Lien / Link
- Ibtissem Daoudi, Raoudha Chebil, Wided Lejouad Chaari
"A Multi-Agent Simulation of Serious Games to Predict Their Impact on E-Learning Processes"
World Academy of Science, Engineering and Technology International Journal of Social, Behavioral, Educational, Economic, Business and Industrial Engineering Vol:11, No:2, 2017 , 2017.
Read paper
- Gary Ushaw1, Janet Eyre2, Graham Morgan1
"A Paradigm for the Development of Serious Games for Health as Benefit Delivery Systems"
SEGAH 2017, 2017.
Lire l'article
- Beatriz Legerén Lago
"AL-KIMIA: APRENDER QUÍMICA A TRAVES DE LA GAMIFICACIÓN DE SU HISTORIA"
, 2017.
Lien / Link
- Sébastien George, Élise Lavoué, Baptiste Monterrat
"Linking normative and descriptive research with serious gaming"
8th European Conference on Technology Enhanced Learning (EC-TEL 2013), Sep 2013, Paphos, Cyprus. Springer, pp.111-124, 2013, Lecture Notes in Computer Science Volume 8095., 2017.
Lien / Link
- Chairi Kiourt, George Pavlidis, Anestis Koutsoudis, Dimitris Kalles
"Realistic Simulation of Cultural Heritage"
International Journal of Computational Methods in Heritage Science (IJCMHS), 2017.
Lien / Link
- Christian Sebastian Loh, I-Hung Li
"Using Players? Gameplay Action-Decision Profiles to Prescribe Training: Reducing Training Costs with Serious Games Analytics "
Data Science and Advanced Analytics (DSAA), 2016 IEEE International Conference on, 2016.
Lien / Link
- Estelle Jean dit Gautier1, MD ; Virginie Bot-Robin2, MD ; Aurélien Libessart3, MD ; Guillaume Doucède1, MD ; Michel Cosson1, PhD ; Chrystèle Rubod1, PhD
"Design of a Serious Game for Handling Obstetrical Emergencies"
JMIR Serious Games 2016;4(2):e21, 2016.
Lien / Link
- Olfa Chourabi, Tantan Daniel, Lang Imed Boughzala
"Learning Business Process Management through Serious Games: Feedbacks on the Usage of INNOV8"
Business Informatics (CBI), 2016 IEEE 18th Conference on, 2016.
Lien / Link
- Kaouther Raies, Maha Khemaja, Yemna Mejbri
"Automatic Extraction of Gameplay Design Expertise: An Approach Based on Semantic Annotation"
International Conference on Serious Games, Interaction and Simulation SGAMES 2016: Serious Games, Interaction and Simulation, Springer, 2016.
Lien / Link
- Maira Brandao Carvalho
"Serious Games for Learning : a model and a reference architecture for efficient game development"
UNIVERSITÀ DEGLI STUDI DI GENOVA TECHNISCHE, UNIVERSITEIT EINDHOVEN, 2016.
Lien / Link
- Tancicleide C S Gomes, Jeane C B De Melo, Patricia C. de A. R. Tedesco
"Jogos no Design de Experiências de Aprendizagem de Programação Engajadoras"
In book: Anais da V Jornada de Atualização em Informática na Educação, Edition: 1, Chapter: Jogos no Design de Experiências de Aprendizagem de Programação Engajadoras, Editors: Sociedade Brasileira de Computação, pp.39, 2016.
Lien / Link
- Sylvie Barma, Sylvie Daniel
"Designing Enhanced Learning Environments in Physics: An Interdisciplinary Collaborative Approach Producing an Instrument for School Success"
Game-Based Learning Across the Lifespan Part of the series Advances in Game-Based Learning pp 91-113, Springer, 2016.
Lien / Link
- Rafael P. De Lope, Nuria Medina-Medina
"Using UML to Model Educational Games"
Games and Virtual Worlds for Serious Applications (VS-Games), 2016 8th International Conference on, IEEE, 2016.
Lien / Link
- Rafael P. De Lope, Nuria Medina-Medina
"Using UML to Model Educational Games"
Games and Virtual Worlds for Serious Applications (VS-Games), 2016 8th International Conference on, IEEE, 2016.
Lien / Link
- Abdelali, Slimani; Mateu, Sbert; Imma, Boada; Fatiha, Elouaai; Mohammed, bouhorma.
"IMPROVING SERIOUS GAME DESIGN THROUGH A DESCRIPTIVE CLASSIFICATION: A COMPARATION OF METHODOLOGIES"
Journal of Theoretical & Applied Information Technology . 10/15/2016, Vol. 92 Issue 1, p130-143. 14p., 2016.
Lien / Link
- Phil Wilkinson
"A Brief History of Serious Games"
Entertainment Computing and Serious Games Volume 9970 of the series Lecture Notes in Computer Science pp 17-41, 2016.
Download
- Nataliya V. Bogacheva
"The Experimental Method as an Evaluation Tool in Serious Games Research and Development"
Entertainment Computing and Serious Games Volume 9970 of the series Lecture Notes in Computer Science pp 284-305, 2016.
Download
- Serdar Aslan
"Digital Educational Games: Methodologies for Development and Software Quality"
Faculty of the Virginia Polytechnic Institute and State University, 2016.
Lien / Link
- Matthew Beale
"Designing an Agile Game for Technical Communication Classrooms"
SIGDOC '16 Proceedings of the 34th ACM International Conference on the Design of Communication Article No. 17,Silver Spring , 2016.
Lien / Link
- Rachid Lamrani , El Hassan Abdelwahed, Souad Chraibi, Sara Qassimi, Meriem Hafidi, Abdelaziz El Amrani
"Serious Game to Enhance and Promote Youth Entrepreneurship"
Europe and MENA Cooperation Advances in Information and Communication Technologies Volume 520 of the series Advances in Intelligent Systems and Computing pp 77-85, Springer, 2016.
Download
- Michael Batko
"Business Management Simulations - a detailed industry analysis as well as recommendations for the future"
International Journal of Serious Games, 3 (2). pp. 47-65. ISSN 2384-8766, 2016.
Lien / Link
- Yemna Mejbri, Maha Khemaja, Kaouther Raies
"Requirements Engineering for Pervasive Games Based Smart Learning Systems"
In: Popescu E. et al. (eds) Innovations in Smart Learning. Lecture Notes in Educational Technology. Springer, Singapore, 2016.
Lien / Link
- Loannis Paraskevopoulos, Emmanuel Tsekleves, Alyson Warland, Cherry Kilbride
"Virtual Reality-Based Holistic Framework: A Tool for Participatory Development of Customised Playful Therapy Sessions for Motor Rehabilitation"
Games and Virtual Worlds for Serious Applications (VS-Games), 2016 8th International Conference on, 2016.
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- Esther Kuindersma, Jelke van der Pal, Jaap van den Herik, Aske Plaat
"Comparing Voluntary and Mandatory Gameplay"
International Journal of Serious Games, Volume 3, Issue 3, September 2016, 2016.
Download
- Raija Halonen, Tapio Heikkinen
"SUCCESS FACTORS IN FINNISH SERIOUS GAMES"
Conference: Mediterranean Conference on Information Systems, At Paphos, Cyprus, 2016.
Lien / Link
- Maria Freese, Sebastian Drees, Malte Meinecke
"Between Game and Reality: Using Serious Games to Analyze Complex Interaction Processes in Air Traffic Management"
Springer: Simulation and Gaming in the Network Society Volume 9 of the series Translational Systems Sciences pp 275-289, 2016.
Download
- Begoña Gros
"Game Dimensions and Pedagogical Dimension in Serious Games"
Handbook of Research on Serious Games for Educational Applications, 402. Robert Zheng (The University of Utah, USA) and Michael K. Gardner (The University of Utah, USA), 2016.
Lien / Link
- Chairi Kiourt, Anestis Koutsoudis, Stella Markantonatou, George Pavlidis
"THE ?SYNTHESIS? VIRTUAL MUSEUM"
Mediterranean Archaeology and Archaeometry, Vol. 16, No 5,(2016), pp. 1-9, Greece, 2016.
Lien / Link
- Lara Mani, Paul D. Cole, Iain Stewart
"Using video games for volcanic hazard education and communication: an assessment of the method and preliminary results"
Copernicus Publications on behalf of the European Geosciences Union, 2016.
Download
- Chairi Kiourt, Anestis Koutsoudis, George Pavlidis
"DynaMus: a fully dynamic 3D virtual Museum framework"
Journal of Cultural Heritage, Volume 22, November?December 2016, Pages 984?991, 2016.
Lien / Link
- Sébastien COMBÉFIS, Gytautas BERESNEVIČIUS, Valentina DAGIENĖ
"Learning Programming through Games and Contests: Overview, Characterisation and Discussion"
Olympiads in Informatics, 2016, Vol. 10, 39?60, 2016.
Lien / Link
- Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Michela Ott, Maria Magdalena Popescu, Jannicke Baalsrud-Hauge
"Supporting Collaborative Serious Game Studies Online"
Games and Learning Alliance Volume 9599 of the series Lecture Notes in Computer Science pp 228-237, 2016.
Download
- Esther Kuindersma , Jelke van der Pal, Jaap van den Herik, Aske Plaat
"Voluntary Play in Serious Games"
Games and Learning Alliance Volume 9599 of the series Lecture Notes in Computer Science pp 131-140, Springer, 2016.
Download
- Lucas Machado, João Luiz Bernardes Jr.
"A Practical Evaluation of the Influence of Input Devices on Playability"
International Conference on Human-Computer Interaction HCI 2016: Human-Computer Interaction. Novel User Experiences pp 385-395, SPRINGER, 2016.
Lien / Link
- Christopher Tanderup Gade, Dennis Lyngsaa Ovesen, Jacob Sax Maarbjerg
"The Effects of a Customisable Pedagogical Agent in a Serious Game Teaching Art Concepts to Middle School Students"
Aalborg University, 2016.
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- Bruno Simões, Raffaele De Amicis
"Gamification as a Key Enabling Technology for Image Sensing and Content Tagging"
Intelligent Interactive Multimedia Systems and Services 2016 Volume 55 of the series Smart Innovation, Systems and Technologies pp 503-513, Springer, 2016.
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- Liljamo Pyry
"Serious games: history and future"
Kajaanin Ammattikorkeakoulu University of applied sciences, 2016.
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- T.A. Makumburage
"Towards Virtual Rehabilitation: Hand Gesture Controlled Games to Improve Cognitive and Motor Skills of Children with Special Needs"
University of Colombo School of Computing, 2016.
Download
- Mariya Gachkova, Elena Somova
"Game-based Approach in e-Learning"
Institute of Mathematics and Informatics Bulgarian Academy of Sciences, Association for the Development of the Information Society - Proceedings of the National Conference on "Education and Research in the Information Society", Plovdiv, May, 2016, 143p-152p, 2016.
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- Hariharan Subramanyan, Krishna Moorthy
"Designing and Evaluating Simulation Games For Professional Project Management Education"
Project Management Centre of Excellence, University of Maryland, PM Symposium 12th & 13th May 2016, 2016.
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- Alexander Gundermann
"A Web-Based Serious Game for Joint Training"
KIT - KARLSRUHE INSTITUTE OF TECHNOLOGY FRAUNHOFER IOSB - FRAUNHOFER INSTITUTE OF OPTRONICS, SYSTEM TECHNOLOGIES AND IMAGE EXPLOITATION, 2016.
Lien / Link
- Varvara Garneli, Michail Giannakos, Konstantinos Chorianopoulos
"Serious games as a malleable learning medium: The effects of narrative, gameplay, and making on students' performance and attitudes"
BJET : British Journal of Educational Technology, doi:10.1111/bjet.12455, 2016.
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- Monica STANESCU, Andrei Bogdan STANESCU
"SERIOUS GAMES IN THE TENNIS PLAYERS' MENTAL TRAINING"
The 12th International Scientific Conference eLearning and Software for Education Bucharest, April 21-22, 2016, 2016.
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- Manuel Freire, Ángel Serrano-Laguna, Borja Manero Iglesias, Iván Martínez-Ortiz, Pablo Moreno-Ger, Baltasar Fernández-Manjón
"Game Learning Analytics: Learning Analytics for Serious Games"
Living Reference Work Entry Learning, Design, and Technology pp 1-29, Springer, 2016.
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- Daniel Novák, Bengisu Tulu, Håvar Brendryen
"Interactive Digital Mobile Gaming as a Strategic Tool in the Fight against Childhood Obesity"
In book: Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice, Edition: 1, Chapter: 21, Publisher: IGI GLobal, Editors: Daniel Novák, Bengisu Tulu, Håvar Brendryen, pp.475, 495, 2016.
Lien / Link
- Matthew Lee
"Positive Psychology in Game Design: A Framework for Collaboration"
Proceedings of DiGRA Australia Queensland Symposium 2016: Wayfinding, 2016.
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- Eichenberg Christiane, Grabmayer Gloria, Green Nikos
"Acceptance of Serious Games in Psychotherapy: An Inquiry into the Stance of Therapists and Patients"
Telemedicine and e-Health, 2016.
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- HUSSEIN AL OSMAN, HAIWEI DONG, ABDULMOTALEB EL SADDIK
"Ubiquitous biofeedback serious game for stress management"
IEEE Access ( Volume: 4 ), 2016.
Lien / Link
- Matthew D. Lee
"Gamification and the Psychology of Game Design in Transforming Mental Health Care"
Journal of the American Psychiatric Nurses Association March/April 2016 vol. 22 no. 2 134-136, 2016.
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- Cindy Parra, Ashley Decker, Kira Minkis
"How to Assess Dermatology Resident Surgical Training: New Techniques"
DOI: 10.1007/s13671-016-0137-6, 2016.
Lien / Link
- Alexey Voinov, Nagesh Kolagani, Michael K. McCall, Pierre D. Glynn, Marit E. Kragt, Frank O. Ostermann, Suzanne A. Pierce, Palaniappan Ramu
"Modelling with stakeholders - Next generation"
Elsevier, Environmental Modelling & Software Volume 77, March 2016, Pages 196-220, 2016.
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- hang Huan Ying, Wong Li Lian, Yap Kai Zhen, Yap Kevin Yi-Lwern
"Gaming Preferences, Motivations, and Experiences of Pharmacy Students in Asia"
Games for Health Journal. February 2016, 5(1): 40-49. doi:10.1089/g4h.2015.0028, 2016.
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- Linda Lotta Luhtala
"Critical elements underpinning the emergence of the medical game ecosystem: gamifying traumatic brain injury rehabilitation in Finland"
University of Turku - Turku School of Economics, 2016.
Lien / Link
- Heintz, Stephanie Alexandra
"Digital Educational Games: Methodologies for Evaluating the Impact of Game Type"
University of Leicester, 2016.
Lien / Link
- Huang Wenyi
"A Tale of Two Cities: A Multimodal Analysis of the Figurative Expressions about City in Picture Books"
Institut de linguistique Thèse de l'Université de Taiwan, DOI: 10.6342/NTU201602650, 2016.
Lien / Link
- IGOR VIEIRA DE SOUZA
"AMBIENTE DE SIMULAÇÃO BASEADO NO JOGO SUPER BOMBERMAN PARA ENSINO E PESQUISA EM INTELIGÊNCIA ARTIFICIAL"
UNIVERSIDADE ESTADUAL DO SUDOESTE DA BAHIA (UESB) DEPARTAMENTO DE CIÊNCIAS EXATAS E TECNOLÓGICAS (DCET), 2016.
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- Gunju Ra, Junghwan Sung, Huibeom Yu, Hyeongyu Min
"Analysis of serious games based on pedagogical features and proposal of civil defence training game"
International Journal of Computational Vision and Robotics, Volume 6, Issue 3, DOI: 10.1504/IJCVR.2016.077354, 2016.
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- Yassine EL Borji, Mohamed Khaldi
"Comparative Study to Develop a Tool for the Quality Assessment of Serious Games Intended to be used in Education."
iJET ‒ Volume 9, Issue 9: "Blended Learning", 2014 55 A, 2016.
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- Samuel Gallastegui González
"De lo virtual a lo físico: expandiendo las fronteras entre arte y vida a través de los juegos digitales emersivos"
Departamento de Arte y Tecnología - Universidad del País Vasco - Euskal Herriko Unibertsitatea, 2016.
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- Daphné Bavelier, Lori M. Takeuchi
"Digital Game Features and Play Contexts"
in Child Psychology: A Handbook of Contemporary Issues publié par Lawrence Balter, Catherine S. Tamis-LeMonda, 2016.
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- Danuta Smołucha
"Games and gamification as modern tools in university education"
Horyzonty Wychowania, 15 (34), 231-244. DOI: 10.17399/HW.2016.153413, 2016.
Lien / Link
- Akchelov E.O., Galanina E.V., Nikitina K.S.
