LudoScience

List of our studies 600 references

This page gathers or written publications (in scientific venues or not) alongside with our participation to conferences, workshops or similar events.

a-b-a-c-a design

game design

-

-

3

3d

3d environment

5

5g mobile communication

A

Academic education

Accelerometer

Accompaniment

Accompaniments

Action

Action-based learning

Active learning

  • Julian Alvarez, Jean-Pierre Jessel, Gilles Methel
    "PBL and Serious Games"
    Actes du colloque "7th ALE International Workshop: Experience and Reflection on Active Learning in Engineering Education", Toulouse, Geneviève Moore, Anne Hernandez, ISBN : 978-2-87649-051-2, 2007.
    Download paper (PDF - 150ko)

Activities

Activity

Activity analysis

Activity theory

Adaptation models

Adaptivity

Advantages

Advergame

Advergames

Advergames development companies

Advergaming

Advertainment

Advertaising tools

Advertising companies

Advertising tools

Aesthetic experience

Affective computing

Air traffic management

Airplanes

Algorithm design and analysis

Alzheimer disease

Ambient awareness

Ambient learning

Analyse

Analyse de traces

Analysis

Analysis framework

Anatomy

Animation

Applications in subject areas

Apprentissage collaboratif

Appropriation

Arami alphabets

Arcade

Architecture

Aref 2013

Art

Art game

Artefact

Artificial intelligence

Artificial intelligence (incl. robotics)

Assessment

Assessment grid

Atomic approach

Attitudinal change

Audience

Augmented reality

Authenticity

Authoring environment

Autism

Automatic knowledge extraction

Autonomy

Avatar

Avatars

Awards

Awareness

B

Bacteriology

  • Sugimura, Ryo; Kawazu, Sotaro; Tamari, Hiroki; Watanabe, Kodai; Nishimura, Yohei; Oguma, Toshiki; Watanabe, Katsushiro; Kaneko, Kosuke; Okada, Yoshihiro; Yoshida, Motofumi; Takano, Shigeru; Inoue, Hitoshi
    "Mobile Game for Learning Bacteriology"
    International Association for Development of the Information Society, Paper presented at the International Conference on Mobile Learning 2014 (10th, Madrid, Spain, Feb 28-Mar 2, 2014), 2014.
    Download

Bartle's typology

Behavioral economics

Benefits

  • Julian Alvarez
    "Datagame: Crowdsourcing, Metrics & Traces"
    Proceedings of the 2nd International Conference on Web Studies Pages 72-76, Paris, France, October 03 - 05, 2018 ACM New York, NY, USA, ISBN: 978-1-4503-6438-6, doi>10.1145/3240431.3240445, 2018.
    Link / Lien

Best practice

Biases

Big five

Biofeedback

Biological control systems

Biological system modeling

Biomedical ethics

Biosensors

Bloom's taxonomy

Bluetooth

Board game

Bomberman x

Bpm

Bricks

Browser

Budget

Buildings

Bulimia nervosa

Business

Business administration

Business data processing

Business game

Business management simulation game

Business process

Business process management

Business simulation games

Businness

C

Cameras

Carmageddon

Carmageddon tv

Cartographie

Casual game

Casual games

Characterization

Children

Chris crawford

Chronology

Cities and towns

Citizen science

  • Alexey Voinov, Nagesh Kolagani, Michael K. McCall, Pierre D. Glynn, Marit E. Kragt, Frank O. Ostermann, Suzanne A. Pierce, Palaniappan Ramu
    "Modelling with stakeholders - Next generation"
    Elsevier, Environmental Modelling & Software Volume 77, March 2016, Pages 196-220, 2016.
    Download

