Apprendre le Game Design : aspects théoriques et pratiques Damien Djaouti - 2017

Game Design

A presentation of both practical and theoretical dimensions of Game Design. It explains the basics before you can launch in creating a (video) game.Deals with the concepts of Fun, Flow, Gameplay loop, game rule, Gameplay bricks, etc. It will also tell you to participate in Game Jams!


-= Presentation slides (in french) =-
(Flash file - click inside the left or right side of the window to browse through the slides)


Download the game Frog Hunt (1.7mo)

Keywords : game design, theory, pratice, gameplay, fun