"GAMIFICATION IN EDUCATION: THE NEW APPROACH TO EVALUATE GAMEPLAY"
СОВРЕМЕННЫЕ НАУКОЕМКИЕ ТЕХНОЛОГИИ № 12, 2016, 2016.
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- Coral Dando, Claire Tranter
"Military and Defence Applications"
Applied Cyberpsychology pp 197-215, Springer, 2016.
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- Djoko Wahyudi
"Pengantar Tehnologi Informasi"
, 2016.
Lien / Link
- Djoko Wahyudi
"Pengantar Tehnologi Informasi"
, 2016.
Lien / Link
- Pedro Cardoso
"Summarising the 7 Dimensions of an Action-Oriented Framework for Video Games"
Journal of Science and Technology of the Arts, 8(1), 57-72., 2016.
Lien / Link
- Maite Frutos-Pascual, Begona Garcia Zapirain
"Review of the Use of AI Techniques in Serious Games: Decision making and Machine Learning"
IEEE Transactions on Computational Intelligence and AI in Games ( Volume: PP, Issue: 99 ), 2015.
Lien / Link
- Qiang Wu, Yueming Zhu, Zongwei Luo
"A Gamification Approach to Getting Students Engaged in Academic Study"
Bulletin of the IEEE Technical Committee on Learning Technology, Volume 17, Number 4, December 2015, 2015.
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- I.N Sukajaya, S.M Susiki Nugroho, I.K.E Purnama, M. Hery Purnomo
"A NEW APPROACH OF LEARNERS' ASSESSMENT USING BLOOM'S TAXONOMY-BASED SERIOUS GAME"
Kursor, 2016, vol. 8, no 2, p. 51-66., 2015.
Lien / Link
- Pedro Jorge Couto Cardoso
"Playing in 7D An Action-Oriented Framework for Video Games"
Thesis for the degree of Doctor of Philosophy in Art and Design, Faculdade de Belas Artes, Universidade do Porto, 2015.
Lien / Link
- Erik Champion
"Entertaining the similarities and distinctions between serious games and virtual heritage projects"
Entertainment Computing 14 (2016) 67?74, 2015.
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- Ioannis Boididis, Fotis Lazarinis, Vasileios S. Verykios, Chris Panagiotakopoulos
"Exploring cultural heritage landscapes in an interactive game-based learning application"
Interactive Mobile Communication Technologies and Learning (IMCL), 2015 International Conference on, 2015.
Lien / Link
- Ana R. Cano, Alvaro García-Tejedor, Baltasar Fernández-Manjón
"Highlights in the Literature Availablein Serious Games for Intellectual Disabilities"
In book: Advances in Web-Based Learning -- ICWL 2015, pp.95-108, DOI: 10.1007/978-3-319-25515-6_9, 2015.
Lien / Link
- Rui Miguel Barros Rocha
"Jogos sérios para reabilitação cognitiva"
Universidade do Minho Escola de Engenharia, 2015.
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- Leonardo Lima, Daniel Torres, Esmitt Ramírez
"Un Juego Serio para la Preservación de la Fauna Silvestre en Peligro de Extinción en Venezuela"
Universidad de Carabobo, Valencia, Venezuela, 2015.
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- Andrej Jerman Bla?ič, Franc Novak
"Challenges of Business Simulation Games?A New Approach of Teaching Business"
Computer and Information Science » Information and Knowledge Engineering » "E-Learning - Instructional Design, Organizational Strategy and Management", book edited by Boyka Gradinarova, ISBN 978-953-51-2188-6, Published: October 21, 2015 , 2015.
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- Abed Hamza, Philippe Pernelle, Thibault Carron, Chokri Benamar, Patrick Baert, Marwene Kechiche,
"Serious game framework confronted with specificities of industrial training: application to steel industry"
The 9th European Conference on Games Based Learning, ECGBL 2015, Steinkjer, Norway, 2015.
Lien / Link
- Masselink, A.B.J.
"Design and Development of Effective and Customizable Educational Business Games"
Utrecht University, Faculty of Science Theses, 2015.
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- Stephanie Heintz, Effie Lai-Chong Law
" The Game Genre Map: A Revised Game Classification"
CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play Pages 175-184 , London, 2015.
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- Cristian Lorenzini, Claudia Faita, Michele Barsotti, Marcello Carrozzino, Franco Tecchia, Massimo Bergamasco
"ADITHO - a Serious Game for Training and Evaluating Medical Ethics Skills"
Entertainment Computing - ICEC 2015 Volume 9353 of the series Lecture Notes in Computer Science pp 59-71, Springer, 2015.
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- Carlos Alberto Ochoa-Zezzatti
"A Serious Game to make people aware of behavioral symptoms in Tourette syndrome"
Conference: Micai 2015, At Cuernavaca, 2015.
Lien / Link
- Morrison, Gillian
"BrainPlay: Serious Game, Serious Learning?"
uropean Conference on Games Based Learning: 680-686. Reading: Academic Conferences International Limited. (Oct 2015), 2015.
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- Chairi Kiourt, Anestis Koutsoudis, Fotis Arnaoutoglou, Georgia Petsa, Stella Markantonatou, George Pavlidis
"A dynamic web-based 3D virtual museum framework based on open data"
Digital Heritage, 2015, IEEE, 2015.
Lien / Link
- C. Lorenzini, M. Carrozzino, C. Evangelista, F. Tecchia, M. Bergamasco, A. Angeletaki
"A Virtual Laboratory An immersive VR experience to spread ancient libraries heritage"
Digital Heritage, 2015, 2015.
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- Janne Parkkila, Timo Hynninen, Jouni Ikonen, Jari Porras, Filip Radulovic
"Towards interoperability in video games"
CHItaly 2015 Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter Pages 26-29 , 2015.
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- Chairi Kiourt, Anestis Koutsoudis, Fotis Arnaoutoglou, Georgia Petsa, Stella Markantonatou, George Pavlidis
"The 'Synthesis' Virtual Museum?an open virtual exhibition creation tool"
International Workshop on Virtual Archaeology: Museums & Cultural Tourism, 2015.
Lien / Link
- Ramla Ghali, Sébastien Ouellet, Claude Frasson
"Lewispace: an educational puzzle game with a multimodal machine learning environment"
KI 2015: the 38th German Conference on Artificial intelligence, short paper, Dresden, Germany, September 21-25, 2015, 2015.
Lien / Link
- Sofie Van Hoecke, Koen Samyn, Gaétan Deglorie, Olivier Janssens, Peter Lambert, Rik Van de Walle
"Enabling Control of 3D Visuals, Scenarios and Non-linear Gameplay in Serious Game Development Through Model-Driven Authoring"
5th International Conference, SGAMES 2015 Novedrate, Italy, September 16?18, 2015, Springer, 2015.
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- Bruno Simoes, Michele Bianchi, Alberto Debiasi, Raffaele De Amicis
"Serious Games for Large-Scale Image Sensing"
5th International Conference, SGAMES 2015 Novedrate, Italy, September 16?18, 2015, Springer, 2015.
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- Cristian Lorenzini, Claudia Faita, Marcello Carrozzino, Franco Tecchia, Massimo Bergamasco
"VR-based serious game designed for medical ethics training"
Augmented and Virtual Reality, Second International Conference, AVR 2015, Lecce, Italy, August 31 - September 3, 2015, Proceedings, Springer, 2015.
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- Margarida Romero, Sylvie Barma
"Serious Games opportunities for the primary education curriculum in Quebec"
De Gloria A. (eds) Games and Learning Alliance. GALA 2014. Lecture Notes in Computer Science, vol 9221. Springer, Cham, 2015.
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- Maira B. Carvalho, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Carolina Islas Sedano, Jannicke Baalsrud Hauge, Jun Hu, Matthias Rauterberg
"An activity theory-based model for serious games analysis and conceptual design"
Computers & Education, 87 (2015) 166-181, 2015.
Lien / Link
- Sarat C. Das
"Creation of better template models of strategic planning and leadership control aided by business simulation games based on real-life case studies and"
The Business and Management Review, Volume 6 Number 5, 2015.
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- Marine Agogué, Kevin Levillain, Sophie Hooge
"Gamification of Creativity: Exploring the Usefulness of Serious Games for Ideation"
Creativity and Innovation, Volume 24, Issue 3, September 2015, Pages 415-429, 2015.
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- Nadia Akma Ahmad Zaki, Tengku Siti Meriam Tengku Wook, Kartini Ahmad
"Analysis and classification of serious games for cognitive stimulation"
Electrical Engineering and Informatics (ICEEI), 2015 International Conference on, 2015.
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- Bahadir Gurer Gurkan
"Viable Health Games: Elements for Success"
University of Turku - Turku School of Economics, 2015.
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- Isabel López, Lorena López, Lorena López
"JUEGOS SERIOS EN EL APRENDIZAJE"
, 2015.
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- Meng-Tzu Cheng, Yu-Wen Lin, Hsiao-Ching She
"Learning through playing Virtual Age: Exploring the interactions among student concept learning, gaming performance, in-game behaviors, and the use of"
Computers & Education, Volume 86, August 2015, Pages 18?29, 2015.
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- Cristina Giner-Bartolomé, Ana B. Fagundo, Isabel Sánchez, Susana Jiménez-Murcia, Juan J. Santamaría, Robert Ladouceur, José M. Menchón, Fernando Fernández-Aranda
"Can an intervention based on a serious videogame prior to cognitive behavioral therapy be helpful in bulimia nervosa? A clinical case study"
Frontier in Psychology, 2015.
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- Israel, Emmanuel
"A Study to Investigate the Relationship Among Flow, Social Interaction and ICT Skills with Older Adults During Gameplay"
University: University of Ottawa, 2015.
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- Aspirante Aluno de Cavalaria Fernando Chalana Azevedo Fernandes
"Os Jogos de Guerra na Academia Militar"
ACADEMIA MILITAR LISBOA, 2015.
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- Luciano Julián Nomdedeu
"RAÍCES: un juego serio social para revalorizar las culturas originarias"
Universidad Nacional de La Plata, 2015.
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- Björn Berg Marklund
"UNPACKING DIGITAL GAMEBASED LEARNING The complexities of developing and using educational games"
University of Skövde, 2015.
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- Alexis Le Compte, Tim Watson, David Elizondo
"A renewed approach to serious games for cyber security"
IEEE: Cyber Conflict: Architectures in Cyberspace (CyCon), 2015 7th International Conference on, 2015.
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- Huan Ying Chang, David Yan Hong Poh, Li Lian Wong, John Yin Gwee Yap, Kevin Yi-Lwern Yap
"Student Preferences on Gaming Aspects for a Serious Game in Pharmacy Practice Education: A Cross-Sectional Study"
Vol 1, No 1 (2015): Jan-Jun, JMIR Medical Education, 2015.
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- David Sonnberger
"Der Einsatz von Online Games als Self-Assessment im Recruiting"
BWL - Personal und Organisation Johannes Kepler Universität Linz (Institut für Datenverarbeitung in den Sozial- und Wirtschaftswissenschaften), GRIN, 2015.
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- Marigo Raftopoulos
"How enterprises play: Towards a taxonomy for enterprise gamification"
DiGRA 2015, At Luneburg, Germany, 2015.
Lien / Link
- David Carvajal
"¿Pueden los videojuegos jugar un papel relevante en educación?"
Conference: I Congreso Internacional de Arte, Diseño y Desarrollo de Videojuegos, At Madrid, 2015.
Lien / Link
- Steffen Roth
"Serious Gamification: On the Redesign of a Popular Paradox"
Games and Culture, 2015.
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- Aso Mohammad Darwesh, Mazen Ismaeel Ghareb, Shaahin Karimi
"Towards a Serious Game for Kurdish Language Learning"
Conference: UHD second Scientific Conference, At University of Human Development - Sulimanaya-Iraq, Volume: 5, 2015.
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- Andrej Jerman Bla?ič, Borka D?onova Jerman Bla?ič
"Exploring and Upgrading the Educational Business-Game Taxonomy"
Journal of Educational Computing Research, 2015.
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- Ryo Sugimura, Hiroki Tamari, Hiromi Kitaguchi, Sotaro Kawatsu, Kaiki Oya, Yuya Ono, Kosuke Kaneko, Saki Nakazono, Yoshihiro Okada, Motofumi Yoshida, Yukiko Kono
"Serious Games for Education and Their Effectiveness for Higher Education Medical Students and for Junior High School Students"
International Journal of Information Technology & Computer Science ( IJITCS ) ( http://www.ijitcs.com ) (ISSN : 2091-1610 ) on volume No : 19 , Issue No : 1 , 2015.
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- Michelle Kepple
"Designing games for learning: An investigation of instructional designers, game designers, and teachers design decisions and epistemological beliefs"
University of Central Florida, 2015.
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- Min Liu, Jina Kang, Jaejin Lee, Elena Winzeler, Sa Liu
"Examining Through Visualization What Tools Learners Access as They Play a Serious Game for Middle School Science"
Springer International Publishing Switzerland 2015 181 C.S. Loh et al. (eds.), Serious Games Analytics, Advances in Game-Based Learning, 2015.
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- Bastian C. Müller, Carsten Reise, Günther Seliger
"Gamification in Factory Management Education - A Case Study with Lego Mindstorms"
Procedia CIRP Volume 26, 2015, Pages 121-126 12th Global Conference on Sustainable Manufacturing ? Emerging Potentials, 2015.
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- Joe Baxter-Webb
"How geek kids get geek jobs: a cross-generational inquiry into digital play and young adults' careers in IT"
Canterbury Christ Church University, 2015.
Lien / Link
- Damien Huffer, Marc Oxenham
"How Much Life do I Lose from the Plague? Educational Board Games as Teaching Tools in Archaeology and Ancient History Courses"
Public Archaeology, 14:2, 81-91, 2015.
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- Olufuwa, Olumide; Alemayehu, Tesfa
"Improving Elderly Health Care by Using Serious Games: A Systematic Literature Review"
Laurea University of Applied Sciences, Finland, 2015.
Lien / Link
- Stephanie de Smale
"Level Up A Media-Archaeological Study on the Rhetoric of Progress about Serious Health Games"
Utrecht University, Faculty of Humanities, 2015.
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- Maria Freese, Meike Jipp
"Mensch-Maschine-Zusammenarbeit innerhalb von Leitstand-Teams im Luftverkehrsmanagement"
Sonderdruck aus M. Grandt & S. Schmerwitz (Hrsg.) (2015), Kooperation und kooperative Systeme in der Fahrzeug- und Prozessführung (DGLR-Bericht 2015-01). Bonn: Deutsche Gesellschaft für Luft- und Raumfahrt ? Lilienthal-Oberth e.V.; ISBN 978-3-932182-83-9, 2015.
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- Sylvie Barma, Sylvie Daniel, Nathalie Bacon, Marie-Andrée Gingras, Mathieu Fortin
"OBSERVATION AND ANALYSIS OF A CLASSROOM TEACHING AND LEARNING PRACTICE BASED ON AUGMENTED REALITY AND SERIOUS GAMES ON MOBILE PLATFORMS"
International Journal of Serious Games Vol 2, No 2 (2015) , 2015.
Lien / Link
- Christian Sebastian Loh (Southern Illinois University), Yanyan Sheng (Southern Illinois University), Dirk Ifenthaler (University of Mannheim)
"SERIOUS GAMES ANALYTICS: THEORETICAL FRAMEWORK"
In C. S. Loh, Y. Sheng, & D. Ifenthaler (Eds). Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement. New York, NY: Springer. [Chapter 1], 2015.
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- René Baranyi, Florian Reisecker, Nadja Lederer
"WristDroid - A serious game to support and motivate patients throughout their wrist rehabilitation"
Biomedical Engineering and Sciences (IECBES), 2014 IEEE Conference on, 2014.
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- Francesca Comunello, Simone Mulargia
"User-Generated Video Gaming: Little Big Planet and Participatory Cultures in Italy"
Games and Culture Vol 10, Issue 1, pp. 57 - 80, 2014.
Lien / Link
- Jennifer Bohn, Maximilian Eibl, Arne Berger, Stefanie Müller
"Study-Town: a Game for Cultural Awareness"
SeriousGames '14 Proceedings of the 2014 ACM International Workshop on Serious Games Pages 51-56 ACM New York, NY, USA ©2014, 2014.
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- Floor Aarnoutse, Linda Peursum, Fabiano Dalpiaz
"The evolution of advergames development: A study in the Netherlands"
, 2014.
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- Laureline Chiapello
"A model of game design activity: new perspectives on creativity and innovation"
CHI PLAY '14 Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play Pages 287-290 , 2014.
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- Manuel Oliveira, Sobah Petersen
"The Choice of Serious Games and Gamification"
Serious Games Development and Applications Volume 8778 of the series Lecture Notes in Computer Science pp 213-223, SPRINGER, 2014.
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- Christian Sebastian Loh, Yanyan Shengb
"Maximum Similarity Index (MSI): A metric to differentiate the performance of novices vs. multiple-experts in serious games"
Computers in Human Behavior Volume 39, October 2014, Pages 322?330, 2014.