City

Civil defence training

Classification

Coding

Coding / decoding

Cognitive functions

Cognitive mediation

Cognitive rehabilitation

Cognitive stimulation

Coherence

Coin-op arcade games

Collaborative agent-based architecture

Collaborative distance

Collaborative learning

Collaborative training

Collective memory

Commitment

Communication

Communities

Companies

Comparative study

Competition

Complexity

Computational thinking

Computer architecture

Computer gaming

Computer science

Computer-based training

Computer-supported design

Computers

Computers and education

Concentration

Conception

Conference

Conferences

Constructionnism

Constructivist psychocognitive theories

  • Houda Mouaheb, Ahmed Fahli, Mohammed Moussetad, Said Eljamali
    "The Serious Game: What Educational Benefits?"
    Procedia - Social and Behavioral Sciences Volume 46, 2012, Pages 5502-5508 4th WORLD CONFERENCE ON EDUCATIONAL SCIENCES (WCES-2012) 02-05 February 2012 Barcelona, Spain, 2012.
    Download

Content implementation

Contest

Controlled natural language

Cooperation

Correlational study

Cost

Costs

Counseling

Counsels

Create

Creation

Creativity

Crisis management

Crisis management training

Critical theory

Critical thinking

Cross-cultural

Crowdsourcing

Cultural differences

Cultural education

Cultural heritage

Cultural heritage

Cultural practice

Cultural resources

Culture

Culture of memory

Customer loyalty

Customer relationship

Cyber security

Cyberbullying

D

Data

Data base

Data collections

Data exploration

Data modeling learning

Data powered collective intelligence and action

  • David Osimo, Katarzyna Szkuta, Stefano Armenia, Fenareti Lampathaki, Sotiris Koussouris, Spiros Mouzakitis, Yannis Charalabidis, Dimitris Askounis, Melanie Bicking, Gianluca Misuraca, Roberto Pizzicannella
    "CROSSROAD project"
    ICT-2009.7.3 ICT for Governance and Policy Modelling FP7-ICT-2009-4 Support Action (SA) Project, 2010.
    Lien / Link

Data visualizations

Database

Datagame

Debate

Debriefing

Decision making

Decision trees

Decision-making

Decoding

Defence

Definition

Definitions

Delphi technique

Depth

Dermatology

Description grid

Design

Design game

Design practice

Design support

Design thinking

Design-based research

Designer role

Designers

Development

Development

Development kits

Dewey

Diabetes

Diffusion

Digital circuit course

Digital collaborative environment

Digital educational games (deg)

Digital game

Digital game development

Digital game-based learning

Digital games

Digital labor

Digital serious game

Digital serious games

Disc model

Discussion forum

Discussion forums

Diseases

Dispositional variables

Distributed data

Domain specific modeling language

Dynamic

E

E-banking

E-commerce

E-learning

E-sport

E-training

Eating disorders

Ecologie

Ecology

Economics

Economy

Ecosystem

Edgeware

Education

Educational

Educational board games

Educational business game

Educational contents

  • Ryo Sugimura, Hiroki Tamari, Hiromi Kitaguchi, Sotaro Kawatsu, Kaiki Oya, Yuya Ono, Kosuke Kaneko, Saki Nakazono, Yoshihiro Okada, Motofumi Yoshida, Yukiko Kono
    "Serious Games for Education and Their Effectiveness for Higher Education Medical Students and for Junior High School Students"
    International Journal of Information Technology & Computer Science ( IJITCS ) ( http://www.ijitcs.com ) (ISSN : 2091-1610 ) on volume No : 19 , Issue No : 1 , 2015.
    Download
  • Sugimura, Ryo; Kawazu, Sotaro; Tamari, Hiroki; Watanabe, Kodai; Nishimura, Yohei; Oguma, Toshiki; Watanabe, Katsushiro; Kaneko, Kosuke; Okada, Yoshihiro; Yoshida, Motofumi; Takano, Shigeru; Inoue, Hitoshi
    "Mobile Game for Learning Bacteriology"
    International Association for Development of the Information Society, Paper presented at the International Conference on Mobile Learning 2014 (10th, Madrid, Spain, Feb 28-Mar 2, 2014), 2014.
    Download