Lien / Link
- E.D. McGrady, Catherine M. Trentacoste
"Serious Games with Serious Players: Game Play with International Decision-makers"
CNA, 2014.
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- Bulut, Ergin; Mejia, Robert; McCarthy, Cameron
"Governance through Philitainment: Playing the Benevolent Subject"
Communication and Critical/ Cultural Studies, Vol. 11, No. 4, 02.10.2014, p. 342-361., 2014.
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- Alklind Taylor, Anna-Sofia
"Facilitation matters: A framework for instructor-led serious gaming"
University of Skövde, 2014.
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- João Manuel Ferreira Gameiro
"About using serious games to teach (Portuguese) sign language"
The Faculty of Science and Technology and the New University of Lisbon, 2014.
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- Therése Svensson Pierrau
"Learning Without Knowing: A study of playfulness in educational games"
Uppsala University, Faculty of Arts, Department of Game Design, 2014.
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- Alexis Le Compte, Tim Watson, David Elizondo
"Serious Games: A design methodology from concept to end-user"
VS-Games 2014 , Msida, Malta , 9-12 Sep 2014, 2014.
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- Hye-Rim Lee, Eui Jun Jeong
"A Preliminary Study of Serious Game Effect Model based on Construal-Level Theory"
DOI: 10.7583/JKGS.2014.14.4.105, 2014.
Lien / Link
- Ioannis Th. Paraskevopoulos
"The development and applications of serious games in the public services: defence and health"
School of Engineering and Design, Brunel University, 2014.
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- Feldmann, Niels, Adam, Marc T. P., Bauer, Maximilian
"USING SERIOUS GAMES FOR IDEA ASSESSMENT IN SERVICE INNOVATION"
Karlsruhe Institute of Technology, Karlsruhe, Germany, 2014.
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- MATE ANTIČEVIĆ
"Creación de Juegos Serios en Unity 3D"
FACULTAD DE INFORMÁTICA, UNIVERSIDAD COMPLUTENSE DE MADRID, 2014.
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- Anna-Sofia Alklind Taylor
"FACILITATION MATTERS A framework for instructor-led serious gaming"
University of Skövde, 2014.
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- Benson, Roy Michael
"Games based learning"
University of Warwick. Centre for Education Studies, degree granting institution, 2014.
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- Øyvin Richardsen
"Learning Modeling Languages Using Strategies from Gaming"
Norwegian University of Science and Technology, Department of Computer and Information Science, 2014.
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- Nikolaos Partarakis, Margherita Antona, Constantine Stephanidis
"Paint-It: A Children?s Habit Revised"
Conference: Second International Conference, DAPI 2014, Held as Part of HCI Interational 2014, At Heraklion, Crete, Greece, DOI: 10.1007/978-3-319-07788-8_16, 2014.
Lien / Link
- Eirini Christinaki, Nikolas Vidakis, and Georgios Triantafyllidis
"A Novel Educational Game for teaching Emotion Identification Skills to Preschoolers with Autism Diagnosis"
Computer Science and Information Systems 11(2):723-743, 2014.
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- Pamela Stuckless, Michelle Hogan, Bill Kapralos
"Virtual Simulations and Serious Games in Community Health Nursing Education: A Review of the Literature"
Virtual, Augmented Reality and Serious Games for Healthcare 1 Volume 68 of the series Intelligent Systems Reference Library pp 145-158, SPRINGER, 2014.
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- Adam M. Ross, Matthew E. Fitzgerald, Donna H. Rhodes
"Game-based Learning for Systems Engineering Concepts"
ScienceDirect / Conference on Systems Engineering Research (CSER 2014), 2014.
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- H.P. McKenna, S. A. Chauncey, M.P. Arnone, M.L. Kaarst-Brown, L.W. McKnight
"EMERGENT LEARNING THROUGH PLAYFUL INTERACTIONS AND SERIOUS GAMES WHEN COMBINING AMBIENT INTELLIGENCE WITH WIRELESS GRIDS"
Proceedings of INTED2014 Conference, 10th-12th March 2014, Valencia, Spain, 2014.
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- Sugimura, Ryo; Kawazu, Sotaro; Tamari, Hiroki; Watanabe, Kodai; Nishimura, Yohei; Oguma, Toshiki; Watanabe, Katsushiro; Kaneko, Kosuke; Okada, Yoshihiro; Yoshida, Motofumi; Takano, Shigeru; Inoue, Hitoshi
"Mobile Game for Learning Bacteriology"
International Association for Development of the Information Society, Paper presented at the International Conference on Mobile Learning 2014 (10th, Madrid, Spain, Feb 28-Mar 2, 2014), 2014.
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- Jin Ha Lee, Natascha Karlova, Rachel Ivy Clarke, Katherine Thornton, Andrew Perti
"Facet Analysis of Video Game Genres"
iSchools, iConference 2014 Proceedings (p. 125 - 139). doi:10.9776/14057, 2014.
Lien / Link
- Matthew Ellis, Congmin Liu, Pei Pei, Sneha Sherma, Tiffanie Smith
"Persuasive Health Games"
CPSC 414/614 Human Computer Interaction, 2014.
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- Fedwa Laamarti, Mohamad Eid, Abdulmotaleb El Saddik
"An overview of serious games"
International Journal of Computer Games Technology, Volume 2014, January 2014, Article No. 11, Hindawi Publishing Corp. New York, NY, United States, 2014.
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- Luiz Carlos Murakami, Antonio José Melo Leite Júnior, Rodolfo Felipe Sganzerla Sabino, Diego Almeida Macedo
"Design Thinking como metodologia alternativa para o desenvolvimento de jogos sérios"
Nuevas Ideas en Informática Educativa TISE 2014, 2014.
Lien / Link
- R Brondi, M Carrozzino, C Lorenzini, C Evangelista
"LawVille: a Collaborative Serious Game"
SeriGamEx 2014, 2014.
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- Michela Mortara, Chiara Eva Catalano, Francesco Bellotti, Giusy Fiucci, Minica Houry-Panchetti, Panagiotis Petridis
"Learning cultural heritage by serious games"
Journal of Cultural Heritage, Elsevier, 2014, vol. 15 (n 3), pp. 318-325., 2014.
Lien / Link
- Stefania Aceto, Spiros Borotis, Jim Devine, Thomas Fischer
"Mapping and Analysing Prospective learning for technologies: Results from a consultation with European stakeholders and roadmaps for policy action"
Panagiotis Kampylis & Yves Punie, European Commission: JRC Scientific and Policy Reports, Joint Research Centre, 2014.
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- Milena Trenta
"THE SERIOUS GAMES FOR LEARNING THE CHALLENGE OF A STANDARD MAINTENANCE AND COMPETITIVE GAMEPLAY AND DESIGN"
in TRENDS AND INNOVATION IN HIGHER EDUCATION COORDINATED BY Dr. Juan Enrique Gonzálvez Vallés - COLLECTION: ?THE INNOVATION IN EDUCATION SERIES? - THE JOURNAL OF ALTERNATIVE PERSPECTIVES IN THE SOCIAL SCIENCES, 2014.
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- Al Osman, Hussein
"Ubiquitous Biofeedback Multimedia Systems"
Ottawa-Carleton Institute for Electrical and Computer Engineering School of Electrical Engineering and Computer Science Faculty of Engineering University of Ottawa, 2014.
Lien / Link
- Anton Delawari M.Sc.
"Shared Situational Awareness between inland actors at Port of Rotterdam: Improving Shared Situational Awareness by means of a game session"
Delft University of Technology, 2013.
Download
- Hye Rim Lee, Eui Jun Jeong
"Creative Evolution of Digital Leisure Culture, Serious Games"
DOI: 10.5392/JKCA.2013.13.12.048, 2013.
Lien / Link
- Lisa E. Fischer
""RevQuest: The Black Chambers": Bringing together technology and gaming at a historical site"
Digital Heritage International Congress (DigitalHeritage), 2013, 2013.
Lien / Link
- Andreja Samčović, Antoni Jaume-i-Capo
"Serious games in health care based on multimedia technologies"
Telecommunications Forum (TELFOR), 2013 21st, 2013.
Lien / Link
- Daian Geivid Saman Yan
"The effect of Testing and Feedback in Digital Game-based Learning"
University of Twente - Faculty of Behavioural Sciences - Educational Science and Technology, 2013.
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- Nuno Filipe Viveiros Ponte
"Um jogo sério sobre realidade económica/financeira de Portugal"
Técnico Lisboa, 2013.
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- Χριστινάκη, Ειρήνη Christinaki, Eirini
"A gesture-controlled Serious Game for teaching preschoolers with autism facial emotion recognition"
, 2013.
Download
- Gonçalo Ferreira Araújo
"Jogo sério para aprendizagem da instabilidade de vertentes"
FACULDADE DE ENGENHARIA DA UNIVERSIDADE DO PORTO, 2013.
Download
- Sofia Ester Pereira Reis
"Expanding the magic circle in pervasive casual play"
Faculdade de Ciências e Tecnologia, Universidade Nova de Lisboa, 2013.
Lien / Link
- BJÖRN BERG MARKLUND
"GAMES IN FORMAL EDUCATIONAL SETTINGS: Obstacles for the development and use of learning games"
University of Skövde, 2013.
Download
- Schirra, Steven M. (Steven Michael)
"Playing for impact : the design of civic games for community engagement and social action / Designing large-scale games for community engagement"
Massachusetts Institute of Technology, 2013.
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- Virgil-Alexandru Tănase
"Using Digital Prototypes in Developing for Learning Purposes"
Master of Science in Games at the IT University Copenhagen, June 2013, 2013.
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- M'hammed Ali Oulhaci, Erwan Tranvouez, Sébastien Fournier, Bernard Espinasse
"A multi-agent system for learner assessment in serious games: Application to learning processes in crisis management"
Research Challenges in Information Science (RCIS), 2013 IEEE Seventh International Conference on, 2013.
Lien / Link
- Tanguy Coenen, Lien Mostmans, Kris Naessens
"MuseUs: Case study of a pervasive cultural heritage serious game"
Journal on Computing and Cultural Heritage (JOCCH) - Special issue on serious games for cultural heritage JOCCH Homepage archive Volume 6 Issue 2, May 2013 , 2013.
Lien / Link
- Imed Boughzala, Ikram Bououd, Hélène Michel
"Characterization and Evaluation of Serious Games: A Perspective of Their Use in Higher Education"
System Sciences (HICSS), 2013 46th Hawaii International Conference on, 2013.
Download
- Christinaki, Eirini; Triantafyllidis, Georgios; Vidakis, Nikolaos
"A gesture-controlled Serious Game for teaching emotion recognition skills to preschoolers with autism"
Aalborg University, 2013.
Download
- Chong-San Kwon, Tack Woo
"A Research on Gamification Methodology for Korean Language Education"
Journal of Korea Game Society, Volume 13, Issue 1, 2013, pp.61-74, DOI : 10.7583/JKGS.2013.13.1.61, 2013.
Lien / Link
- Jung Tsung Chen, Shao Shin Hung, Der Chian Tsaih
"An Efficient Game Level Generation in Web-Based Serious Game"
Applied Mechanics and Materials (Volumes 284-287), Wen-Hsiang Hsieh, 2013.
Lien / Link
- Sébastien George, Élise Lavoué, Baptiste Monterrat
"An Environment to Support Collaborative Learning by Modding"
In: Hernández-Leo D., Ley T., Klamma R., Harrer A. (eds) Scaling up Learning for Sustained Impact. EC-TEL 2013. Lecture Notes in Computer Science, vol 8095. Springer, Berlin, Heidelberg, 2013.
Lien / Link
- Bryan W. Carter
"Digital Humanities: Current Perspective, Practices, and Research"
Emerald, 2013.
Download
- Eirini Christinaki, Nikolas Vidakis, and Georgios Triantafyllidis
"Facial expression recognition teaching to preschoolers with autism: a natural user interface approach"
Proceeding BCI '13 Proceedings of the 6th Balkan Conference in Informatics Pages 141-148 ACM New York, NY, USA ©2013 table of contents ISBN: 978-1-4503-1851-8 doi>10.1145/2490257.2490262, 2013.
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- Frédérique Frossard
"Fostering teachers? creativity through the creation of GBL scenarios"
University of Barcelona, Facultat de Pedagogia Departament de Didàctica i Organització Educativa Programa de Doctorado Educació i Societat, 2013.
Lien / Link
- Mhammed Ali Oulhaci, Erwan Tranvouez, Sébastien Fournier, Bernard Espinasse
"Intelligent Tutoring Systems and Serious Game for Crisis Management: A Multi-agents Integration Architecture"
Enabling Technologies: Infrastructure for Collaborative Enterprises (WETICE), 2013 IEEE 22nd International Workshop on, 2013.
Lien / Link
- Diego Buchinger, Marcelo da Silva Hounsell
"Jogos sérios competitivo-colaborativos: um mapeamento sistemático da literatura"
II Congresso Brasileiro de Informática na Educação (CBIE 2013), XXIV Simpósio Brasileiro de Informática na Educação (SBIE 2013), 2013.
Lien / Link
- Cristian Lorenzini, Marcello Carrozzino, Chiara Evangelista, Franco Tecchia, Massimo Bergamasco, Alexandra Angeletaki
"Serious games for disseminating the knowledge of ancient manuscripts: a case study"
SCIRES-IT SCIentific RESearch and Information Technology Ricerca Scientifica e Tecnologie dell'Informazione Vol 3, Issue 2 (2013), 135-142 , 2013.
Download
- Daniel Tolks, Martin R Fischer
"Serious Games for Health ? ernstzunehmende didaktische Konzepte in der medizinischen Ausbildung?"
GMS MedizinischeInformatik, Biometrie und Epidemiologie2013, Vol. 9(1),ISSN 1860-9171, 2013.
Lien / Link
- Luis Filipe Rodrigues, Carlos J. Costa, Abilio Oliveira
"The adoption of gamification in e-banking"
Proceeding ISDOC '13 Proceedings of the 2013 International Conference on Information Systems and Design of Communication Pages 47-55, 2013.
Download
- Cristiano Natal Tonéis
"Aesthetic experience and the interface in digital games The production of an edutainment game - Moon"
Revista Tecnologia e Sociedade, 2012.
Download
- Baptiste Monterrat, Elise Lavoué, Sébastien George
"Learning Game 2.0: support for game modding as a learning activity"
6th European Conference on Games Based Learning (ECGBL 2012), Oct 2012, Cork, Ireland. pp.340-347, 2012, 2012.
Lien / Link
- Kim J. Hyatt, Jessica L. Barron, Michaela A. Noakes
"Video Gaming for STEM Education"
Cases on E-Learning Management: Development and Implementation: Development and Implementation, 103., 2012.
Lien / Link
- Christopher Carter, Qasim Mehdi, Thomas Hartley
"Navigational techniques to improve usability and user experience in RPG games"
Computer Games (CGAMES), 2012 17th International Conference on, 2012.
Lien / Link
- Nour El Mawas, Jean-Pierre Cahier, Aurélien Bénel
"Serious games for expertise training: Rules in questions"
Computer Games (CGAMES), 2012 17th International Conference on, 2012.
Lien / Link
- Rui Fernandes
"Towards a collaborative tourist system using serious games"
FACULDADE DE ENGENHARIA DA UNIVERSIDADE DO PORTO, 2012.
Download
- Paula Lorente Fernández, Mercedes Pizarro Carmona
"El juego en la enseñanza de español como lengua extranjera. Nuevas perspectivas"
Université de Louvain - Tonos Digital NÚMERO 23 - JULIO 2012, 2012.
Download
- Corso di Laurea
"Apprendere la lingua giapponese con i videogiochi. Una ricerca sul campo"
Università Ca'Foscari Venezia - Facoltà di lingue e Letterature Straniere, 2012.
Download
- Marius Ludvigsen, Christian Wallervand
"Gamifying an Oil-Gas-Water Separation Process in a Process Control System to Improve Operators' Motivation, Skills, and Process Understanding"
Norwegian University of Science and Technology, Department of Computer and Information Science, 2012.
Download
- Cagatay M., Pinar Ege, Gul Tokdemir, Nergiz Cagiltay
"A serious game for speech disorder children therapy"
Conference: Health Informatics and Bioinformatics (HIBIT), 2012 7th International Symposium on, DOI: 10.1109/HIBIT.2012.6209036, 2012.
Lien / Link
- Daniel Perry, Cecilia Aragon
"Measuring distributed affect in collaborative games"
CSCW '12 Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion Pages 195-198, 2012.
Lien / Link
- Houda Mouaheb, Ahmed Fahli, Mohammed Moussetad, Said Eljamali
"The Serious Game: What Educational Benefits?"
Procedia - Social and Behavioral Sciences Volume 46, 2012, Pages 5502-5508 4th WORLD CONFERENCE ON EDUCATIONAL SCIENCES (WCES-2012) 02-05 February 2012 Barcelona, Spain, 2012.