Educational game

Educational game development

Educational games

Educational games for children

Educational games in sweden

Educational innovation

Educational institutions

Educational robotics

Educational serious games

Educational standards

Educational video games

Edugame

Edugames

Edugaming

Edumarket game

Edutainment

Edutainment game

Effect

Effectiveness

  • Esther Kuindersma , Jelke van der Pal, Jaap van den Herik, Aske Plaat
    "Voluntary Play in Serious Games"
    Games and Learning Alliance Volume 9599 of the series Lecture Notes in Computer Science pp 131-140, Springer, 2016.
    Download

Ehealth

Eiah

Elderly

Elderly health care

Electrodermal activity

Electroencephalogram

Emergence

Emergent learning

Emotion

Emotion/affect

Emotional labor

Emotionality

Emotions in hci

Empathy

Engagement utilisateur

Engines

Enjoyment

Enterprise systems

Entertainment

Entertainment industry

Entertainment systems

Entrepreneurial learning

  • Rachid Lamrani , El Hassan Abdelwahed, Souad Chraibi, Sara Qassimi, Meriem Hafidi, Abdelaziz El Amrani
    "Serious Game to Enhance and Promote Youth Entrepreneurship"
    Europe and MENA Cooperation Advances in Information and Communication Technologies Volume 520 of the series Advances in Intelligent Systems and Computing pp 77-85, Springer, 2016.
    Download

Entrepreneurship education

  • Rachid Lamrani , El Hassan Abdelwahed, Souad Chraibi, Sara Qassimi, Meriem Hafidi, Abdelaziz El Amrani
    "Serious Game to Enhance and Promote Youth Entrepreneurship"
    Europe and MENA Cooperation Advances in Information and Communication Technologies Volume 520 of the series Advances in Intelligent Systems and Computing pp 77-85, Springer, 2016.
    Download

Environnements réflexifs

Ergonomic criteria

Escape game

Ethical evaluation

European parliament

Evaluation

Evaluation methods and techniques

Evaluation research

Examples

Exchange students

  • Jennifer Bohn, Maximilian Eibl, Arne Berger, Stefanie Müller
    "Study-Town: a Game for Cultural Awareness"
    SeriousGames '14 Proceedings of the 2014 ACM International Workshop on Serious Games Pages 51-56 ACM New York, NY, USA ©2014, 2014.
    Download

Executive functions

Exergames

Experience economy

Experiential service platform

Experiment

Experimental design

Experimental methods

Experimentation

Expressive

Eyetracking

F

Faa

Facet analysis

Facial emotion recognition

Facial ex-pression recognition

Feedback

Feminine audience

Fictional immersion

Finances

Fixed-route

Flight security

Flow

Flow state

Football (soccer)

Formal definition

Formal model

Formalism

Formatting

Framework

Free software

Free to play

Freedom of choice

  • Esther Kuindersma , Jelke van der Pal, Jaap van den Herik, Aske Plaat
    "Voluntary Play in Serious Games"
    Games and Learning Alliance Volume 9599 of the series Lecture Notes in Computer Science pp 131-140, Springer, 2016.
    Download

Fun architecture

Fun food

Fun theory

G

Game

Game analytics

  • Manuel Freire, Ángel Serrano-Laguna, Borja Manero Iglesias, Iván Martínez-Ortiz, Pablo Moreno-Ger, Baltasar Fernández-Manjón
    "Game Learning Analytics: Learning Analytics for Serious Games"
    Living Reference Work Entry Learning, Design, and Technology pp 1-29, Springer, 2016.
    Download
  • Christian Sebastian Loh (Southern Illinois University), Yanyan Sheng (Southern Illinois University), Dirk Ifenthaler (University of Mannheim)
    "SERIOUS GAMES ANALYTICS: THEORETICAL FRAMEWORK"
    In C. S. Loh, Y. Sheng, & D. Ifenthaler (Eds). Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement. New York, NY: Springer. [Chapter 1], 2015.
    Download