Download
- Mina Tawadrous, Sherrene Kevan, Bill Kapralos, Andrew Hogue
"A Serious Game for Incidence Response Education and Training"
International Journal of Technology, Knowledge & Society . 2012, Vol. 8 Issue 4, p177-184. 8p., 2012.
Lien / Link
- Sofia Reis, Nuno Correia
"Co-located Interaction in Casual Games for the Dissemination of Traditional Stories"
Faculdade de Ciências e Tecnologia da Universidade Nova de Lisboa, 2012.
Lien / Link
- S. Mader, J. Dupire, S.Natkin, E. Guardiola
"Designing Therapeutic Games for Seniors: Case Study of "Le Village aux Oiseaux""
AMSE 2012, 2012.
Lien / Link
- Thomas, L. David
"Fun house ludus loci and the American home as folly"
University of Colorado at Denver, ProQuest Dissertations Publishing, 2012. 3505860., 2012.
Lien / Link
- Stéphanie Mader, Stéphane Natkin, Guillaume Levieux
"How to Analyse Therapeutic Games: The Player / Game / Therapy Model"
In: Herrlich M., Malaka R., Masuch M. (eds) Entertainment Computing - ICEC 2012. ICEC 2012. Lecture Notes in Computer Science, vol 7522. Springer, Berlin, Heidelberg, 2012.
Lien / Link
- Nour El Mawas, Jean-Pierre Cahier
"Towards Participative and Knowledge-Intensive Serious Games"
Ma M., Oliveira M.F., Hauge J.B., Duin H., Thoben KD. (eds) Serious Games Development and Applications. SGDA 2012. Lecture Notes in Computer Science, vol 7528. Springer, Berlin, Heidelberg, 2012.
Lien / Link
- Samuel Rufat, Hovig Ter Minassian
"Video games and urban simulation: new tools or new tricks?"
European Journal of Geography / Revue européenne de Géographie, 2012.
Lien / Link
- Philippe Fauquet-Alekhine
"Human or avatar: psychological dimensions on full scope, hybrid, and virtual reality simulators"
Proceedings of the Serious Games & Simulation Workshop, Paris, 22-36, 2011.
Lien / Link
- Karla Muñoz , Paul Mc Kevitt, Tom Lunney, Julieta Noguez, Luis Neri
"Designing and Evaluating Emotional Student Models for Game-Based Learning"
In Serious Games and Edutainment Applications pp 245-271, 2011.
Download
- Duarte Sousa Ferreira Gomes
"Jogos Sérios para Lean Manufacturing:?Jogo: Método 5S?"
Instituto Superior de Engenharia do Porto, 2011.
Lien / Link
- Christelle Mariais, Florence Michau, Jean-Philippe Pernin, Nadine Mandran
"Supporting learning role-play games design: a methodology and visual formalism for scenarios description"
Supporting Learning Role-Play Games Design: A Methodology and Visual Formalism for Scenarios Description, 2011.
Lien / Link
- Joseph Heili, Hélène Michel
"Do students trained using serious games become better sales representatives? an experiment to study the performance of academic serious games"
Proceedings of the 7th European Conference on Management Leadership and Governance: ECGBL 2011, 2011.
Download
- Marco Santorum
"A serious game based method for business process management"
Research Challenges in Information Science (RCIS), 2011 Fifth International Conference on, 2011.
Download
- Christelle Mariais, Florence Michau, Jean-Philippe Pernin
"A description grid to support the design of learning role-play games"
Simulation Gaming February 1, 2011 1046878110390764, 2011.
Download
- Duin, H., Hauge, J. B., Hunecker, F., & Thoben, K.
"Application of Serious Games in Industrial Contexts"
Industrial Contexts. In M. Cruz-Cunha, V. Varvalho, & P. Tavares (Eds.) Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments (pp. 331-347). Hershey, PA: Information Science Reference. doi:10.4018/978-1- 60960-567-4.ch020 Application of Serious Games in , 2011.
Lien / Link
- CHRISTINE GOELZ
"Through a Chilly Land between First-Person Shoot-Em-Up and Tourist Blockbuster"
Digital Icons: Studies in Russian, Eurasian and Central European New Media, N°6 (2011): 63-79. , 2011.
Lien / Link
- Tiago FernandesJoão Jacob
"Virtual Location-Based Indoor Guide"
International Conference on Serious Games Development and Applications SGDA 2011: Serious Games Development and Applications pp 36-48, 2011.
Lien / Link
- Tran CHI DUNG, Sébastien George
"EDoS: An authoring environment for serious games design based on three models"
4th Europeen Conference on Games Based Learning ECGBL 2010, Copenhagen, Denmark, 21-22 October 2010, pp. 393-402, 2010.
Lien / Link
- Jaak Henno
"On structure of games"
Proceedings of the 2010 conference on Information Modelling and Knowledge, Information Modelling and Knowledge Bases XXI, 2010, vol. 206, p. 344., 2010.
Lien / Link
- Céline Le Marc, Jean-Pierre Mathieu, Marc Pallot
"Serious gaming: From learning experience towards User Experience"
Technology Management Conference (ICE), 2010 IEEE International, 2010.
Download
- Johannes Breuer, Gary Bente
"Why So Serious? On the Relation of Serious Games and Learning"
Eludamos. Journal for Computer Game Culture. 2010; 4 (1), p. 7-24, 2010.
Lien / Link
- Amalia Kallergi, Fons J Verbeek
"Video games for collection exploration: Games for and out of data repositories"
14th International Academic MindTrek Conference, DOI: 10.1145/1930488.1930518, 2010.
Lien / Link
- Alejandro TAPIA FRADE, Matías LÓPEZ IGLESIAS, Pablo GONZÁLEZ POSADA VATICÓN
"Publicidad in-Game. Los videojuegos como soporte publicitario"
Pensar la Publicidad. Revista Internacional de Investigaciones Publicitarias ISSN 1887-8598 ISSN-e 1989-5143, Vol 3, No 2 (2009) , 2009.
Lien / Link
- Carlos Delgado-Mata, Ricardo Ruvalcaba-Manzano, Oscar Quezada-Patino, Jesus Ibanez-Martinez
"Low cost video game technology to measure and improve motor skills in children"
Conference: AFRICON, 2009. AFRICON '09., DOI: 10.1109/AFRCON.2009.5308189 · Source: IEEE Xplore, 2009.
Lien / Link
- Calvillo Gamez
"On the core elements of the experience of playing video games"
University College London, UCL Interaction Centre Department of Computer Science, 2009.
Lien / Link
- Benjamin B. Pennell
"EFFECTIVENESS OF TEXT REPRESENTATIONS IN THE AUTOMATIC CLASSIFICATION OF REGIONAL GAME DESIGN TRENDS IN VIDEO GAME REVIEWS"
University of North Carolina at Chapel Hill, 2008.
Lien / Link
Conférences
- Julian Alvarez
"From Videogame to Serious Game: the concept of Serious diverting and Serious Modding"
Tallinn University / GameDev Days 2015, 2015.
Download presentation slides - [mirror link]
- Damien Djaouti
"(Serious) Game Design tools"
2nd GALA Alignment School, Carcavelos, Portugal, 2012.
Games And Learning Alliance website
- Jannicke Baalsrud Hauge, Rosa Garcia-Sanchez, Damien Djaouti, Angelo Marco Luccini, Kam Star, Giusy Fiucci, Igor Mayer
"Core: Business of Serious Games"
2nd GALA Alignment School, Carcavelos, Portugal, 2012.
Games And Learning Alliance website
- Damien Djaouti
"Serious Games: an online collaborative database"
1st GALA Alignment School, Heriot-Watt University, Edimburg, Scotland, 2011.
Games And Learning Alliance website
- Olivier Rampnoux
"A cultural review of the use of Serious Games"
HPC Projet - Eurosatory 2008, Paris, 2008.
Programme de la conférence (Eurosatory 2008)
- Julian Alvarez, Olivier Rampnoux, Caroline Jarnole
"How to take into account the female public with a Serious Game?"
Is gender an issue in ALE, 7th International ALE Workshop, INSA Toulouse, 2007.
Programme du colloque (INSA)
- Julian Alvarez, Olivier Rampnoux, Jean-Pierre Jessel
"Serious Games as tool of communication"
Heriot-Watt University, Ecosse, 2 février, 2007.
Programme (Heriot-Watt University)
Animations
- Damien Djaouti, Jérôme Dupire
"Fun & Games 2012 - Student Game Design Competition Chair"
Fun & Games 2012 conference, Toulouse, France, 2012.
Site de la conférence / Conference website
- Neil Suttie, Leonardo Ronald Satria, Damien Djaouti
"Hands-On: Serious Game Design"
2nd GALA Alignment School, Carcavelos, Portugal, 2012.
Games And Learning Alliance website
- Damien Djaouti, Sandra Faggioni
"E-virtuoses Awards 2012 - jury moderator"
e-virtuoses, Lille, 2012.
Program (e-virtuoses)
- Damien Djaouti, Jean-Philippe Gardès, Josette Hospital
"Global Game Jam 2011 - Organizer of the Toulouse location"
Centre Culturel Odyssud, Blagnac, 2011.
Site officiel du concours
Références Institutionnelles
- David Osimo, Katarzyna Szkuta, Stefano Armenia, Fenareti Lampathaki, Sotiris Koussouris, Spiros Mouzakitis, Yannis Charalabidis, Dimitris Askounis, Melanie Bicking, Gianluca Misuraca, Roberto Pizzicannella
"CROSSROAD project"
ICT-2009.7.3 ICT for Governance and Policy Modelling FP7-ICT-2009-4 Support Action (SA) Project, 2010.
Lien / Link
FR (344 references)
Médias
- Sophie Le May Fourmentraux & Julian Alvarez
"How to reinvent health prevention through play?"
CNAM ISTNA, 2024.
Interview-dexpert---Re769in.pdf - [mirror link]
- Julian Alvarez
"Misconception 4: Video games have no place in the classroom with Julian Alvarez"
DAPI / Université de Lille, 2024.
https://on.soundcloud.com/sSgbWBkMXanzX6Tt8
- Manon Consul / Julian Alvarez
"Ludopedagogy: what if we used games to develop soft skills? Interview with Julian Alvarez"
Lefebvre Dalloz Compétences, 2024.
Lire la suite... - [mirror link]
- Julian ALVAREZ & Mathilde PRIALNIC
"Game & Serious (or rather Serious Game) - Interview with Julian Alvarez"
Nananère ! #3 - Mathilde PRIALNIC - WDK Groupe Partner, 2024.
Lien vers le podcast
- Julian Alvarez
"Ludopedagogy: instructions for use in professional training"
C2RP / Atelier du Formateur, 2023.
Accès au podcast
- Ludomag
"Ludopedagogy: Does video game escape the question of gender?"
Ludomag, 2023.
Accès au post de Ludomag - [mirror link]
- Hélène Denis, Romuald Delattre et Julian Alvarez
"Ludopedagogy: When playing allows you to learn"
Ota Mag' "Jouer pour apprendre : Un levier pour entrer dans les apprentissages" , 2020.
Lien vers l'interview - [mirror link]
- Matthieu Tassetti et Julian Alvarez
"Julian Alvarez ? Studying the game, a good idea!"
Homo Ludens : Libérer le potentiel du jeu, 2020.
Link / Lien - [mirror link]
- Nicolas Martin, Damien Djaouti, Hélène Michel
"Serious Games, je joue je gagne"
La Méthode Scientifique, France Culture, 4 octobre, 2017.
Ecouter l'émission (France Culture)
- Thierry Weber
"Qu'est-ce qu'un FPS"
20 minutes.fr, 2016.
Lire l'article (20minutes.fr)
- Aurélie Julien
"Les Serious Games, plaisir de jeu et/ou plaisir d'apprendre ?"
Ludomag, 2016.
Lire l'article (Ludovia.com)
- Serge Viudez
"La première Climate Game Jam au château de Castries remporte un beau succès"
MidiLibre.fr, 2016.
Lire l'article (midilibre.fr)
- Dorian Chandelier
"Merci Dorian - La classification"
JeuxVideo.com, 2014.
Visionner la chronique vidéo (JeuxVideo.com)
- Nathalie Brafman
"Les vertus pédagogiques des « serious games »"
Le Monde, 2014.
Télécharger l'article / Download the paper
- Samra Bonvoisin
"?Serious games?: Play to understand?"
Le Café Pédagogique, 2014.
Link / Lien - [mirror link]
- Aurélie Julien
"Bibliographie jeux vidéos : déjà plus de 80 ouvrages sur Ludoscience"
Ludomag, 2014.
Lire l'article (Ludovia.com)
- Jean-Marc Olivères
"Un inventaire des livres sur les jeux vidéo"
JeuxVideo.fr, 2014.
Lire l'article (JeuxVideo.fr)
- Achille Micral
"Livres sur les jeux vidéo - la bibliothèque idéale de Ludoscience"
Rom-Game, 2014.
Lire l'article (Rom-Game.fr)
- Emmanuel Forsans
"Ludoscience liste les livres sur les jeux vidéo"
AFJV, 2014.
Lire l'article (AFJV.fr)
- Emmanuel Forsans
"De nouveaux supports de cours sur les jeux vidéo"
AFJV, 2013.
Lire l'article en ligne (AFJV)
- Francine Clément
"Quand l'université française s'intéresse au jeu sérieux"
Thot Cursus, 2013.
Lire l'article (Thot Cursus)
- Karen Chabriac
"Le dossier du mois : les jeux sérieux"
CNDP / Savoirs CDI, 2013.
Consulter le dossier (CNDP / Savoirs CDI)
- Emmanuel Forsans
"Sortie d'une nouvelle édition d'un ouvrage sur les "Serious Games""
AFJV, 2013.
Lire l'article en ligne (AFJV)
- Céline Authemayou
"Julian Alvarez (Play research lab) : "Les serious games permettent de contextualiser les enseignements théoriques avec des cas concrets""
EducPros.fr / letudiant.fr, 2013.
Lire l'article
- Eric Fourcaud
"Le Play Research Lab de Valenciennes présenté par Julian Alvarez"
Ludovia Magazine, 2013.
Lire l'article
- Marc "Marcus" Lacombe, Julian Alvarez, Catherine Roland, Philippe Haudegond, Pauline Antipot
"Le débat de Game One - le Serious Gaming"
Game One, 2013.
Voir le débat (Youtube)
- Jean-Philippe Arrouet
"Serious Games : des jeux pour sensibiliser aux risques"
La Prévention Routière dans l'entreprise, N°386, 2012.
Site Internet de la revue
- Eric Fourcaud
"The keys to a successful Serious Game by Julian Alvarez"
Ludovia Magazine, 2012.
Lien vidéo
- Mathilde Lizé
"La France prend très au sérieux les Serious Games"
LePoint.fr, 2012.
Lire l'article (LePoint.fr)
- Jean-Benoît Raynaud
"Le "serious game", le jeux vidéo intelligent dont les entreprises raffolent"
Atlantico, 2012.
Lire l'article
- Emmanuel Forsans
"Serious Game Design : Une thèse sur la conception de Serious Games"
AFJV, 2011.
Lire l'article (AFJV)
- Emmanuel Monnier
"La prise de pouvoir des jeux vidéo"
Science & Vie #1131, 2011.
Sommaire de la revue (Science & Vie)
- Xavier de la Vega
"Serious games : des jeux à prendre au sérieux"
Sciences Humaines #228, 2011.
Lire l'article en ligne (Sciences Humaines)
- Eric Fourcaud
"La France dans le top 10 des pays éditeurs de Serious Games"
Ludovia Magazine, 2011.
Lire l'article
- La dépêche du Midi
"Blagnac. L'atelier d'Odyssud réalise un jeu en 48h"
La dépêche du Midi, 2011.
Lire l'article (ladepeche.fr)
- Aymeric Marolleau
"E-learning Serious games : L'apprentissage fondé sur l'expérience"
Le Nouvel Economiste, 2011.
Accès au journal Le Nouvel Economiste n°1552 du 3 février 2011
- Ludovia
"Inauguration de Ludoscience"
Ludovia TV, 2011.
Lire l'article (Ludovia TV)
- Chantal Delsouc
"Inauguration de LudoScience : quand Serious game rime avec Serious Wine?"
Mid e-news, 2011.
Lire l'article (Mid E-News)
- Yati
"Muzax 21 - The Serious Games!"
Radio Campus, 2010.
Ecouter le podcast
- Philippe Duport
"Se former en jouant : le "serious game""
France Info, 2010.
Accéder au site de France Info
- Renaud Coureau
"Jeux vidéo thérapeutiques: "pour l'instant, il faut y croire ?""
OWNI, 2010.
Lire l'article
- Gérard Feldzer
"la conduite et la simulation"
France Info, 2010.
Ecouter le podcast
- France Télévisions / Cemea / Ligue de l?enseignement / Tralalère / Julian Alvarez
"The educational contribution of serious games"
Curiosphère.tv / France 5, 2010.
Médias
- Damien Djaouti, Yves de Saint-Jacob
"Pour comprendre les serious games: bien les nommer, bien les classer"
Le Monde.fr (supplément partenaire IBM), 2010.
Lire l'article (LeMonde.fr)
- Yvan Hochet
"Eco Reporter à Andromède"
lewebpedagogique.com, 2010.
Lire l'article (Réseau Ludus)
- Yasmine Kasbi
"Le temps d'un serious game devenez éco-reporter"
http://yasminejoue.wordpress.com/, 2010.
Lire L'article (Yasmine joue sérieusement)
- Olivier Dolbeau
"Interview de Damien Djaouti"
odolbeau.fr, 2010.
Lire l'article en ligne (odolbeau.fr)
- C. Vincent-Valdenaire / L. Boffet / L. Meynier
"Un Serious Game pour l'écoquartier Andromède"
Journal Télévisé 19-20, édition locale (Toulouse) du 01 juin, France 3, 2010.
- Emmanuel Haillot
"Andromède au coeur d'un jeu vidéo"
La dépèche du midi, édition du 01 juin, 2010.
Lire la version en ligne de l'article (La Dépèche)
- Thomas Gourdin
"Andromède fait sa promo avec les jeux vidéos"
ToulEco, 2010.
Lire l'article en ligne (ToulEco)
- Simon Marty
"Le Talk CT2E: Damien Djaouti"
L'invité du Journal, édition du 28 mai, CT2E, 2010.
- Julie Rimbert
"Jouez sérieusement à l'écocitoyen"
20 Minutes, édition du 27 mai, 2010.
Lire la version en ligne de l'article (20 Minutes)
- Caporal Casse-Pompons
"Un marché très sérieux (A very serious market)"
IG Magazine #8 - Ankama Presse, 2010.
Obtenir IG Magazine #8
- Etienne Gless
"La formation à distance se la joue nouvelles technologies"
L'Entreprise N°289, 2010.
- Paloma Bertrand
"JEUX VIDÉO : les Serious Games ont le vent en poupe (Video games: the Serious games are going on)"
Science Actualités - La cité des sciences, 2010.
Lire le billet
- Marie Bartnik
"Le marché florissant des serious games"
Le Figaro.fr, 2010.
Lire l'article
- Sylvie Hoguelin
"Les jeux sérieux entrent à l'école (The Serious games are coming at school)"
Enseignement catholique actualités - ECA 336 avril - mai 2010, 2010.
Obtenir ECA 336 avril - mai 2010
- Global Mag
"Train to save the Planet"
Arte, 2010.
http://global.arte.tv/fr/2010/03/03/sentrainer-a-sauver-la-planete/
- elearningblog.fr
"L'étude des Serious Games (The Study of Serious Games)"
elearningblog.fr, 2010.
Lire le billet
- TerraEco.net
"Jeux vidéo : quand l'écologie se la joue en ligne (Video game: Green games online)"
TerraEco.net, 2010.
Lire l'article
- Cyril Valent
"Les serious games, c'est pas du jeu ! (Serious games are not games!)"
Micro hebdo (n°607), 2009.
Lire l'article
- Béatrice Catanese
"Comment se former en jouant aux « serious games » ? (How to learn by playing "Serious Games"?)"
Le Monde, 2009.
http://www.lemonde.fr/cgi-bin/ACHATS/acheter.cgi?offre=ARCHIVES&type_item=ART_ARCH_30J&objet_id=1107304
- Xavier de la Porte, Olivier Mauco, Sébastien Bru, Antoine Bezborodko et Julian Alvarez
"Serious games-Political games"
France Culture, Place de la toile, 2009.
https://www.radiofrance.fr/franceculture/podcasts/place-de-la-toile/serious-games-political-games-la-metamorphose-des-objets-4164491
- Agnès Frémiot
"L'entreprise prend les jeux vidéos très au sérieux"
La Gazette du Midi, 2009.
http://www.forumeco.com/articles/article.php?idA=628
- Stéphane Dreyfus
"Le jeu vidéo se fait sérieux"
La Croix / Groupe Bayard, 2009.
Lire l'article (La Croix)
- Marie Maurisse
"Les jeux vidéos ont la classe"
Le Temps, 2009.
Lire l'article (LeTemps.ch)
- Inizan Mael
"Quand le "jeu sérieux" devient engagé"
Lemonde.fr, 2009.
Lire l'article (leMonde.fr)
- Orange-innovation TV
"Les serious games qu'est ce que c'est?"
Orange (France Télécom), 2009.
Visionner le reportage (Orange Innovation TV)
- Jean-Philippe Dutemps et Clément Floc'h
""Serious games": the video games reach societies"
Rue89 : Blog Game Over, 2009.
Lire article - [mirror link]
- Cédric Ingrand, Julian Alvarez, Jean-Claude La Rue, Sébastien Beck
"LCI, Plein Ecran of january the 31th of 2009: The video game is serious."
LCI, 2009.
Visuel
- Denis Sestier
"Les CEMEA et le serious game"
Lewebpedagogique.com, 2008.
Lire l'article (Réseau Ludus)
- Sophie Madoun
"Les logiciels ludo-éducatifs sont-ils efficaces ?"
Micro Hebdo (n°554 - p.18 & 19), 2008.
Les-logiciels-ludo-e769ducati.pdf - [mirror link]
- Yvan Hochet
"Ayé ! Jeulélu !"
lewebpedagogique.com, 2008.
Lire l'article (Réseau Ludus)
- Julien Bonnet
"Nouvelles technologies: le jeu vidéo se prend au sérieux"
Alternatives Economiques, Juillet-Août 2008, p., 2008.
Lien / Link
- François Jarraud
"Le jeu sérieux : un nouvel horizon pour l'Ecole ? Entretien avec Julian Alvarez"
Le café pédagogique, N°93, 15 Mai, 2008.
Lire l'article complet (Café Pédagogique) - [mirror link]
- Agathe Vovard
"A quoi riment les serious games ?"
L'Expansion, 14 Mai, 2008.
Lire l'article (L'Expansion)
- Eleanor Moody
"La formation professionnelle introduit le jeu vidéo au bureau"
L'Humanité du Dimanche, du 10 au 16 Avril (p. 68), 2008.
Lire l'article
Publications
- Julian Alvarez
"Video games, tools of soft power or vectors of ideologies?"
The Conversation, 2024.
Lien / Link
- Julian Alvarez
"Serious game: human or animal invention?"
Technologie et innovation, 2024.
Lien / Link
- Julian Alvarez
"Serious games and design thinking: a possible combinaison?"
ISTE Open Science - Technologie et innovation , 2024.
Accès vers l'article
- Julian Alvarez
"Ludopedagogy told by a sponge"
ISTE / 8ème Colloque International Game Evolution (CIGE), 2024.
Paper / Article - [mirror link]
- Julian Alvarez
"CEPAJe, un outil pour évaluer une séance ludopédagogique"
ANRT, 2024.
Télécharger chapitre - [mirror link]
- Julian Alvarez
"Serious Games : "A Ludic Constraint" ? Video games, work and instrumentalizations"
Editions Loco, 2023.
Présentation de l'ouvrage - [mirror link]
- Clément Alvarez, Olivier Rampnoux & Julian Alvarez
"Etude sur l'évolution des vocables relatifs au domaine du Serious Game entre 2019 et 2022"
CIGE 2023 / Université de Montpellier, 2023.
Télécharger Poster - [mirror link]
- Julian Alvarez et Thierry Lafouge
"Evolution and influences of the key-words « gameplay », « ludic » and « fun » in the writings produced by English-speaking and French-speaking journal"
Les Cahiers du Numérique Vol.17 n°1-2 (2021), Lavoisier, 2022.
Télécharger résumé / Download abstract - [mirror link]
- Julian Alvarez
"Emergence of the "gameplay" term in the English-speaking and French-speaking video game culture sphere in the 20th century"
Sciences du jeu / Laboratoire EXPERICE - Centre de Recherche Interuniversitaire Expérience Ressources Culturelles Education, 2022.
Télécharger article / Download paper - [mirror link]
- Katell BELLEGARDE, Julie BOYAVAL et Julian ALVAREZ
"Introducing pupils to robotics & computer science: when mediating materials impact the teaching action's grammar"
STICEF, Volume 28, 2021 Article de recherche, 2022.
Télécharger article / Download paper - [mirror link]
- Marielle LÉONARD, Yvan PETER, Yann SECQ, Julian ALVAREZ & Cédric FLUCKIGER
"PATTERN..PATTERN.. : learning loops without spatial skills"
STICEF, Volume 28, 2021 Article de recherche, 2022.
Télécharger article / Download paper - [mirror link]
- Julian Alvarez & Eric Delamotte
"Digital games and Ludopedagogy: Introduction to a special issue"
Revue EducationS / ISTE OpenScience - 2022 - Vol. 6 - n°1 , 2022.
Télécharger article / Download paper - [mirror link]
- Julian Alvarez
"Understanding the Language of Game Studies: Beyond the Dichotomy of "game" and "play""
Etudes de communication, 2021.
https://journals.openedition.org/edc/13264
- Guilhem Olombel, Paola Vianez, Damien Djaouti
"Evaluating the learning efficiency of escape games: a case study in high school"
Sciences du jeu, Volume 16, 2021.
Lire l'article en ligne (Revue Sciences du Jeu)
- Julian Alvarez, Katell Bellegarde, Julie Boyaval, Vincent Hurez, Jean-Jacques Flahaut et Thierry Lafouge
""Distance" Hypothesis applied to robot-pedagogy for children in kindergarten"
EIAH 2021 / APIMU - Atelier "Apprentissage de la pensée informatique de la maternelle à l'Université : retours d'expériences et passage à l'échelle", Fribourg, Suisse, 2021.
Link / Lien
- Julian Alvarez
"Datagames: Questioning About the Unproductive Criterion of Play"
in SAVIGNAC, E. (2021). Gamification de la société/ The Gamification of Society, ISTE Editions, LONDRES, (ROYAUME-UNI), , 2021.
Télécharger chapitre
- Julian Alvarez, Clément Alvarez
"Critical Analysis of Learning Models"
Immersive Factory, 2021.
EN_Critical_Analysis_Learning_Mo.pdf - [mirror link]
- Julian Alvarez
"Evaluation of serious play and serious play design"
RHIM Vol 20 - N°2 / 2019, 2020.
Télécharger article / Download paper - [mirror link]
- Sylvie LELEU-MERVIEL, Fanny BOUGENIES, Julian ALVAREZ
"The tablet in the museum versus the museum in the tablet: virtual walk, augmented visit or serious heritage game?"
Revue des Interactions Humaines Médiatisées (RIHM), Vol 20 - N°1/ 2019, 2020.
Fichier PDF - [mirror link]
- Julian Alvarez
"Design of serious gaming devices and experiences"
Mémoire HDR - Habilitation à Diriger des Recherches, Université Polytechnique Hauts-de-France, 2019, 2019.
Télécharger mémoire / Download thesis
- Damien Djaouti
"Préhistoire du jeu vidéo"
Editions Pix'N Love, 2019.
Acheter l'ouvrage (Editions Pix'N Love)
- Julian Alvarez
"Projection Mapping Gaming"
in SCHMITT, D., THEBAULT, M., & BURCZYKOWSKI, L. (2019). L'image au-delà de l'écran : le video mapping, ISTE Editions, LONDRES, (ROYAUME-UNI),, 2019.
Lien / Link
- Katell Bellegarde, Julie Boyaval, Julian Alvarez
"S'initier à la robotique/informatique en classe de grande section de maternelle. Une expérimentation autour de l?utilisation du robot Blue Bot comme "
Re S M ICT E | ISSN: 1792-3999 (electronic), 1791-261X (print) | Laboratory of Didactics of Sciences, Mathematics and ICT, Department of Educational Sciences and Early Childhood Education - University of Patras., 2019.
document.pdf - [mirror link]
- Damien Djaouti
"Préhistoire du jeu vidéo"
Ludoscience Editions, 2019.
Acheter l'ouvrage
- Julian Alvarez
" Retrogaming and innovation"
Lectures.Cultures, n°10, Novembre-Décembre 2018, BRUXELLES, (BELGIQUE), pp.26-28, 2018.
PDF de l'article - [mirror link]
- Julian Alvarez, Olivier Irrmann, Antoine Taly, Damien Djaouti, Olivier Rampnoux, Louise Sauvé
"Design Games and Game Design: Relations Between Design, Codesign and Serious Games in Adult Education"
Chapitre d'ouvrage: S. Leleu-Merviel, Useille, Philippe, & Schmitt, Daniel (Eds.), De l?UXD au LivXD, le design des expériences de vie. ISTE Editions, pp.253-278., 2018.
Acheter le livre (ISTE-editions.fr)
- Julian Alvarez
"Ludopedagogy"
Lectures.Cultures, n°10, Novembre-Décembre 2018, BRUXELLES, (BELGIQUE), pp.29-31, 2018.
PDF de l'article - [mirror link]
- Lydia Martin, Julian Alvarez
"Serious gaming activity in team management training : reflections on emotions and debriefing"
RIHM : Revue des Interactions Humaines Médiatisées. 19(1):29-46. ISSN 1289-2963, 2018.
Link / Lien
- Sophie Lepreux, Julian Alvarez, Clémentine Havrez, Yoann Lebrun, Pierrette Ethuin, Christophe Kolski
"Serious game for waste sorting on interactive tabletop with tangible objects: exploratory study"
Conférence Ergo-IA (3-5 octobre) Bidart - Biarritz, 2018.
Lien / Link - [mirror link]
- Damien Djaouti
"Quatre approches du jeu à des fins pédagogiques"
Revue "L'Actualité Chimique", pp.41-42, 2018.
Lire l'article en ligne (Actualitechimique.org)
- Julian Alvarez, Pascal Chaumette
"Presentation of a Model Dedicated to Assessing Ludo-pedagogical Activities, and Feedback"
Recherche et pratiques pédagogiques en langues de spécialité [En ligne], Vol.36 N°2 | 2017, mis en ligne le 30 juin 2017, 2017.
Lien / Link - [mirror link]
- Nicolas Besombes, Xavier Bodénand, Sandy Louchart, Charles-Alexandre Delestage, Julian Alvarez
"Clubs de football et e-sport : analyse croisée des influences et des repositionnements économiques et techniques"
2nd International Congress I3SAW Stirling, Scotland, 2017, 2017.
Proceedings / Actes - [mirror link]
- Julian Alvarez
"RDU accompaniment model applyed to serious game : confrontation with the ecosystem of secondary education"
Dans Numérique & éducation Dispositifs, jeux, enjeux, hors jeux sous la direction de Philippe Bonfils, Philippe Dumas et Luc Massou, Questions de communication, série actes 34 / 2016, PUN - Editions Universitaires de Lorraine, p.83-93, 2017.
Lien vers le site de l'éditeur
- Julian Alvarez
"Serious entertaining and serious modding: concepts and appropriations in the fields of education and health"
CIRTA 2016 / Université de Sherbrooke / Université de Laval / TELUQ / Université de Montréal / UQAM, 2016.
Actes - [mirror link]
- Damien Djaouti
"Jeux sérieux : avantages et limites "
Sup-numerique.gouv.fr - Le portail du numérique dans l'enseignement supérieur , 2016.
Lire l'article (sup-numerique.gouv.fr)
- Damien Djaouti
"Serious Games pour l'éducation : utiliser, créer, faire créer ?"
Revue Tréma, numéro 44, mai 2016, 2016.
Lire l'article en ligne (Revues.org)
- Julian Alvarez
"Datagame : Crowdsourcing, Métriques & Traces"
Education Artististique et Economie Numérique - ESPE Valenciennes - Benjamin Brou, 2016.
Télécharger le programme
- Pierre-André Caron, Sébastien George, Julian Alvarez
"Introduction to the special issue? Evaluation in serious games?"
Revue Sticef, Volume 21, 2014, ISSN : 1764-7223, 2015.
Lire l'article - [mirror link]
- Julian Alvarez
"Enrichissement d'un modèle évaluatif pour assurer une formation avec le jeu comme médiation"
Journée AIM Serious Games et Co-design, GEM, 2015.
Télécharger l'article (PDF - 500ko) - [mirror link]
- Julian Alvarez, Jean-Charles Cailliez, Damien Djaouti, Olivier Irrmann, Olivier Rampnoux, Louise Sauvé (Grand Témoin)
"Serious Gaming dans le cadre de la formation des adultes : regards croisés d'enseignants chercheurs"
Colloque e-Formation des Adultes, Université de Lille 1, Laboratoire Trigone CIREL, 2015.
Télécharger la proposition du symposium (PDF - 150ko)
- Damien Djaouti
"Méthodes de conception de Serious Games. Vers un modèle générique ?"
Ingénierie des Systèmes d'Information, pp.37-62, Vol 20/1, 2015.