Game based learning

Game components

Game creation toolkit

Game creation toolkits

Game creation tools

Game design

Game design competition

Game design tools

Game development kits

Game development life cycle

Game development methodology

Game development processes

Game development workflows

Game elements-attributes model (geam)

Game engine

Game genome approach

  • Duin, H., Hauge, J. B., Hunecker, F., & Thoben, K.
    "Application of Serious Games in Industrial Contexts"
    Industrial Contexts. In M. Cruz-Cunha, V. Varvalho, & P. Tavares (Eds.) Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments (pp. 331-347). Hershey, PA: Information Science Reference. doi:10.4018/978-1- 60960-567-4.ch020 Application of Serious Games in , 2011.
    Lien / Link

Game jam

Game learning analytics

Game level design

Game library

Game mechanics

Game one

Game play

Game settings

Game software quality evaluation

Game-based learning

Game-based learning model

  • Mariya Gachkova, Elena Somova
    "Game-based Approach in e-Learning"
    Institute of Mathematics and Informatics Bulgarian Academy of Sciences, Association for the Development of the Information Society - Proceedings of the National Conference on "Education and Research in the Information Society", Plovdiv, May, 2016, 143p-152p, 2016.
    Download

Game-based training

Gamed esign

Gameplay

Gameplay bricks

Games

Games design

Games for children

Games for health

Games for social change

Gamification

Gamification element

Gaming 2.0

Gaming aspects

Gaming experience

Gaming styles

Gbls

Generic model

Genre

Geolocation

Germany

  • Jennifer Bohn, Maximilian Eibl, Arne Berger, Stefanie Müller
    "Study-Town: a Game for Cultural Awareness"
    SeriousGames '14 Proceedings of the 2014 ACM International Workshop on Serious Games Pages 51-56 ACM New York, NY, USA ©2014, 2014.
    Download

Gesture-based interaction

Gestures

Global game jam

Goal orientation

Government service utility

  • David Osimo, Katarzyna Szkuta, Stefano Armenia, Fenareti Lampathaki, Sotiris Koussouris, Spiros Mouzakitis, Yannis Charalabidis, Dimitris Askounis, Melanie Bicking, Gianluca Misuraca, Roberto Pizzicannella
    "CROSSROAD project"
    ICT-2009.7.3 ICT for Governance and Policy Modelling FP7-ICT-2009-4 Support Action (SA) Project, 2010.
    Lien / Link

Governmentality

Gps

Grand challenges

  • David Osimo, Katarzyna Szkuta, Stefano Armenia, Fenareti Lampathaki, Sotiris Koussouris, Spiros Mouzakitis, Yannis Charalabidis, Dimitris Askounis, Melanie Bicking, Gianluca Misuraca, Roberto Pizzicannella
    "CROSSROAD project"
    ICT-2009.7.3 ICT for Governance and Policy Modelling FP7-ICT-2009-4 Support Action (SA) Project, 2010.
    Lien / Link

Grandes entreprises

Graphical notation

Graphics

Gynecology

H

Haptics

Health

Health game

Health games

Health technology

Healthcare

Help

Histoire

History

History of video game

How to learn

Html 5

Human factors

Human performance assessment

  • Christian Sebastian Loh (Southern Illinois University), Yanyan Sheng (Southern Illinois University), Dirk Ifenthaler (University of Mannheim)
    "SERIOUS GAMES ANALYTICS: THEORETICAL FRAMEWORK"
    In C. S. Loh, Y. Sheng, & D. Ifenthaler (Eds). Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement. New York, NY: Springer. [Chapter 1], 2015.
    Download