Lire l'article en ligne (RevuesOnline)
- Damien Djaouti
"De l'utilité de l'appellation « Serious Game ». Le jeu est-il l'apanage du divertissement ? "
Interfaces Numériques, pp.409-429, Vol 3/3, 2014.
Lire l'article en ligne (Site officiel de la revue)
- Julian Alvarez, Aurélien Libessart, Sylvain Haudegond
"The not serious gaming, an unproductive activity?"
Interfaces Numériques, pp.391-408, Vol 3/3, 2014.
Lire l'article - [mirror link]
- Damien Djaouti
"Utilisation de plateformes génériques de mesure analytique pour l'évaluation de Serious Games : une expérimentation"
Revue STICEF, Volume 21, 2014.
Lire l'article en ligne (Revue Sticef)
- Julian Alvarez et Pascal Staccini
"Introduction"
e-virtuoses et SEGAMED, CCI Grand Hainaut, Play Research Lab, UNICE, 2014.
Download / Télécharger
- Julian Alvarez, Sandra Faggioni, Sylvain Haudegond (eds.) et Pascal Staccini
"Proceedings of the "e-virtuoses" & SEGAMED international scientific conference 2012/2013"
CCI Grand Hainaut / Play Research Lab, 2014.
Télécharger les actes (PDF - 9mo)
- Julian Alvarez
"Serious game : questions et réflexions autour de son appropriation dans un contexte d'enseignement"
Revue Psychologie Clinique, pp.112-126, n°37, DOI : doi.org/10.1051/psyc/201437112, 2014.
Lire l'article en ligne (Psychologie Clinique)
- Julian Alvarez, Sylvain Haudegond
"Experimentation around the imaginations aroused by retrogaming"
Ludovia / Culture Numérique, 2014.
Télécharger l'article (PDF - 900ko)
- Sylvie LELEU-MERVIEL, Khaldoun ZREIK (Rédacteurs en chef), Philippe USEILLE et Julian ALVAREZ (Coordinateurs du numéro thématique)
"RIHM Revue des Interactions Humaines Médiatisées 2013, Volume 14 - Issue 1 (thematic issue coordination)"
Revue des Interactions Humaines Médiatisées (RIHM) Vol 14 - N° 1 / 2013, 2014.
Télécharger l'article (PDF - 1.5mo) - [mirror link]
- Damien Djaouti, Julian Alvarez
"Serious Games: use of video games for educational purposes"
Revue "Educateur", Syndicats des Enseignants Romans, numéro 11/2013, 2013.
Lire l'article (Revue-Educateur.ch)
- Damien Djaouti, Julian Alvarez
"La création de Serious Games avec des étudiants de l'enseignement supérieur : retour d'expériences"
Conférence "PédagoTICE 2013", Toulouse, 13 juin, 2013.
Télécharger l'article (PDF - 300ko)
- Damien Djaouti, Julian Alvarez
"Create Newsgames to develop the critical thinking of engineering students?"
Colloque scientifique "Jouer à toutes fins utiles", e-virtuoses 2013, Valenciennes, 4-5 juin, 2013.
Télécharger l'article (PDF - 270ko)
- Damien Djaouti, Julian Alvarez
"La création de Newsgames pour développer l'esprit critique d'élèves-ingénieurs : une expérimentation empirique"
Atelier "Serious Games, jeux épistémiques numériques", conférence "EIAH 2013", Toulouse, 28-31 mai, 2013.
Actes de l'atelier (EIAH 2013) - [mirror link]
- Damien Djaouti
"Influence du libre dans l'histoire du jeu vidéo"
dans Camille Paloque-Berges, Christophe Masutti (eds),"Histoires et cultures du Libre. Des logiciels partagés aux licences échangées", Framabook, pp.197-227, 2013.
Télécharger l'ouvrage (PDF - 14mo)
- Julian Alvarez, Jean-Yves Plantec, Mathieu Vermeulen
"Quels accompagnements associer au Serious game ?"
Dans Tice 2012, Intégration Technologique et Nouvelles Perspectives d'Usage, R. Nkambou, , C. Narce, , S.A. Cerri, , P. Boiron, , C. Paliard (Dir.), Université de Lyon 1 , 2012.
Lire l'article en ligne - [mirror link]
- Julian Alvarez, Damien Djaouti
"Introduction au Serious Game / Serious Games: an Introduction"
Questions Théoriques / CCI Grand Hainaut, 2012.
Télécharger l'ouvrage [édition spéciale CCI] / Download the book [CCI special edition] (PDF - 10mo) - [mirror link]
- Olivier Rampnoux, Emilie Paradossi, Laetitia Perre-Tuchot
"Plaisir des sens, plaisir du sens : le design d'expérience à l'épreuve de la littérature"
Colloque scientifique "Ludovia 2012", Ax-les-Thermes, 2012.
Programme (Ludovia.org)
- Damien Djaouti
"Définir le "Serious Gaming""
Revue Argos N°49, SCEREN-CRDP Académie de Créteil, 2012.
Lire l'article en ligne (Revue Argos)
- Julian Alvarez
"Perspectives d'avenir"
Dans "Les Serious Games une révolution" par Yasmine Kasbi - Edi pro, 2012.
Lire le chapitre d'ouvrage (Google Books)
- Laurent Michaud, Julian Alvarez, Véronique Alvarez, Damien Djaouti
"Serious Games : Enjeux, offre et marché - Enseignement - Formation - Santé Information & Communication - Défense (3e e.)"
IDATE, 2012.
Download - [mirror link]
- Damien Djaouti
"Serious Game Design - Theoretical and technical study of the creation of games aimed to serve serious purposes"
Thèse de doctorat en informatique, Université de Toulouse III - Paul Sabatier, 2011.
Télécharger la thèse (PDF - 11 Mo)
- Julian Alvarez, Valérie Maffiolo
"Study of the impact of electronic communications based on Serious game - 1st approach"
SEE / Revue REE, ISSN 1265-6534, n°4, 2011, p. 68, 2011.
Télécharger l'article (PDF - 250ko)
- Julian Alvarez, Valérie Maffiolo
"Study of the impact of electronic communications based on Serious game - 2nd approach"
SEE / Revue REE, ISSN 1265-6534, n°4, 2011, p. 75, 2011.
Télécharger l'article (PDF - 300ko)
- Julian Alvarez, Valérie Maffiolo
"Study of the impact of electronic communications based on Serious game - 3rd approach"
SEE / Revue REE, ISSN 1265-6534, n°4, 2011, p. 85, 2011.
Télécharger l'article (PDF - 300ko)
- Philippe Ourliac, Julian Alvarez
"Le Serious Game, levier du développement économique territorial ?"
OTeN, Ludoscience, 2011.
Télécharger l'étude (PDF - 1.8mo) - [mirror link]
- Damien Djaouti
"Créer des jeux vidéo en classe : des outils simples d'accès"
Revue "l'école numérique", n°7, Centre National de Documentation Pédagogique, 2011.
Sommaire de la revue (cndp.fr)
- Julian Alvarez
"To organize a debate with a serious game"
Revue "l'école numérique", n°7, Centre National de Documentation Pédagogique, 2011.
Lien / Link
- Julian Alvarez, Damien Djaouti, Olivier Rampnoux
"Typology of Serious games"
dans Samuel Rufat, Hovig Ter Minassian, "Les jeux vidéo comme objet de recherche", Questions Théoriques, 2011.
Télécharger le chapitre d'ouvrage (PDF - 6.7mo) - [mirror link]
- Julian Alvarez, Damien Djaouti
"Introduction au Serious Game"
Questions théoriques, 2010.
Accéder au site de l'éditeur
- Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel
"Designing playful interactivity: an overview of "game design" methodologies"
Actes du colloque "Ludovia 2010" , Ax-les-Thermes, 2010.
Télécharger / Download
- Laurent Michaud, Julian Alvarez, Véronique Alvarez, Damien Djaouti
"Serious Games : Formation & Enseignement - Santé - Défense & Sécurité - Information & Communication"
IDATE, 2010.
Télécharger l'étude (PDF - 3.5mo) - [mirror link]
- Jean-Pierre Jessel, Julian Alvarez
"Imagination and virtual environment: an approach to the notion of immersion in the context of Serious Gaming"
Dans l'Atelier de l'Art sous la direction de Mario Borillo, Champ Vallon, ISBN (papier) 978-2-87673-507-1, ISBN (epub) 978-2-87673-667-2, 2010.
Link / Lien
- Julian Alvarez, Damien Djaouti
"Taxonomy of Serious Games dedicated to Healthcare"
SEE, Revue REE N°11, Décembre 2008, p. 91-102, 2008.
Télécharger l'article (PDF - 1mo)
- Julian Alvarez, Damien Djaouti, Jean-Pierre Jessel, Gilles Methel
"Evaluating the coherence of a Serious Game"
Actes du colloque "Fifth EDEN Research Workshop", UNESCO, Paris, 2008.
Télécharger l'article (PDF - 250ko)
- Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel
"Place your bets! Thoughts on the scope of video game creation tools"
Actes du colloque "Ludovia 2008" , Ax-les-Thermes, 2008.
Télécharger l'article (PDF - 400 ko)
- J. Alvarez, C. Gautellier, O. Rampnoux
"Serious Games ou comment sont détournés les jeux vidéo"
La Revue des Ceméa, Vers l'Education Nouvelle, N° 531, juillet 2008, p.54 - 61, 2008.
Télécharger l'article (PDF - 7mo)
- Julian Alvarez, Laurent Michaud
"Serious Games : Advergaming, edugaming, training..."
IDATE, 2008.
Télécharger l'étude (PDF - 3.3mo)
- Julian Alvarez
"From video game to serious game: cultural, pragmatic and formal approaches"
Thèse de doctorat en science de l'information et de la communication, Université de Toulouse, 2007.
Télécharger le mémoire de doctorat (PDF - 50mo)
- Julian Alvarez, Olivier Rampnoux, Jean-Pierre Jessel, Gilles Methel
"Classification des serious games"
Actes du colloque "H2PTM'07 (Collaborer, Echanger, Inventer : Expériences de réseaux)", Hammamet, Tunisie, Hermes science, ISBN : 978-2-7462-1891-8, Lavoisier, 2007.
Télécharger l'article (PDF - 400ko) - [mirror link]
- Julian Alvarez, Damien Djaouti, Jean-Pierre Jessel, Gilles Methel, Pierre Molinier
"Morphologie des jeux vidéo"
Actes du colloque "H2PTM'07 (Collaborer, Echanger, Inventer : Expériences de réseaux)", Hammamet, Tunisie, Hermes science, ISBN : 978-2-7462-1891-8, Lavoisier, 2007.
Télécharger l'article (PDF - 400ko)
- Damien Djaouti, Jean-Pierre Jessel, Gilles Methel, Pierre Molinier
"Jeux vidéo et convivialité narrative"
Actes du colloque "Ludovia 2007" , Ax-les-Thermes, 2007.
Télécharger l'article (PDF - 400ko)
- Olivier Rampnoux, Julian Alvarez, Jean-Pierre Jessel
"Une grotte numérique conviviale"
Actes du colloque "Ludovia 2007", Ax-les-Thermes, 2007.
Télécharger l'article (PDF - 1.5mo) - [mirror link]
- Damien Djaouti
"Narration et Interaction : relations en milieu vidéoludique"
Mémoire de Master 2 Recherche, Université de Toulouse II-Le Mirail, 2007.
Télécharger le mémoire (PDF - 4.5mo)
- L. Capus, Cédric Sanza, Julian Alvarez
"Apport des technologies multimédias dans le système d'apprentissage en ligne Sphinx"
Actes du colloque "Technologies de l'Information et de la Communication dans l'Enseignement Supérieur et l'Entreprise (TICE 2006)", Toulouse, INPT, 2006.
Télécharger l'article (PDF - 50ko) - [mirror link]
- Olivier Rampnoux, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel
"Communiquer par le jeu vidéo"
Acte du colloque Ludovia 2006, [CD-ROM], ISBN : 978-2-9527377-0-8, St-Lizier, 5-7 Juillet, 2006.
Télécharger l'article (PDF - 1.2mo) - [mirror link]
- Julian Alvarez, Damien Djaouti, Rashid Ghassempouri, Jean-Pierre Jessel, Gilles Methel
"Etude morphologique des jeux vidéo"
Acte du colloque Ludovia 2006, [CD-ROM], ISBN : 978-2-9527377-0-8, St-Lizier, 5-7 Juillet, 2006.
Télécharger l'article (PDF - 120ko)
- Julian Alvarez
"Valoriser via le jeu vidéo"
Revue Entrelacs, Actes du colloque "Ludovia 2005", St-Lizier, Mêlée Numérique « e-education », 2005.
Télécharger l'article (PDF - 2.3mo) - [mirror link]
Conférences
- Julian Alvarez
" Discussions on the exploitation of video games"
IHEST, Etienne-Armand Amato, 2024.
Slides
- Julian Alvarez
"Instrumentalizing video games: precautions to take and pitfalls to avoid"
Nicolas Esposito, Séminaire de recherche du Laboratoire ErgoDesign Lutin-Gobelins, 2024.
Programme du séminaire - [mirror link]
- Julian Alvarez
"Serious games: practices and effects in the world of work"
Ludinord Pro 2024, 2024.
Programme de la conférence - [mirror link]
- Julian Alvarez, Suzon Beaussant, Vincent Berry et Julien Démaret
"Training in the use of games in a professional environment, what paths?"
Ludinord Pro, 2024.
Programme de la table ronde - [mirror link]
- Julian Alvarez
"AR, VR and XR games applied to HSE fields: understanding the approach and uses"
Ludinord Pro 2024 & Immersive Factory, 2024.
Programme de l'atelier - [mirror link]
- Julian Alvarez
"Evaluate a ludopedagogical session"
Colloque Printemps Pédagogique en Sciences de la Santé 2024, Amiens, 2024.
Synthèse de la journée - [mirror link]
- Julian Alvarez
" AR / VR / XR: Approaches and Experiments"
Séminaire « Visibilité de l'entreprise sur le Web et nouvelles technologies », CMQ Relation Client 3.0. / CMQ Tourisme / GRETA Lille Métropole, 2024.
Support de présentation
- Julian Alvarez
"Serious games. A ludic constraint?"
GERiiCO : Axe 3, 2024.
Programme - [mirror link]
- Julian Alvarez & François Garreau
"Serious Games ?A Ludic Constraint?? Ludopedagogy in debate"
Inforisque, 2024.
Lien vers la vidéo / podcast
- Julian Alvarez
"Serious game, a ?Ludic Constraint?? Discussion around interpretive and ethical gaps in edutainment teachings"
CHU de Nantes, Roselyne Clouet, 2023.
Flyer de la conférence
- Julian Alvarez
"Immersive Learning : Retour d'expériences & analyses critiques des modèles évaluatifs "
Université de Nantes, 2023.
Vidéo - [mirror link]
- Julian Alvarez
"Educational games, ethics and responsible development"
FIJLoC, 2023.
Download / Télécharger le programme
- Julian Alvarez
"Introduction to edutainment"
FIJLoC (Festival International du Jeu et Loisirs des Caraïbes), 2023.
Download / Télécharger plaquette
- Julian Alvarez
"Video game & video mapping"
IBSIC - Image Beyond the Screen International Conference / 2e Festival du Video Mapping, 2019.
Lien vers le programme
- Julian Alvarez, Katell Bellegarde
"Blue Bot Project from ESPE of Lille"
ESPE de Nice, 2018.
- Damien Djaouti
"Former des enseignants au "numérique""
Journée d'étude "Recherche et développement dans le numérique scolaire : des projets au données de recherche", Faculté d'éducation de Montpellier, 29 novembre, 2017.
- Julian Alvarez
""Realities", digital games and learning"
Groupe GT7 Immersion, Canopé, Ministère de l'Education, 2017.
Enregistrement de la conférence
- Damien Djaouti
"Enseigner avec les Serious Games : quoi ? pourquoi ? comment ?"
Conférences et ateliers "Jeux, robots et programmation", Canopé Toulouse, 28 juin, 2017.
- Damien Djaouti
"Serious Games : utiliser ou créer ?"
Colloque "Game Evolution : management et pédagogie ludique", IAE de Montpellier, 8 juin, 2017.
- Damien Djaouti
"Utiliser, détourner, (faire) créer : 4 approches du jeu à vocation pédagogique"
Chimie et Jeux, Sciences et Jeux : Apports dans l'enseignement, Université Lyon I, 17 mai, 2017.
Programme de la journée
- Damien Djaouti, Jean Cazes
"Edu Game Jam : Retour d'experience"
4e séminaire académique sur le numérique éducatif, Rectorat de l'Académie de Montpellier, Canopé Montpellier, 30 mars, 2017.
Programme du séminaire
- Julian Alvarez
"CEPAJe"
DeVISU, 2016.
Lien associé
- Julian Alvarez
"Serious entertaining and serious modding: concepts and appropriations in the fields of education and health"
38e congrès de APLIUT, Lyon, 2016.
Download / Télécharger
- Damien Djaouti, Arnaud Salvador
"Les jeux sérieux : concept et présentation de deux exemples"
Colloques Promosciences 2016, Université de Montpellier, 31 mai - 2 Juin, 2016.
Programme du colloque
- Julian Alvarez
"Présentation d'un modèle visant à évaluer une formation utilisant le jeu comme médiation"
Rencontre "A l'intersection du jeu et de l'apprentissage", Université Sorbonne Paris Cité, le CRI, Paris, 2016.
Compte rendu de la rencontre
- Julian Alvarez, Laurent Auneau, Sam Damani, Clément Muletier (El Gamificator)
"LA GAMIFICATION COMBIEN ÇA COÛTE ? COMBIEN ÇA RAPPORTE ? / COMMENT RÉUSSIR SON PROJET DE GAMIFICATION ?"
Game All Over#1 - Plaine Image / Imaginarium - Laurent Tricart, 2016.
Programme du colloque - [mirror link]
- Damien Djaouti
"Atelier "Les Jeux Sérieux""
3e séminaire académique sur le numérique éducatif, Rectorat de l'Académie de Montpellier, Canopé Montpellier, 7 avril, 2016.
Voir un reportage vidéo suite à cette conférence (Ludomag)
- Julian Alvarez
"Crowdsourcing Métriques & Traces"
IDEMM'16, 2016.
Télécharger la présentation / Download presentation
- Damien Djaouti
"Les "Serious Games" : diffuser des messages par le jeu vidéo ?"
Climate Game Jam 2016, association Hakatah, 19 mars, 2016.
Programme de la conférence et de la Jam
- Julian Alvarez
"Introduction to ludopedagogy and Serious game"
Formation organisée par le Centre d'Etudes Pédagogiques ignatien (CEPi), France et par la coordination des écoles jésuites (COCIJE), Belgique, 2016.
Lien vers la présentation des journées d'études
- Julian Alvarez
"Presentation of the CEPAJe Model "
Why so serious ? "Learning Games & Gamification", 2015.
Lien vers la présentation de la journée d'étude
- Damien Djaouti
"L'appellation "Serious Game" : une stratégie d'extention du champ d'application des jeux vidéo ?"
Colloque "L'Homo Ludens du XXI siècle", université Paul Valéry, Montpellier, 2015.
Programme de la conférence (Université Paul Valéry)
- Julian Alvarez
"Santé et Serious Gaming : concepts, état de l'art et perspectives"
Colloque "L'Homo Ludens du XXI siècle", université Paul Valéry, Montpellier, 2015.
Programme de la conférence Homo Ludens XXIe siècle
- Julian Alvarez
"Conception Serious Game"
Play'it Festival, Lille 3, 2015.
Lien vers la vidéo
- Julian Alvarez
"Conception Serious Game"
Play'it Festival, Lille 3, 2015.
Lien vers la vidéo
- Julian Alvarez
"Conception Serious Game"
Play'it Festival, Lille 3, 2015.
Lien vers la vidéo
- Julian Alvarez
"Conception Serious Game"
Play'it Festival, Lille 3, 2015.
Lien vers la vidéo
- Damien Djaouti, Salim Zein, Max Lévita, Michèle Bartolini, Christophe Héral, David Mekersa
"PixMeeting : Jeu Vidéo & Education (round table)"
PixLR / Montpellier In Game, Montpellier, 20 novembre, 2014.
Programme de la table ronde (PixLR)
- Julian Alvarez
"Typology of therapeutic games and guidelines for their development in prevention, functional re-education and rehabilitation "
ESPRM-SOFMER Marseille 2014 - Patrick et Alexandre Abellard, 2014.
Download / Télécharger - [mirror link]
- Julian Alvarez, Damien Djaouti
"Les Briques Gameplay - la classification des jeux vidéo par leur principe ludique"
Conférence "Comprendre le jeu vidéo et le Serious Game - Une exploration au coeur du Gameplay", Cité des Sciences et de l'Industrie, Paris, 17 avril, 2014.
Affiche de la conférence
- Julian Alvarez, Aurélia Rostaing
"Autour des jeux sérieux (serious games) : Définition générale et terminologie"
BNF : Bibliothèque Nationale de France, 2014.
Télécharger la présentation / Download presentation
- Julian Alvarez
"Autour des jeux sérieux (serious games) : Histoire du Serious Game"
BNF : Bibliothèque Nationale de France, 2014.
Télécharger la présentation / Download the presentation - [mirror link]
- Damien Djaouti, Eric Brown, Alexander Knetig, Florent Maurin, Agathe Visier
"Les jeux sérieux, jouer pour comprendre ? "
Bibliothèque Nationale de France, 5 février, 2014.
Programme de la journée d'étude (bnf.fr)
- Damien Djaouti
"Serious Games pour la formation : utiliser, faire ou faire faire ?"
Séminaire "Utilisation des TIC dans des situations de formation à distance : pratiques, dispositifs et recherche", Rencontres scientifiques Montpellier-Sherbrooke", IUFM de Montpellier, 27-28 juin, 2013.
Programme de la rencontre scientifique (PRES Sud de France)
- Damien Djaouti
"Les "usines à jeux" : la création de Serious Games par les enseignants ?"
Université d'été "Ludovia 2012", Ax-Les-Thermes, 2012.
Synthèse de la conférence (Ludovia.org)
- Julian Alvarez, Damien Djaouti
"Introduction au Serious Game"
e-virtuoses, Lille, 2012.
Programme de la conférence
- Julian Alvarez
"Présentation des serious game dans le domaine de la santé"
"Table ronde : Quels jeux pour quels publics ?", Les journées JIES Paris 2012, Groupe Traces, 2012.
Download / Télécharger Presentation - [mirror link]
- Damien Djaouti
"Outils et techniques pour le Serious Game : moteurs propriétaires et usines à jeuxOutils et techniqu"
e.virtuoses, Lille, 2011.
Programme de la conférence
- Julian Alvarez, Damien Djaouti
"Serious Games et apprentissage par projets"
e.virtuoses 2011, Lille, 2011.
Programme de la conférence
- Damien Djaouti
"Serious Games ou l'évaluation par le gameplay"
e.virtuoses 2011, Lille, 2011.
Programme de la conférence
- Damien Djaouti
"Le Serious Game comme outil de communication locale : 2 jeux pour découvrir Andromède"
La Novela 2010, Mairie de Toulouse, 2010.
Site du festival Novela 2010
- Julian Alvarez, Valérie Boudier, Daniel Fiévet, Jean Menu, Stéphane Natkin
"Serious games: to learn thanks to viedogames ?"
CNAM - Rencontres du Café des techniques, 2010.
Voir la vidéo de la table ronde
- Olivier Rampnoux, Julian Alvarez, Damien Djaouti
"Serious Game & Fun Food. The process of food socialization for children"
Fun Food Conference 2010 - Consommations alimentaires, cultures enfantines et éducation, Angoulème, 2010.
Voir la présentation (UPtv)
- Julian Alvarez
"Serious Game: a concept for higher education?"
Université Vivialdi - Colloque TICE : Université de Strasbourg, 2010.
Vidéo de la conférence
- Valérie Maffiolo et Julian Alvarez
"Les Serious Games, leurs évaluations, leurs impacts"
e-virtuoses, 2009.
http://www.e-virtuoses.net/detail_atelier10.php
- François Jarraud, Julian Alvarez, Tony Fortin, Julien Llanas, Damian Nolan
"Les jeux sérieux : un nouvel outil pour l'école ?"
Educatice, 2009.
http://www.educatec-educatice.com/programme.php?pg=3_21&id=38&language=fr&tp=1
- Julian Alvarez
"Simulateurs, virtualisation et jeux sérieux"
Université Vivialdi : IAE Lille : "Le numérique, catalyseur de nouvelles pédagogies", 2009.
Video of the conference
- Damien Djaouti, Eric Poisson, Charles Barrera
"The Serious Game : nouvelle approche pédagogique"
Conférence "56ème Session Nationale de la Sûreté de l'Aviation Civile", Ecole Nationale d'Aviation Civile, 2009.
- Julian Alvarez, Karine Cohen
"Serious Games : connaître et comprendre ce nouveau marché"
Conférence "Serious Games : un nouveau domaine d'application de la recherche ? ", Service Valorisation de l'université Toulouse 2 le Mirail, 2009.
Programme de la conférence
- Julian Alvarez
"Serious Games and Customer Relationship"
Orange Labs / France Télécom, 2009.
- Damien Djaouti
"Introduction aux Serious Games"
Séminaire "Les jeux vidéo : pédagogie ou idéologie ?", ENS Lettres Sciences Humaines, Lyon, 2008.
Compte rendu en ligne (ENS LSH)
- Julian Alvarez, Damien Djaouti
"The classification of Serious Games"
4e Serious Game Sessions Europe, Lyon, 2008.
Télécharger le support de présentation (SWF - 1Mo)
- Olivier Rampnoux, Josette Hospital, Damien Djaouti, Julian Alvarez
"Classification des jeux vidéo : des pistes pour construire une offre cohérente en ludothèque"
11ème Congrès International des Ludothèques, Paris, 2008.
Programme du congrès (Association des Ludothèques Françaises)
- Julian Alvarez
"Serious games and pedagogy"
Journées Lyonnaises du E-learning - 3ème Edition, 2008.
- Damien Djaouti, Julian Alvarez, Patrick Mpondo-Dicka
"Sémiotique et Gameplay"
Colloque "Homoludens", congrès de l'Association Francophone pour le Savoir (ACFAS), Québec City, Québec, 2008.
Programme du colloque (ACFAS)
- Julian Alvarez, Damien Djaouti
"Serious Games et Gameplay"
3e Serious Games Sessions Europe, Lyon, 3 décembre, 2007.
Lien/Link
- Julian Alvarez
"Le jeu vidéo peut-il être sérieux ?"
Centre culturel Odyssud, Blagnac, 21 avril, 2007.
Programme
- Julian Alvarez
"Le ludo-éducatif : quelle déontologie dans la création des jeux ?"
Forum des jeux vidéo, St-Gaudens, 7 octobre, 2006.
Programme du colloque
- Julian Alvarez
"Edumarket game"
Journée FORMIDAM, La place du multimédia ludoéducatif en médiathèques et ludothèques, Montauban, 3 avril, 2006.
Programme (Bulletin des Bibliothèques de France)
Cartes Mentales
- Julian Alvarez
"Julian Alvarez's work since 1991"
Ludoscience, 2023.
Lien / Link
Autres publications
- Suzon Beaussant, Julian Alvarez
"Crossed perspectives on Educational Escape Games"
Mag RH n°18 (pp.47-50), 2022.
Lire l'article - [mirror link]
- Julian Alvarez
"Origin of serious video games"
Les petits cahiers Ludens n°6, Team Ludens / Semper Ludens, 2022.
Lire l'article - [mirror link]
- Julian Alvarez; Quentin Alvarez;
"Quelle est l'origine de "Gameplay" ?"
Ludoscience, 2022.
Lien / Link
- Julian Alvarez
"The value of play in learning"
Learning HUB, ENAC, 2022.
Télécharger l'article - [mirror link]
- Julian Alvarez
"BIP Editorial - special issue dedicated to Edutainment"
BIP n°4 / INSPE Lille Nord de France, 2022.
Télécharger l'éditorial - [mirror link]
- Julian Alvarez (pp.6-7 & pp.188-190)
"Preface of the book ?The Gamification Toolbox?"
Dunod, 2021.
Extrait de l'ouvrage comprenant la préface - [mirror link]
- Julian Alvarez; Quentin Alvarez;
"What is video game mapping?"
Ludosciecne, 2021.
Lien / Link
- Julian Alvarez; Quentin Alvarez;
"What is a video game?"
Ludoscience, 2020.
Lien / Link
- Julian Alvarez
"Ludo Pedagogy - Why use it?"
Immersive Factory, 2020.
Link / Lien - [mirror link]
- Julian Alvarez; Quentin Alvarez;
"What is a video toy?"
Ludoscience, 2020.
Lien / Link
- Julian Alvarez, Quentin Alvarez
"What is a zero player game?"
Ludoscience, 2020.
Lien
- Julian Alvarez & Quentin Alvarez
"What is the V-Effect associated with video games?"
Ludoscience, 2020.
Lien vers la vidéo
- Julian Alvarez, Quentin Alvarez
"What is Fun Theory?"
INSPE Lille Nord de France / Ludoscience, 2020.
Lien vers la vidéo / Link to the vidéo
- Julian Alvarez & Quentin Alvarez
"What is the Prehistory of Video Games? (Part 2)"
INSPE Lille / Ludoscience, 2020.
Lien vers la vidéo
- Julian Alvarez & Quentin Alvarez
"What is the Prehistory of Video Games? (Part 1)"
INSPE Lille Hauts-de-France / Ludoscience, 2020.
Lien vers la vidéo
- Julian Alvarez; Damien Djaouti
"What is the CEPAJe Model?"
Université de Montpellier / Fun MOOC, 2017.
Lien vers la vidéo
- Damien Djaouti, Julian Alvarez & Olivier Rampnoux
"Plateforme Fun MOOC: Enseigner avec les Serious Games"
Université de Montpellier / Fun MOOC, 2017.
Lien / Link
- Julian Alvarez
"Virtual Reality and Serious Game: emotional stimulation for learning"
ElearningLetter, 2017.
Lire l'article - [mirror link]
- Julian Alvarez
"Playstation VR review: the body comes back in force!"
Ludoscience, 2017.
Link / Lien - [mirror link]
- Julian Alvarez
" Le Serious game : marché en déclin ou en pleine mutation ?"
ElearningLetter, 2016.
Lire l'article
- Julian Alvarez, Thomas Gorriz
"E3 2016 : les nouveautés les plus attendues au plus grand salon mondial du jeu vidéo"
Atlantico, 2016.
Lire l'article
- Damien Djaouti, Régis Monterrin, Collectif
"PlayStation VS Saturn : La guerre des 32 bits"
Editions Pix'n Love, 2016.
Acheter le livre (http://www.editionspixnlove.com)
- Damien Djaouti
"X-PO 2089 Cyber Revolution"
Pix'n Love #28, Editions Pix'n Love, 2015.
Sommaire
- Damien Djaouti
"Carmageddon TV"
Pix'n Love #27, Editions Pix'n Love, 2015.
Sommaire
- Damien Djaouti
"Carmageddon"
Pix'n Love #26, Editions Pix'n Love, 2014.
Sommaire
- Damien Djaouti
"Crime Wave"
Pix'N Love #25, Editions Pix'N Love, 2014.
Sommaire
- Damien Djaouti
"Microsoft BOA"
Pix'N Love #25, Editions Pix'N Love, 2014.
Sommaire
- Julian Alvarez, Vincent Nahan
"Pas remis de la disparition de Flappy Bird ? Pourquoi Puzzle Game 2048 vous fera oublier jusqu'à son existence"
Atlantico, 2014.
Lire l'article en ligne (Atlantico.fr)
- Damien Djaouti
"Duke Nukem 3D : part 2"
Pix N'Love #15, éditions Pix N'Love, 2010.
Sommaire
- Damien Djaouti
"Duke Nukem 3D : part 1"
Pix N'Love #14, éditions Pix N'Love, 2010.
Sommaire
- Damien Djaouti
"Les pionniers du jeu vidéo : Spacewar!"
Pix'N Love #12, éditions Pix'N Love, 2010.
Sommaire
- Damien Djaouti
"Les pionniers du jeu vidéo"
Pix'N Love #11, éditions Pix'N Love, 2010.
Sommaire
- Julian Alvarez, Damien Djaouti
"There is a matrix behind our arcade games"
Pix'N Love #10, éditions Pix'N Love, 2009.
Télécharger l'article / Download the paper
- Julian Alvarez, Damien Djaouti
"Emmanuel Forsans, pionnier du Serious Gaming"
Editions Pix'n Love, Pix'n Love N°9, 2009.
Sommaire
- Damien Djaouti
"Comix Zone"
Editions Pix'n Love, Pix'n Love N°8, 2009.
Sommaire
- Julian Alvarez, Damien Djaouti
"Rétro SG : Consoles et Serious Games"
Editions Pix'n Love, Pix'n Love N°7, 2009.
Sommaire
- Julian Alvarez, Olivier Rampnoux
"A serious game approach"
Ludovia magazine, n°4, Avril/Mai/Juin, p.6 à 8, 2008.
Lire l'article - [mirror link]
- Olivier Rampnoux & Julian Alvarez
"Le jeu vidéo pour la mise en valeur des métiers"
Infobourg, 2006.