Human-computer interaction

I

Ict

Ict efficiency

Idea assessment

Illusionism

Image processing

Image processing and computer vision

Immersion

Impact

Implementation process

Impulsivity

In-game advertising

Indoor

Industries

Industry

Information

Information systems

Information technology

Initiative

Injuries

Innov8

Innovation

Innovation minitrack

Input devices

Insertion

Instructional design

Instructional game design

Instructional technology

Instrumental player

Intellectual disabilities

Intelligent agent

Intelligent tutoring system

Intelligent tutoring systems

Interaction

Interaction design

Interactive cultural exhibition

  • Chairi Kiourt, Anestis Koutsoudis, Stella Markantonatou, George Pavlidis
    "THE ?SYNTHESIS? VIRTUAL MUSEUM"
    Mediterranean Archaeology and Archaeometry, Vol. 16, No 5,(2016), pp. 1-9, Greece, 2016.
    Lien / Link

Interactive learning environments

Interactive media

Interactive storytelling

Interactive tabletop

Interactivity

Interest

Interface

International

Interview

Inter­professional collaboration

Intrinsic motivation

  • Houda Mouaheb, Ahmed Fahli, Mohammed Moussetad, Said Eljamali
    "The Serious Game: What Educational Benefits?"
    Procedia - Social and Behavioral Sciences Volume 46, 2012, Pages 5502-5508 4th WORLD CONFERENCE ON EDUCATIONAL SCIENCES (WCES-2012) 02-05 February 2012 Barcelona, Spain, 2012.
    Download

Introduction

Iron

Is learning

Iterative design

J

Javascript

Jeuxvideo.com

Jury

Jáchym topol

K

Kalisto

Kindergarten

Kinect

Kinect sensor

Knowledge

Knowledge engineering

Knowledge transfer

Korean language

Korean learning

Korean wave

Kurdish language

L

Labor

Laboratory

Language learning

Languages

Last section of kindergarten

Lci

Learner assessment

Learner behaviors

Learners

Learning

Learning analytics

  • Manuel Freire, Ángel Serrano-Laguna, Borja Manero Iglesias, Iván Martínez-Ortiz, Pablo Moreno-Ger, Baltasar Fernández-Manjón
    "Game Learning Analytics: Learning Analytics for Serious Games"
    Living Reference Work Entry Learning, Design, and Technology pp 1-29, Springer, 2016.
    Download
  • Christian Sebastian Loh (Southern Illinois University), Yanyan Sheng (Southern Illinois University), Dirk Ifenthaler (University of Mannheim)
    "SERIOUS GAMES ANALYTICS: THEORETICAL FRAMEWORK"
    In C. S. Loh, Y. Sheng, & D. Ifenthaler (Eds). Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement. New York, NY: Springer. [Chapter 1], 2015.
    Download

Learning assessment

Learning effect

Learning experience

Learning from games

Learning game

Learning game 2.0

Learning games

Learning mechanics

Learning models

Learning path

Learning process

Learning programming

Learning scenario

Learning scenarios

Learning video game

Learning-scenario design

Legend

Level design

Lexicometry

Libraries

Libraries archives

Library

Limits

Literature

Little big planet

Living lab

Local organisation

Localization

Logistic regression model

Longlife learning

Ludification

Ludification adaptative

Ludo-pedagogy

Ludopedagogy

M

Magic surrealism

Management

Mandatory play

Mapping

Market

Market research

Marketing

Markets

Marks

Material discourse analysis

Maths

Media archaeology

Media games

Medical and surgical simulations

Medical computing

Medical education

Medical ethics

Medical games

Medical training

Medical treatment

Memorisation

Mental training

Merci dorian

Message

Metaphor

Method

Method to evaluate gameplay

Methodology

Methods

Metonymy

Metrics

Microbiology

Microscope

Microsurgery

Middle school science

Mild cognitive impairment

Military

Military making-decision

Military teaching

Minimally invasive surgery

Minimally-invasive

Mit

Mixers

Mmog-s (massively multiplayer on-line games)

  • Jaak Henno
    "On structure of games"
    Proceedings of the 2010 conference on Information Modelling and Knowledge, Information Modelling and Knowledge Bases XXI, 2010, vol. 206, p. 344., 2010.
    Lien / Link

Mobile

Mobile learning

Modalities

Modding

Modding game

Model

Model

Model-based collaborative governance

  • David Osimo, Katarzyna Szkuta, Stefano Armenia, Fenareti Lampathaki, Sotiris Koussouris, Spiros Mouzakitis, Yannis Charalabidis, Dimitris Askounis, Melanie Bicking, Gianluca Misuraca, Roberto Pizzicannella
    "CROSSROAD project"
    ICT-2009.7.3 ICT for Governance and Policy Modelling FP7-ICT-2009-4 Support Action (SA) Project, 2010.
    Lien / Link

Model-driven authoring

Modeling

Modelling

Models

Mods

Modèles

Monitoring

Montpellier

Morphology

Motivation

Motivational climate

Multi-agent simulation

Multi-agent system

Multiagent integration architecture

Multimodal metaphor

Multimodal metaphorical scenario chain reaction

Multiplayer

Museum

N

Narrative

Natural user interface

Navigation

Netherlands

Network

Neurodegenerative disorders

Neuroscience

Newsgame

Newsgames

Non-linear gameplay

Non-violence

Novel

Nui

O

Obesity

Obstetric emergencies

Oil and gas separation

On line games

On-line social

  • Jaak Henno
    "On structure of games"
    Proceedings of the 2010 conference on Information Modelling and Knowledge, Information Modelling and Knowledge Bases XXI, 2010, vol. 206, p. 344., 2010.
    Lien / Link

Online games

Online programming platform

Ontology

Ontology learning

Open link data

  • Chairi Kiourt, Anestis Koutsoudis, Stella Markantonatou, George Pavlidis
    "THE ?SYNTHESIS? VIRTUAL MUSEUM"
    Mediterranean Archaeology and Archaeometry, Vol. 16, No 5,(2016), pp. 1-9, Greece, 2016.
    Lien / Link

Open source

Organizing

Origin

P

Painting

  • Nikolaos Partarakis, Margherita Antona, Constantine Stephanidis
    "Paint-It: A Children?s Habit Revised"
    Conference: Second International Conference, DAPI 2014, Held as Part of HCI Interational 2014, At Heraklion, Crete, Greece, DOI: 10.1007/978-3-319-07788-8_16, 2014.
    Lien / Link

Parternership

Participation architecture

Participative process

Participatory cultures

Participatory sensing

Patient rehabilitation

Patient treatment

Pbl

  • Julian Alvarez, Jean-Pierre Jessel, Gilles Methel
    "PBL and Serious Games"
    Actes du colloque "7th ALE International Workshop: Experience and Reflection on Active Learning in Engineering Education", Toulouse, Geneviève Moore, Anne Hernandez, ISBN : 978-2-87649-051-2, 2007.
    Download paper (PDF - 150ko)