Lien vers l'article - [mirror link]
- Damien Djaouti, Julian Alvarez, Olivier Rampnoux
"A Collaborative Classification of Games & Serious Games (Database)"
Ludoscience, 2006.
https://www.gameclassification.com
Animations
- Damien Djaouti
"Game Pratic' 2017 - jury member"
Game Pratic' 2017, game jam sur le patrimoine culturel régional, collectif Antithèse, Montpellier, 2017.
Site officiel
- Jean-Serge Vigouroux, Ludovic Delorme, Jean Cazes, Damien Djaouti
"Edu Game Jam 2017 - organizer"
Canopé Montpellier, Académie de Montpellier, Université de Montpellier, 24-25 mars , 2017.
Site officiel de la Jam
- Damien Djaouti
"Game Pratic' 2016 - président du jury"
Game Pratic' 2016, game jam sur le patrimoine culturel régional, collectif Antithèse, Montpellier, 2016.
Site officiel de la Game Jam
- Damien Djaouti
"Game Pratic' 2016 - jury member"
Game Pratic' 2016, game jam sur le patrimoine culturel régional, collectif Antithèse, Montpellier, 2016.
Site officiel
- Julian Alvarez
"Journée partenaires ESPE de Lille"
ESPE de Lille, 2016.
Programme de la journée
- Julian Alvarez
"Retrogaming #2 : La Vectrex"
Serre Numérique, Valenciennes, 2016.
Annonce de l'atelier
- Julian Alvarez
"Retrogaming #1 : Introduction"
Serre Numérique, Valenciennes, 2016.
- Damien Djaouti
"Climate Game Jam 2016 - parrain"
Climate Game Jam 2016, association Hakatah, 18-20 mars,, 2016.
Site officiel de la Jam (Hakatah.com)
- Julian Alvarez
"NL & Fr Meeting around Serious Game and opportunities"
Ambassade des Pays-Bas - Cité de la Mode et du Design Paris, 2016.
Post de la manifestation
- Damien Djaouti
"Game Pratic' 2015 - jury member"
Game Pratic' 2015, game jam sur le patrimoine culturel régional, collectif Antithèse, Montpellier, 2015.
Site officiel de la Game Jam
- Pictanovo
"Protopitch"
Pictanovo, 2014.
Accéder au site
- Damien Djaouti
"Game Pratic' - jury member"
Game Pratic', game jam sur le patrimoine culturel régional, collectif Antithèse, Montpellier, 2014.
Site officiel de la Game Jam
- Damien Djaouti
"AREF 2013 - member of the organizing committee"
Congrès AREF 2013 - Actualité de la Recherche en Education et en Formation, Montpellier, France, 2013.
Site de la conférence
- Damien Djaouti
"Workshop : Design"
e-virtuoses 2013, 2013.
Programme de la conférence (e-virtuoses 2013)
- Damien Djaouti
"Round Table: R&D au service des Serious Games : Evaluation / Assessment"
e.virtuoses, Lille, 2011.
Programme de la conférence
- Damien Djaouti
"ArtGame weekend #2 - Jury member"
La cantine, Paris, 2011.
Site officiel du concours
- Julian Alvarez
"Atelier : Corporate's world"
e-virtuose, 2009.
http://www.e-virtuoses.net/detail_atelier4.php
- Julian Alvarez
"Cultural heritage and scientist and Virtual Universes"
Ludovia, 2007.
http://www.ludovia.org/programme.htm
Références scientifiques
- Celina P. Leao, Filomena Soares, Vítor Carvalho
"A serious game concept to enhance students' learning of statistics"
Experiment@International Conference (exp.at'17), 2017 4th, 2017.
Lien / Link
- Gaëlle Guigon, Jérémie Humeau, Mathieu Vermeulen
"Escape Classroom : un escape game pour l'enseignement"
QPES 2017, Grenoble, 2017.
Lien / Link
- M.L. Ndao, D. Gilibert, J. Dinet
"The serious game in work integration: A comparative study between conventional method and edutainment method"
Psychologie du travail et des organisations (2017), ScienceDirect, 2017.
Lien vers l'article
- Lydia Martin
"Entraves à l'attitude ludique avec un jeu sérieux intégré dans une formation managériale : un exercice plus qu'un jeu ?"
Sciences du jeu, 7 | 2017 : Les marges du jeu, 2017.
Lire l'article
- Imed Boughzala, Olfa Chourabi, Daniel Lang, Mondher Feki
"Feedback on the integration of a serious game in the data modeling learning"
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017, 2017.
Lien / Link
- Baptiste Monterrat, Elise Lavoué, Sébastien George
"Learning game 2.0: support à l'apprentissage collaboratif par la modification de jeux vidéo"
Conférence TICE 2012, Dec 2012, Lyon, France. pp.98-109, 2012, 2017.
Lien / Link
- Mariama Lobsang Ndao, Daniel Gilibert, Jérôme Dinet
"Psychological variables mediated by the serious game in the professional insertion and training"
Revue internationale de psychosociologie et de gestion des comportements organisationnels 2017/1 (Vol. XXIII), 2017.
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- Maria Antonietta Denami
"A Serious Game for the development of the professional skills of operators in aseptic zone : definition of a holistic model of design and usage studie"
École doctorale Sciences humaines et sociales ? Perspectives européennes (Strasbourg) , en partenariat avec Laboratoire interuniversitaire des sciences de l'éducation et de la communication (Strasbourg) (laboratoire), 2016.
Lien / Link
- Elise Lavoué
"Soutien à l'auto-régulation des apprenants: conception d'environnements informatiques réflexifs et engageants"
Environnements Informatiques pour l'Apprentissage Humain. Université Jean Moulin Lyon 3, 2016, 2016.
Lien / Link
- Judit Vari
"L'éthique professionnelle mise en jeu : l?exemple de L'Odyssée Ethique"
Sciences du jeu, 6 | 2016 : L'art en jeu ou le jeu de l'art, 2016.
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- T. Fovet,∗, J.-A. Micoulaud-Franchi, G. Vaivaa, P. Thomas, R. Jardri, A. Amad
"Serious game as a therapeutic tool in psychiatry: A systematic review"
L?Encéphale, Paris, Volume 42, Issue 5, October 2016, Pages 463?469, 2016.
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- Luís Filipe da Silva Rodrigues
"A adoção de aplicações informáticas com características de jogos online: Uma perspetiva no setor do e-banking em Portugal"
Lisboa University, Departamento de Ciências e Tecnologias da Informação, 2016.
Lien / Link
- Irma Alaribe
"Incapacités intellectuelles et initiation aux transports publics: cahier des charges fonctionnel d'un jeu sérieux"
Département de psychopédagogie et andragogie Faculté des sciences de l?éducation, Université de Montréal Faculté des études supérieures et postdoctorales, 2016.
Lien / Link
- Oihab Allal-Chérif, Mohamed Makhlouf
"Using Serious Games for Human Resource Management: Lessons From France's Top 40 Companies"
Global Business and Organizational Excellence, Volume 35, Number 3, 1 March 2016, pp. 27-36(10), 2016.
Lien / Link
- Laurence Schmoll
"L'emploi des jeux dans l'enseignement des langues étrangères : Du traditionnel au numérique"
Sciences du jeu, 5 | 2016 : Jeux traditionnels et jeux numériques : filiations, croisements, recompositions, 2016.
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- Delphine Buzy-Christmann, Laurent Di Filippo, Stéphane Goria et Pauline Thévenot
"Correspondances et contrastes entre jeux traditionnels et jeux numériques"
Sciences du jeu, 4 | 5 | 2016 : Jeux traditionnels et jeux numériques : filiations, croisements, recompositions, 2016.
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- Fabien Fenouillet
"Les théories de la motivation-2e éd."
Dunod, Paris, 2016.
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- Stéphane Goria
"Data visualizations inspired by a game and the design by disengamement"
La visualisation des données, Les Cahiers du numérique 2016/4 (Vol. 12), Lavoisier, 2016.
Lien / Link
- Danuta Smołucha
"Muzeum w XXI wieku. Między rzeczywistością a wirtualnym światem (Museum of the XXI century. Between virtual world and reality)"
Perspektywy Kultury, 2016.
Lien / Link
"The affiliation between student achievement and elements of gamification in learning science"
Information and Communication Technology (ICoICT), 2016 4th International Conference on, IEEE, 2016.
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- Stéphanie Mader
"Game Design of Therapeutic Games : Models and methods to design the gameplay"
Laboratoire Cedric, CNAM, 2015.
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- Bernard SENACH, Anne-Laure NEGRI
"Ludo-persuasive systems for sustainable consumption. 1 ? Landmarks and challenges"
Journal d'Interaction Personne-Système (JIPS), AFIHM, 2015, 4 (1), pp.104-140., 2015.
Lien / Link
- Laureline Chiapello
"Le designer de jeux vidéo comme agent d'évolution à l'ère du jeu casual"
Sciences du jeu, 4 | 2015 : Evolution des jeux : catalyseurs, mécanismes et agents, 2015.
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- JHONES DURAN PINTO
"DESENVOLVIMENTO DE JOGO PARA CRIANÇAS DIABÉTICAS"
Estadual de Londrina University, 2015.
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- Marion Garnier, Guillaume Prostak
"Pourquoi payer dans un jeu par navigateur gratuit ? Motivations à jouer et achat d'objets virtuels"
Management & Avenir 2015/8 (N° 82), Management Prospective Ed., pp. 183 - 207, 2015.
Lien / Link
- Catherine Bouko
"When digital technology storms the castle: serious games as a tool reflexion on heritage"
Études de communication 2015/2 (n° 45), 2015.
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- Victor Potier
"Mise en jeu de la production aux usages d?un jeu sérieux. Le cas d'une entreprise du secteur du jeu vidéo"
Sciences du jeu, 2 | 2014 : Questionner les mises en forme ludiques du web : gamification, ludification et ludicisation, 2014.
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- Laurence Schmoll, Manuel Veit, Mickaël Roy, Antonio Capobianco
"Serious game et apprentissage en réalité virtuelle: résultats d'une étude préliminaire sur la mémorisation en langue étrangère"
: Synergies de pays germanophones 7/2014, 2014.
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- Guillaume Kazmitchef
"Dynamical modeling of the middle ear and tools organs interactions to develop a simulator applied to otological surgery"
UNIVERSITE DES SCIENCES ET DES TECHNOLOGIES DE LILLE 1, 2014.
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- Jean Heutte, Michel Galaup, Catherine Lelardeux, Pierre Lagarrigue, Fabien Fenouillet
"Etude des déterminants psychologiques de la persistance dans l'usage d'un jeu sérieux : évaluation de l'environnement optimal d'apprentissage avec Mec"
STICEF, ATIEF, 2014, Evaluation dans les jeux sérieux, 21, pp.ISSN : 1764-7223, http://sticef.org/, 2014.
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- Amalia Kallergi, Fons J Verbeek
"Playful Interfaces for Scientific Image Data: A Case for Storytelling"
In book: Emerging Research and Trends in Interactivity and the Human-Computer Interface, Publisher: IGI Global, Editors: K. Blashki, P. Isaías, pp.471-489, DOI: 10.4018/978-1-4666-4623-0.ch024, 2014.
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- Oihab Allal-Cherif, Mohamed Makhlouf, Armand Bajard
"Serious games and human resources management: a mapping in the CAC 40 companies"
Systèmes d'information & management (SIM) 2014/3 (Volume 19), Pages 97 - 126, ESKA, ISBN : 9782747224000 DOI : 10.3917/sim.143.0097, 2014.
Lien / Link
- Marc-Antoine Dumont
"Une proposition de modèle de design pédagogique dans un processus de co-conception d'un jeu sérieux par des apprenants-concepteurs"
Université de Laval, Canada, 2014.
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- Simon Jambu
"Apprentissage de corrélations entre entrées et sorties de systèmes dynamiques"
Université Paul Sabatier (UPS) ? Toulouse III, 2013.
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- Nicolas Szilas, Denise Sutter Widmer
"L'évaluation rapide de jeux d'apprentissage : la clef de voûte de l'ingénierie ludo-pédagogique (Instructional Game Design)"
Actes de l?Atelier« Serious games, jeux épistémiques numériques » Méthodologies de recherche pour l?étude des interactions, EIAH 2013 Toulouse, 28 mai 2013 - p.24, 2013.
Lien / Link
- Baptiste Monterrat, Elise Lavoué, Sébastien George
"Vers une ludification personnalisée dans une plateforme d'ancrage mémoriel"
Actes de l?Atelier« Serious games, jeux épistémiques numériques » Méthodologies de recherche pour l?étude des interactions, EIAH 2013 Toulouse, 28 mai 2013 - p.19, 2013.
Lien / Link
- Jean-Marc Cieutat
"Quelques applications de la réalité augmentée: Nouveaux modes de traitement de l'information et de la communication. Effets sur la perception, la cogn"
Universit´e Paul Sabatier - Toulouse III, 2013., 2013.
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- GALAUP, MICHEL, VIALLET, FABIENNE, AMADE-ESCOT, CHANTAL
"LE POTENTIEL ÉDUCATIF DES JEUX VIDÉO ET SÉRIEUX: REVUE DE LITTÉRATURE"
Scientific Annals of the 'Alexandru Ioan Cuza' University of Iasi: Educational Sciences Series / Analele Stiintifice ale Universitatii 'Alexandru Ioan Cuza' - Sect. Stiintele Educatiei . 2013, Vol. 17, p23-50. 28p., 2013.
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- Lucia Pannese, Michael Prilla, A Ascolese, D Morosini
"Serious Games for Reflective Learning? experiences from the MIRROR project"
In book: Cases on Digital Game-Based Learning: Methods, Models and Strategies, Editors: Baek, Y. and Whitton, N, DOI: 10.4018/978-1-4666-2848-9.ch023, 2013.
Lien / Link
- Marfisi-Schottman, I., George, S., Tarpin-Bernard, F., & Prévot, P.
"Comment évaluer la qualité d?un Learning Game pendant sa conception ? "
Conférence Technologies de l'Information et de la Communication pour l'Enseignement, TICE'2012 (pp. 80-90)., 2012.
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- Antoine Chollet, Isabelle Bourdon, Florence Rodhain
"État de l'art du jeu vidéo : histoire et usages"
17ème Congrès de l'AIM 2012 : Association Information et Management, May 2012, Bordeaux, France. pp.100-119, 2012, 2012.
Lien / Link
- Christelle Mariais
"Models for designing Learning Role-Playing Games for professional training"
École doctorale ingénierie pour la santé, la cognition, l'environnement (Grenoble), 2012.
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- Thierry Robert, Claude Ayerdi-Martin
"The Gamification of Numeric Médiat The Development of Specialised Online Games for Libraries "
Documentation et bibliothèques, Volume 58, numéro 2, Avril/Juin 2012, Association pour l'avancement des sciences et des techniques de la documentation (ASTED) ISSN 0315-2340 (imprimé) 2291-8949 (numérique), 2012.
Lien / Link
- Samuel Rufat, Hovig Ter Minassian
"Les jeux vidéo comme objet de recherche"
L>P / Questions théoriques, 2012.
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- Manouk Borzakian
"Les jeux: quelle définition par et pour les sciences sociales?"
Journal Loisir et Société / Society and Leisure Volume 35, 2012 - Issue 2, 2012.
Lien / Link
- M'hammed Ali Oulhaci
"SIMFOR: un jeu sérieux pour la gestion de crise"
Journées des doctorants du LSIS 2012, 2012.
Lien / Link - [mirror link]
- Marion Coville
"Hello. I'm a woman gamer."
From Cyborgs to Facebook technological dreams {and feminist critiques}, 2011.
Lien / Link
- Vincent Berry
"Playing to Learn: Are you Serious? A Theoretical Discussion of the Relationship Between (Video) Games and Learning"
Canadian Journal of Learning and Technology / La revue canadienne de l?apprentissage et de la technologie, Vol 37, No 2 (2011), 2011.
Lien / Link
- Hovig Ter Minassian, Samuel Rufat, Samuel Coavoux, Vincent Berry
"Navigating Video Games: Studying Spatial Representations and Practices of Video Game Players"
L?Espace géographique 2011/3 (Tome 40), 2011.
Lien / Link
- Roncancio R., Juan C.
"Le rôle des interfaces dans l?expérience de jeu vidéo : le jeu du ping-pong et son adaptation sur des plateformes numériques"
Thèse, Université de Montréal, 2010.
Lien / Link
- Zeynep Ahmet
"Colors, Faces and Illustrations New concepts for tools for reporting emotion and activity in a pervasive game"
University of Linköpings, The Institution of Economics and Industrial Development, 2009.
Lien / Link
- Joanna Pomian
"« Serious games » : apprendre en jouant ?"
Éditions de la Maison des sciences de l'homme - 2009/2 (n° 69), 2009.
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Data / Données
- Julian Alvarez, Katell Bellegarde, Julie Boyaval, Vincent Hurez, Jean-Jacques Flahaut, Thierry Lafouge
"Blue Bot Project"
INSPE, DANE, ACADEMIE DE LILLE, 2016.
Download data / Télécharger les données