Pedagogical design

Pedagogical features

Pedagogical objective

Pedagogy

Pediatrics

Perception

Performance improvement

Periodic table

Personal computing

Personalisation

Personality

Personality traits

Personnality

Persuasive technology

Pervasive games

Pharmacy practice education

Pharmacy-related serious game

Philitainment

Philosophy

Photography

Physician-patient relationship

Physics

Physiological data

Physiology

Picture books

Pioneers

Pionner

Play

Player

Player tracking

Player-generated content

Players

Playful attitude

Playful interactions

Playful learning

Playfulness

Playstation

Playstation network

Plein ecran

Political games

Political sciences digital games

Population

Pragmatism

Prehistory

Prevention

Primary school

Problem based learning

Problem-based learning

Process control system

Process improvement

Product placement

Productivity

Professional ethics

Professional gestures and postures

Professional knowledge

Professional training

Professionnal training

Profile

Profiles

Profiling

Programming

Programming contest

Programming design

Programming learning

Project based learning

Project-based learning

Proposals

Protocol

Prototypes

Psychiatric disorder

Psychiatry

Psycholog

Psychological factors

Psychotherapy

Public transportation requirement

Pédagogie

Q

Quality

Quantitative analysis

Quasi-experiment

Reception

Recommendations

Recruitment schemes

Reducing training cost

Reflexivity

Rehabilitation

Relaxation

Representation

Representation of history

Requirements engineering

Research challenges

  • David Osimo, Katarzyna Szkuta, Stefano Armenia, Fenareti Lampathaki, Sotiris Koussouris, Spiros Mouzakitis, Yannis Charalabidis, Dimitris Askounis, Melanie Bicking, Gianluca Misuraca, Roberto Pizzicannella
    "CROSSROAD project"
    ICT-2009.7.3 ICT for Governance and Policy Modelling FP7-ICT-2009-4 Support Action (SA) Project, 2010.
    Lien / Link

Responsiveness

Ressources humaines

Retro serious game

Retro serious games

Retro sg

Retrogaming

Reward systems

Rfid

Rhetoric of progress

Roadmap

  • David Osimo, Katarzyna Szkuta, Stefano Armenia, Fenareti Lampathaki, Sotiris Koussouris, Spiros Mouzakitis, Yannis Charalabidis, Dimitris Askounis, Melanie Bicking, Gianluca Misuraca, Roberto Pizzicannella
    "CROSSROAD project"
    ICT-2009.7.3 ICT for Governance and Policy Modelling FP7-ICT-2009-4 Support Action (SA) Project, 2010.
    Lien / Link

Robot

Robot pedagogy

Robot-based pedagogy

Robotics

Role playing game

Role-play

Role-play game

Round table

Rules

Réception

S

Safety education

Samples

Sandbox

Saturn

Scenario design

Scenario generation

School

School guidance

Schools

Science learning

Scientific research

Screens

Screens, devices

Scrum

Secondary education

Secondary school

Self-efficacy

Self-organisation

Serious diverting

Serious escape game

Serious game

Serious game design

Serious game history

Serious games

Serious games (computing)

Serious games analysis

Serious games analytics

Serious games design

Serious games methodologies

Serious gaming

Serious modding

Serious play

Serious play design

Serious playing

Serious re-purposing

Serious toy

Service ecosystems approach

Service innovation

Sg-lom

Sign language

Simfor project

Similarity measures

Simulate

Simulation

Simulation environment

Simulation game

Simulation-based learning

Simulations

Simulator

Situated learning

  • Houda Mouaheb, Ahmed Fahli, Mohammed Moussetad, Said Eljamali
    "The Serious Game: What Educational Benefits?"
    Procedia - Social and Behavioral Sciences Volume 46, 2012, Pages 5502-5508 4th WORLD CONFERENCE ON EDUCATIONAL SCIENCES (WCES-2012) 02-05 February 2012 Barcelona, Spain, 2012.
    Download

Skill assessment

Smart game based learning system (sgbls)

Smart learning

Smartphone

Social games

Social impact games

Social media

  • Alexey Voinov, Nagesh Kolagani, Michael K. McCall, Pierre D. Glynn, Marit E. Kragt, Frank O. Ostermann, Suzanne A. Pierce, Palaniappan Ramu
    "Modelling with stakeholders - Next generation"
    Elsevier, Environmental Modelling & Software Volume 77, March 2016, Pages 196-220, 2016.
    Download

Social media components

Socio-cognitive conflicts

  • Houda Mouaheb, Ahmed Fahli, Mohammed Moussetad, Said Eljamali
    "The Serious Game: What Educational Benefits?"
    Procedia - Social and Behavioral Sciences Volume 46, 2012, Pages 5502-5508 4th WORLD CONFERENCE ON EDUCATIONAL SCIENCES (WCES-2012) 02-05 February 2012 Barcelona, Spain, 2012.
    Download

Socio-technical system

Sociology

Software

Software development

Software engineering

Sound

Space

Sport

Sport simulation

Stakeholders

State of the art

Statistics

Statistics education

Storylines

Storytelling

Strategic management

Strategy

Structure

  • Jaak Henno
    "On structure of games"
    Proceedings of the 2010 conference on Information Modelling and Knowledge, Information Modelling and Knowledge Bases XXI, 2010, vol. 206, p. 344., 2010.
    Lien / Link

Student achievement

Student engagement

Studies

Success factor

Symposium

Systematic mapping study

Systems architecture

Systems engineering education

Systems thinking

Sémiotique

T

Tablet pc

Tabletop game

Tactics

Tangible interaction

Tangible objects

Tasks

Taxinomy

Taxonomy

Teacher acts

Teachers

Teaching

Teaching dm

Teaching-learning process

Teaching/learning strategies

Team formation

Team management

Team situation awareness

Technological platforms

Technology acceptance

Technology enhanced learning

Telescope

Tennis

Territory

Testing

Theoretical foundation

  • Christian Sebastian Loh (Southern Illinois University), Yanyan Sheng (Southern Illinois University), Dirk Ifenthaler (University of Mannheim)
    "SERIOUS GAMES ANALYTICS: THEORETICAL FRAMEWORK"
    In C. S. Loh, Y. Sheng, & D. Ifenthaler (Eds). Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement. New York, NY: Springer. [Chapter 1], 2015.
    Download

Theory

Therapeutic

Therapeutic game

Thinking and actuation

Three-dimensional displays

Time savings

Tools

Topics

Tourism

Toy

Traces

  • Julian Alvarez
    "Datagame: Crowdsourcing, Metrics & Traces"
    Proceedings of the 2nd International Conference on Web Studies Pages 72-76, Paris, France, October 03 - 05, 2018 ACM New York, NY, USA, ISBN: 978-1-4503-6438-6, doi>10.1145/3240431.3240445, 2018.
    Link / Lien

Training

Training cost reduction

Training games

Training prescription

Transcoding

Transmediality

Travel-training

Tutor intelligent

Tutoring

Tv

Typology

U

Ubiquitous computing

Uncertainty

  • Alexey Voinov, Nagesh Kolagani, Michael K. McCall, Pierre D. Glynn, Marit E. Kragt, Frank O. Ostermann, Suzanne A. Pierce, Palaniappan Ramu
    "Modelling with stakeholders - Next generation"
    Elsevier, Environmental Modelling & Software Volume 77, March 2016, Pages 196-220, 2016.
    Download

Unemployment

Ungamification

Unified modeling language

University

Unproductivity

Unreleased

Urban legend

Urban studies

Usability

Usages

Use

User co-creation

User experience

User interfaces and human computer interaction

User's perception

User-generated video gaming

V

Validity

Values

Variables

Vectrex

Video

Video game

Video game classification

Video game design

Video game history

Video game industry

Video game mapping

Video games

Video games classification

Video games genres

Video games-based learning

Video mapping

Video toy

Videogame

Videogames

Videoprojection

Viewing perspectives

Violence

Virtual companion

Virtual environment

Virtual environments

Virtual exhibition

Virtual guide

Virtual heritage

Virtual museum

Virtual objects

Virtual organisation life cycle

  • Duin, H., Hauge, J. B., Hunecker, F., & Thoben, K.
    "Application of Serious Games in Industrial Contexts"
    Industrial Contexts. In M. Cruz-Cunha, V. Varvalho, & P. Tavares (Eds.) Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments (pp. 331-347). Hershey, PA: Information Science Reference. doi:10.4018/978-1- 60960-567-4.ch020 Application of Serious Games in , 2011.
    Lien / Link

Virtual reality

Virtual simulation

Virtual world

Visual-verbal multimodal metaphor identification p

Visualization

Vocational training

Volcanic

W

War games

Wargames

Waste sorting

Weather

Web

Web 2.0

Web design

Well­being theory

Wildlife preservation

Work situations

Workshop

X

X-ray

Xml

Xpo 2089 cyber revolution

Y

Year 1 pupils